raysan5
7965f983ba
Support Wayland display on Linux desktop
2017-12-28 18:14:39 +01:00
raysan5
c93bca8c27
Review Makefile config flags
...
Support external GLFW usage
Renamed some flags for consistency
2017-12-28 17:58:09 +01:00
Martinfx
dae426d9c6
Fixed path for FreeBSD
2017-12-23 18:29:44 +01:00
raysan5
5ae2c0d15b
Added Wayland support
...
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
Ray San
3b5a26099e
Removed OpenAL Soft dependency on building
...
OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
...
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
6624672bfa
Merge pull request #389 from Martinfx/master
...
Added clean to Makefile for FreeBSD
2017-11-21 23:26:01 +01:00
Martinfx
398d793dbb
Added FreeBSD clean for Makefile
2017-11-21 19:30:52 +01:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray San
0eb222bda1
Issue with libraries renamed on Raspbian Stretch
...
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).
It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
Ray San
4fe8e05a7f
Review GLSL 120 shaders
...
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
Ray
24657ca789
Review textures to be POT
...
Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
Ray San
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
Ray San
415e7e972c
Review some issues, view description
...
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray San
f460b3842e
Added new example: text drawing on image
2017-10-30 09:37:16 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
...
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx
f897169160
Removed comment
2017-10-28 18:53:32 +02:00
Martinfx
47c7f3624f
Added support FreeBSD for example
2017-10-28 18:41:29 +02:00
Ray
9668f546d3
Example shader correction
2017-10-23 22:41:06 +02:00
Ray
2ba43b595e
Update file
2017-10-22 20:07:40 +02:00
Ray
6cec382f65
Comments tweak
2017-10-22 20:00:18 +02:00
Ray
b6c9b54316
Simplified desktop examples compilation
2017-10-22 12:09:00 +02:00
Ray
18601f7619
Merge pull request #369 from raysan5/develop
...
Integrate Develop branch
2017-10-20 16:15:23 +02:00
Ray
1ef818b032
Update example
2017-10-20 13:59:08 +02:00
Ray
d9d9546ee5
Updated to latest library version
2017-10-20 12:13:21 +02:00
Ray
1375a616b2
Some examples code tweaks
2017-10-20 00:18:21 +02:00
Ray San
037fbc571a
Remove unused file
2017-10-19 14:37:00 +02:00
Ray San
8ace02c2ff
Added new examples to build...
...
...and reviewed some details
2017-10-17 13:30:41 +02:00
Ray San
76c821a68d
Add screenshot
2017-10-17 11:52:01 +02:00
Ray San
5dc216f419
Improved some examples
2017-10-17 11:51:50 +02:00
raysan5
4909f9711c
Small tweak, remove tabs
2017-10-14 12:25:36 +02:00
raysan5
5430d5d52e
Review Makefiles
2017-10-14 00:13:23 +02:00
raysan5
9446746001
Corrected issues on examples
2017-10-14 00:11:37 +02:00
raysan5
2051be3825
Add mesh generation example -IN PROGRESS-
2017-10-09 10:13:02 +02:00
Ray San
b2789949ee
Working on Makefiles...
2017-10-02 14:12:03 +02:00
Ray
639f41cf54
Renamed example file
2017-09-30 00:45:03 +02:00
ASDF
e173db19f7
CMake based build system.
...
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
0fc1323c80
Renamed modelviewprojection matrix
2017-08-25 01:43:55 +02:00
raysan5
74fd671763
Remove old comment...
2017-08-24 23:57:34 +02:00
raysan5
93a4b5e851
Added compiler flag...
...
...to avoid issue on Arch Linux
2017-08-24 18:27:31 +02:00
raysan5
1f310f7d4b
new example added: models_plane_rotations
2017-08-04 13:38:21 +02:00
raysan5
17d40b2f37
Corrected function name
2017-07-25 18:26:22 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
2fc7bc9504
Reviewed example with new maths
2017-07-22 13:02:02 +02:00
Benjamin Summerton
c43caeccb6
Update Makefile in examples/
...
