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Industrious Nomad a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
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cmake CMake: fix dependency build with -Draylib_USE_STATIC_LIBS=ON 2019-07-24 00:12:38 +02:00
examples updated RayMarching Demo (#997) 2019-10-26 09:45:15 +02:00
games Replace tabs with spaces and update year of copyright notices (#927) 2019-08-03 11:07:41 +02:00
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projects projects: CMake: bump up minimal raylib version (#983) 2019-10-10 12:39:40 +02:00
src ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
templates #917 This commit changes the path to 'shell.html' in all Makefiles (#918) 2019-07-27 11:45:49 +02:00
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CHANGELOG Update to raylib 2.5 2019-05-31 09:57:22 +02:00
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raylib.pc.in CMake: pkg-config: fix usage for RedHat-like systems (#728) 2019-01-19 13:52:55 +01:00
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raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +95 code examples!
  • Bindings to +25 programming languages!

raylib uses on its core module the outstanding GLFW3 library, embedded in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.