mirror of https://github.com/raysan5/raylib
RENAMED: text_sprite_font > text_font_spritefont
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@ -385,9 +385,9 @@ EXAMPLES = \
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shapes/shapes_draw_circle_sector \
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shapes/shapes_draw_rectangle_rounded \
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text/text_raylib_fonts \
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text/text_sprite_fonts \
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text/text_ttf_loading \
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text/text_bmfont_ttf \
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text/text_font_spritefont \
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text/text_font_loading \
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text/text_font_filters \
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text/text_font_sdf \
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text/text_format_text \
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text/text_input_box \
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@ -1,6 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [text] example - Font loading and usage
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* raylib [text] example - Sprite font loading
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*
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* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character and every line must be separated the same distance
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* - Rectangles must be defined by a MAGENTA color background
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*
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* If following this constraints, a font can be provided just by an image,
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* this is quite handy to avoid additional information files (like BMFonts use).
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -18,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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