We need to grab the OS name before determining what the path should be.
2017-07-21 19:30:24 -04:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
9040526f17
Adapt to new materials system
2017-07-21 17:17:37 +02:00
raysan5
980d9d4cd4
rlgl usable as standalone library
2017-07-21 10:42:57 +02:00
raysan5
163339991c
Review heightmap example for raylib 1.8
2017-07-21 09:55:10 +02:00
raysan5
92729662f4
Additional path check
2017-07-21 09:49:23 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
...
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
76c6f0b1e6
Working on PBR system
...
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
bf169f7f42
Added PBR required resources
2017-07-17 14:06:27 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
c04cb0a65e
Review TraceLog() usage
2017-07-02 12:43:49 +02:00
raysan5
bfa66f446a
Review raylib path on rpi
2017-07-02 12:09:02 +02:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
3c9aa780f9
Removed an unwanted file and fixed an example
2017-06-28 19:14:20 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
...
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
raysan5
90f3f870c2
Added bunnymark example
2017-05-22 20:47:28 +02:00
Ray
413d059fd8
Some tweaks and additions
2017-05-19 00:55:02 +02:00
Ray
a5bfd7db22
Some reviews for RPI
2017-05-16 15:23:01 +02:00
Ray
65e6a6db53
Improved shaders_postprocessing example
2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3
Move shaders to examples
2017-05-15 22:48:04 +02:00
raysan5
42ad00b7c2
Some test images for compressed texture formats
2017-05-11 23:14:15 +02:00
Ray
518bdfc134
Some work on Android build
2017-05-11 16:45:49 +02:00
raysan5
f2656871e9
Review Makefiles default raylib path
2017-04-23 12:11:27 +02:00
raysan5
9b072dc346
Review game examples Makefiles
2017-04-23 12:05:18 +02:00
raysan5
b0f8ea27e3
Renamed function for lib consistency
...
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e38a7fcede
Small tweak
2017-04-21 00:08:37 +02:00
Ray
8d3750e36d
Turn transparent pixels to black
2017-04-20 23:26:16 +02:00
Ray
1df7a8b4a6
Update some files
2017-04-20 18:09:30 +02:00
Ray
99c226b344
Delete some old data...
...
- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
raysan5
4b8a0268ed
Added physac examples to web
...
Some tweaks on original src files
2017-04-17 17:25:27 +02:00
raysan5
881f134f4d
Review and recompile web examples
2017-04-17 16:42:01 +02:00
raysan5
b4d28cc7a1
Working on examples...
...
- Removed rbmf font example
- Reviewed physac examples
2017-04-16 19:08:19 +02:00
raysan5
9956344215
new example: shapes_lines_bezier
2017-04-14 15:37:50 +02:00
raysan5
843731e048
new example: text_input_box
2017-04-14 15:37:36 +02:00
raysan5
4315b82ea7
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
RDR8
774b120335
PLATFORM_WEB cleanup
2017-04-12 22:05:54 -05:00
RDR8
1bba1242f4
Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility
2017-04-12 20:26:29 -05:00
Ray
20d205cae5
Working on examples...
2017-04-08 23:31:58 +02:00
Ray
17b3f5e02e
Support generic target compilation
2017-04-08 11:12:25 +02:00
Ray
29067e19d9
Redesigned textures_rectangle example
2017-04-07 00:51:08 +02:00
Ray
c47b04a2c6
Working on web examples
2017-04-05 00:29:39 +02:00
Ray
fdf8501e81
Improve vr support and simulator
2017-04-05 00:02:40 +02:00
Ray
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00
RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
2017-03-29 16:04:29 -05:00
RDR8
f65bd8e4a0
Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/Makefile
2017-03-29 14:49:20 -05:00
RDR8
4889f240fe
Restore inadvertant changes to Makefiles
2017-03-29 12:59:46 -05:00
RDR8
f1bb245999
Strip trailing spaces
2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b
Automate compiler flags selection.
