RENAMED: text_bmfont_ttf > text_font_loading
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@ -1,11 +1,20 @@
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/*******************************************************************************************
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*
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* raylib [text] example - BMFont and TTF Fonts loading
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* raylib [text] example - Font loading
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib can load fonts from multiple file formats:
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*
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* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
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* some of the generation parameters (size, characters to include)
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* - BMFonts > Angel code font fileformat, sprite font image must be provided
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* together with the .fnt file, font generation cna not be configured
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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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* Characters in image must follow some spacing and order rules
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*
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* This example has been created using raylib 2.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -18,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
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InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
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// Define characters to draw
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
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@ -75,7 +84,7 @@ int main(void)
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UnloadFont(fontBm); // AngelCode Font unloading
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UnloadFont(fontTtf); // TTF Font unloading
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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