Commit Graph

767 Commits

Author SHA1 Message Date
Ray
a6297a2be1 Some code tweaks 2020-03-03 01:21:06 +01:00
Ray
485787059a Review shader exaples to work on web (GLSL 100) 2020-03-02 13:27:54 +01:00
Ray
a1b2d96d9c Support touch drawing on web 2020-03-02 12:22:38 +01:00
Ray
117696a893 Update textures_mouse_painting.c 2020-03-02 00:09:05 +01:00
Ray
41d3c47ffe Update Makefile 2020-03-01 01:28:49 +01:00
Ray
5ff0776235 Remove trail spaces and some tweaks 2020-02-27 13:33:09 +01:00
Ray
23bde477e5 REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
2020-02-27 13:18:15 +01:00
Ray
2294947660 Update core_storage_values.c 2020-02-26 23:42:41 +01:00
Ray
7912fac815 Correct typo 2020-02-26 23:19:29 +01:00
Ray
fa4e0c1a26 Reviewed example 2020-02-26 20:47:08 +01:00
Ray
67d0bf75a7 Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
Ray
42dad5df95 [rnet] Renamed some functions 2020-02-20 13:46:33 +01:00
Ray
e176a476c0 [rnet] Review network examples formatting 2020-02-20 12:42:37 +01:00
Ray
19390eaf09 [rnet] Examples review -WIP- 2020-02-19 18:16:20 +01:00
raysan5
eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
Ray
97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray
3cd9e3896a tweak 2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray
9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray
4663cc03f3 Removed big examples 2020-01-28 18:34:59 +01:00
Ray
77484cb19c
Update README.md 2020-01-28 18:32:48 +01:00
Ray
15345ded25
Removed big examples (models_solar_system_rlgl) 2020-01-28 18:30:55 +01:00
Ray
20e446cc7d Review Makefiles for web compilation 2020-01-15 18:00:13 +01:00
Ray
1db9a85b5d
Added more examples to list 2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories 2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples 2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples 2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md 2020-01-09 13:26:26 +01:00
Ray
9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables 2020-01-09 13:22:14 +01:00
Ray
10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray
a1809fad4c Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray
b708965ab7
Added examples images to README 2020-01-07 19:06:44 +01:00
Ray
7e0929e3b4
Create README.md 2020-01-07 16:26:41 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
Ray
5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00
raysan5
3aad221b1e Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
91faf72dda Rename and review: core_2d_camera_platformer 2019-11-25 13:06:56 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Ray
5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
Richard Smith
f987ac9dca fix example build on macos (#1022) 2019-11-24 13:41:23 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Pablo Marcos Oltra
5d9df629d7 Fix generation of web examples (#1007)
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
2019-11-01 19:09:38 +01:00
Ray
6bf746d531 Corrected issue with function renamed 2019-10-28 20:39:39 +01:00
Industrious Nomad
a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
chriscamacho
161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
chriscamacho
bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray
7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray
d9d9c6111b RENAMED: text_sprite_font > text_font_spritefont 2019-09-12 16:30:39 +02:00
Ray
8d6f179062 RENAMED: text_ttf_loading > text_font_filters 2019-09-12 16:29:26 +02:00
Ray
7e08b312d5 RENAMED: text_bmfont_ttf > text_font_loading 2019-09-12 16:28:58 +02:00
Ray
c6d2502bdb Review example crashing
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray
74ed3d07f9 Add glTF Duck model 2019-09-12 16:26:19 +02:00
Ray
ce58b168f6 REMOVED: models_obj_viewer 2019-09-12 16:25:33 +02:00
Ray
c247c371c3 REDESIGNED: models_obj_loading > models_loading 2019-09-12 16:25:14 +02:00
Ray
402ce4e53b Update plane_diffuse.png 2019-09-04 15:04:09 +02:00
Ray
fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
chriscamacho
dde1e0671f examples makefile not deleting examples in Linux (#955)
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!)
but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-08-27 19:58:49 +02:00
arvyy
97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
raysan5
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
raysan5
20257f3e49 Uniform initialization not supported on GLSL 100 2019-08-20 21:17:06 +02:00
raysan5
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
Ray
4b79f63d07 new example: shaders_fog 2019-08-19 12:08:45 +02:00
Ray
ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
arvyy
d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
raysan5
c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
chriscamacho
6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Michael Vetter
f3555a1016 Fix memleak in physics_restitution example (#932) 2019-08-07 09:24:56 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
culacant
f518c4e939 Fix loading multiple animations from .iqm file (#928)
* Fix loading multiple animations from .iqm file

* Fix memory leak in models_animation example

* Added export instructions to the animation example

* use raylib free

* include <stdlib.h> to appease the travis CI gods

* replace tabs with spaces
2019-08-06 23:08:58 +02:00
Leandro Gabriel
89c16baf18 Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
João Coelho
68ffbc06c7 explained a bit more the core_window_letterbox example (#925) 2019-08-02 15:16:43 +02:00
raysan5
38ee6156f8 Update textures_mouse_painting.c 2019-07-28 19:04:30 +02:00
raysan5
b83d165764 Replace tabs by spaces 2019-07-28 15:33:55 +02:00
raysan5
895f9613d2 Added image saved message 2019-07-28 15:26:22 +02:00
raysan5
602d2a65dd Reviewed new examples 2019-07-28 15:09:01 +02:00
ChrisDill
879c874330 Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
2019-07-28 11:12:13 +02:00
raysan5
153f078bd1 Update raygui.h 2019-07-27 12:42:18 +02:00
raysan5
9a478bef1a Avoid ricons.h 2019-07-27 12:04:47 +02:00
Antonio Radovcic
814952c01d #917 This commit changes the path to 'shell.html' in all Makefiles (#918) 2019-07-27 11:45:49 +02:00
raysan5
f46ffb98a6 Update raygui.h 2019-07-27 11:44:13 +02:00
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Aldrin Martoq
e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
Ray
4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
9c991bd079 Remove example from Android building 2019-06-14 13:35:42 +02:00
Ray
81d8302d53 ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
Ray
55380f8489 Review DEBUG mode 2019-06-12 12:08:39 +02:00
XiaochuanWang
63e320d405
Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray
bdbc05c0dc Review font 2019-06-05 13:35:22 +02:00
Ray
03720b30a1 Review contributed example 2019-06-05 12:58:53 +02:00