2017-03-24 03:28:12 -05:00
RDR8
9875198a56
c99 fix, some linux housekeeping
2017-03-24 01:20:24 -05:00
raysan5
ca8c565617
Review contact information
2017-03-19 12:52:13 +01:00
raysan5
5d1f661661
Remove Oculus support from code
...
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
victorfisac
c964559bc9
Update physac source and examples with new changes
2017-03-06 22:57:33 +01:00
raysan5
b734802743
Revert test code...
2017-03-05 21:05:17 +01:00
raysan5
59038bae96
Added function: DrawLineEx()
...
Supports line thickness
2017-03-05 21:04:07 +01:00
Ray
2ac956208d
Update Makefile
2017-02-28 12:00:31 +01:00
OdnetninI
bbdbc098dc
Examples Linux Physics Fix
...
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-23 17:13:57 +01:00
raysan5
05f039f85f
Corrected issue with OpenAL being 'keg only' on OSX
...
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
7bf6a712cc
Remove rlua from raylib main repo
...
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
...
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
...
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
raysan5
658c280669
Lattest PR review
...
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
raysan5
3c91dc099d
Added some comments to sample
...
Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Saggi Mizrahi
aaea2eb9a6
Fix building audio_standalone example on linux
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
5df10d824c
Fix bad call to oculus API
...
Missing passing of &camera
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
ab9f5d5780
Corrected path slash separator
2016-11-26 11:12:31 +01:00
Ray
b9310f7d3a
Updated background color
2016-11-24 22:41:26 +01:00
Ray
0925f4ec4d
Added physics samples to makefile
2016-11-22 12:53:32 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
victorfisac
e8630c78d0
Added new Physac examples
2016-11-21 20:31:30 +01:00
victorfisac
d0fca7e02b
Removed old Physac examples
2016-11-21 20:31:07 +01:00
raysan5
918fc002d0
Simplified audio example
2016-11-21 19:50:31 +01:00
raysan5
bdbb1eb901
Added new text sample: text_bmfont_unordered
...
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
2016-11-21 19:49:54 +01:00
Ray
f0626324ab
rlua: Added some missing functions
...
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
0603e59cae
Review examples and added new ones
2016-11-18 14:05:49 +01:00
raysan5
66d22acfb3
Improve text example
2016-11-06 10:06:18 +01:00
raysan5
ed4fdfdaf8
Example tweak
2016-11-03 16:18:07 +01:00
raysan5
3be81b01d7
Brand new gamepad example
2016-11-02 13:39:58 +01:00
Ray
97e3277d58
Updated standard shader
...
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
648676f46b
Update examples to new camera system
2016-10-10 19:43:27 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
...
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
raysan5
478d3cbb79
Added standard shader for testing
2016-09-21 12:28:49 +02:00
raysan5
79c8eb543e
Corrected audio bugs and improved examples
2016-09-15 11:53:16 +02:00
Ray
bd26b66c27
Updated compiling notes
2016-08-15 16:18:04 +02:00
raysan5
7e36727328
Visual Studio 2015 project
2016-08-08 17:22:26 +02:00
raysan5
7fbd821727
Some code review tweaks
2016-08-07 13:51:01 +02:00
Ray
2c079d7c6e
Review Lua examples and formatting
2016-08-07 11:14:08 +02:00
ghassanpl
6f27941e28
GetDroppedFiles and SetShaderValue in Lua working
...
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
865b216ebe
Updated Lua examples
...
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
2016-08-06 19:29:58 +02:00
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
ae70540a96
Added example audio_raw_stream
2016-08-06 11:32:53 +02:00
raysan5
00c7e54d3c
Add raylib lua examples
2016-08-06 11:32:35 +02:00