Review heightmap example for raylib 1.8
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@ -23,11 +23,14 @@ int main()
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// Define our custom camera to look into our 3d world
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Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
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map.material.texDiffuse = texture; // Set map diffuse texture
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Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM)
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Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
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model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
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@ -52,8 +55,7 @@ int main()
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Begin3dMode(camera);
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// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
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DrawModel(map, mapPosition, 1.0f, RED);
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DrawModel(model, mapPosition, 1.0f, RED);
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DrawGrid(20, 1.0f);
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@ -71,7 +73,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(map); // Unload model
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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