Ray
98f4e06a37
Create ci_src_examples_win.yml
2020-01-09 16:06:17 +01:00
Ray
1db9a85b5d
Added more examples to list
2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories
2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples
2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples
2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md
2020-01-09 13:26:26 +01:00
Ray
9f79ed2972
Create core_2d_camera_platformer.png
2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables
2020-01-09 13:22:14 +01:00
Ray
10982fa184
Renamed directory
2020-01-09 13:14:57 +01:00
Ray
a1809fad4c
Renamed directory: physac -> physics
...
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263
Review example and screenshots
2020-01-09 12:58:24 +01:00
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
2020-01-09 10:43:21 +01:00
Ray
89fedf0bb9
Comments review
2020-01-08 18:33:21 +01:00
Ray
4211056354
Reviewed some comments
2020-01-08 18:21:08 +01:00
Ray
6d56c99a37
Reorganized some variables for consistency
2020-01-08 17:19:06 +01:00
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
2020-01-08 12:41:36 +01:00
Ray
b708965ab7
Added examples images to README
2020-01-07 19:06:44 +01:00
Ray
3c8b7a41b2
Merge branch 'master' of https://github.com/raysan5/raylib
2020-01-07 16:45:39 +01:00
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
2020-01-07 16:45:17 +01:00
Ray
7e0929e3b4
Create README.md
2020-01-07 16:26:41 +01:00
raysan5
793977db4a
Review resources LICENSE
2020-01-06 19:50:26 +01:00
raysan5
b5b3bbb30b
Review variable name
2020-01-06 19:49:52 +01:00
raysan5
615cb35d96
VS2017 project: Added x64 platform configuration
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NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
2020-01-05 20:13:35 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
raysan5
c20ccfe274
Review PR #1040 naming and formating
2019-12-29 13:55:15 +01:00
raysan5
c0d1425aac
Remove TABS
2019-12-29 13:53:05 +01:00
raysan5
350cb0a8a8
GenTextureCubemap(): renamed parameter
2019-12-29 13:52:48 +01:00
chriscamacho
cedd5efe4c
fixed free camera pitch ( #1040 )
2019-12-29 13:47:01 +01:00
las3rlars
f8bd56b07f
Normals was not correctly updated when using animated meshes ( #1052 )
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* Normal vbo not correctly updated
2019-12-29 12:17:36 +01:00
Ray
9fbf5c8ca2
Review VS2017 project configuration
2019-12-25 10:12:59 +01:00
illegalinstruction
caa1f45643
Forcibly ensure .xm playback starts in the right place; fixes #1043 . ( #1045 )
2019-12-21 13:02:54 +01:00
Ray
5e8b6b0157
Review flags and web compilation
2019-12-16 18:07:17 +01:00
Ray
8473e94879
Add some comments on desktop multi-touch
2019-12-16 18:06:48 +01:00
Ray
8dece6a179
Update README.md
2019-12-15 23:09:20 +01:00
Ray
ccf085ac70
Merge branch 'master' of https://github.com/raysan5/raylib
2019-12-15 23:02:35 +01:00
Ray
dde1d68a02
Remove KDevelop
2019-12-15 23:02:04 +01:00
Ray
14884a2a6c
Update supported projects
2019-12-15 23:01:08 +01:00
Ray
9c62d8a400
Remove VS2015 project
2019-12-15 22:57:53 +01:00
Shylie
6e1326143e
Typo fixes ( #1039 )
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* Update SPONSORS.md
* Update SPONSORS.md
* Update CONTRIBUTING.md
* Update CONTRIBUTING.md
2019-12-13 20:40:47 +01:00
Ray
03e6006ac8
Corrected bug on rlReadTexturePixels()
2019-12-11 23:26:42 +01:00
Ray
e614942a2d
Read texture data as RGBA from FBO on GLES 2.0
2019-12-11 23:22:10 +01:00
Ray
1397242d88
Small code tweak to avoid warning
2019-12-11 23:14:32 +01:00
Ray
b8246d8592
Minor format tweaks for PR #1036
2019-12-10 00:18:29 +01:00
Justin
7eacac24d5
SetWindowMonitor made functioning again. ( #1036 )
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* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
2019-12-10 00:14:56 +01:00
Ahmad Fatoum
2a64aa2abd
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
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We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: ea5cd42e6
("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Ray
f976b03a4f
Update ccpp.yml
2019-12-04 20:23:13 +01:00
Ray
8db130289e
Update ccpp.yml
2019-12-04 20:11:34 +01:00
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
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Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray
ff499fe57d
Update ccpp.yml
2019-12-04 18:42:50 +01:00
Ray
3c75bb5e6d
Update ccpp.yml
2019-12-04 18:34:11 +01:00