Review textures to be POT
Could correct possible issues on OpenGL 1.1
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@ -119,17 +119,17 @@ int main()
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BeginBlendMode(BLEND_ALPHA);
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DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height},
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DrawTexturePro(texBackground, (Rectangle){ 0, 0, texBackground.width, texBackground.height },
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(Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor},
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(Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE);
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(Vector2){ texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
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DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height },
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(Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor },
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(Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
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DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height },
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DrawTexturePro(texPlane, (Rectangle){ 0, 0, texPlane.width, texPlane.height },
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(Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
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(Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
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(Vector2){ texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
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EndBlendMode();
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@ -144,9 +144,9 @@ int main()
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End3dMode();
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// Draw 2D GUI stuff
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DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED);
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DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN);
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DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE);
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DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);
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DrawAngleGauge(texAngleGauge, 190, 70, pitch, "pitch", GREEN);
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DrawAngleGauge(texAngleGauge, 300, 70, yaw, "yaw", SKYBLUE);
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DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f));
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