RENAMED: text_bmfont_ttf > text_font_loading

This commit is contained in:
Ray 2019-09-12 16:28:58 +02:00
parent c6d2502bdb
commit 7e08b312d5
2 changed files with 14 additions and 5 deletions

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@ -1,11 +1,20 @@
/*******************************************************************************************
*
* raylib [text] example - BMFont and TTF Fonts loading
* raylib [text] example - Font loading
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib can load fonts from multiple file formats:
*
* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
* some of the generation parameters (size, characters to include)
* - BMFonts > Angel code font fileformat, sprite font image must be provided
* together with the .fnt file, font generation cna not be configured
* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
* Characters in image must follow some spacing and order rules
*
* This example has been created using raylib 2.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -18,7 +27,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
// Define characters to draw
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
@ -75,7 +84,7 @@ int main(void)
UnloadFont(fontBm); // AngelCode Font unloading
UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;

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