a6db31c01e
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define |
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.. | ||
audio | ||
core | ||
models | ||
network | ||
others | ||
physac | ||
shaders | ||
shapes | ||
text | ||
textures | ||
CMakeLists.txt | ||
examples_template.c | ||
Makefile | ||
Makefile.Android | ||
raylib_compile_execute.bat | ||
raylib_makefile_example.bat |