Minor format tweaks
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776304e8e8
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@ -62,8 +62,8 @@ int main(void)
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EndMode3D();
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DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
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DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
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DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, cubeScreenPosition.y, 20, BLACK);
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DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -21,7 +21,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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// Define our custom camera to look into our 3d world
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Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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@ -47,8 +47,8 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 1024;
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const int screenHeight = 768;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const char *text;
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bool gridEnabled = true;
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bool helpEnabled = false;
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@ -67,9 +67,6 @@ int main(void)
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SetCameraMode(camera, CAMERA_FREE);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Create Bodies
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Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun");
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Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon");
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@ -94,6 +91,9 @@ int main(void)
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AddBodyChildren(&sun, &pluto);
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AddBodyChildren(&earth, &moon);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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