Revert test code...
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@ -39,11 +39,6 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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float dx = 600 - 100;
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float dy = 105 - 405;
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float d = sqrtf(dx*dx + dy*dy);
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float angle = asinf(dy/d);
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//----------------------------------------------------------------------------------
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// Draw
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@ -52,22 +47,7 @@ int main()
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ClearBackground(RAYWHITE);
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//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawRectangle(100, 400, 1, 10, BLACK);
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DrawRectangle(96, 404, 10, 1, BLACK);
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DrawRectangle(600, 100, 1, 10, BLACK);
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DrawRectangle(596, 104, 10, 1, BLACK);
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DrawLine(100, 405, 600, 105, RED);
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// Draw lines using textures
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/*
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DrawTexturePro(GetDefaultTexture(), (Rectangle){ 0, 0, GetDefaultTexture().width, GetDefaultTexture().height },
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(Rectangle){ 100, 405, (float)GetDefaultTexture().width*d, 1 },
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(Vector2){ 0, (float)GetDefaultTexture().height/2 }, -RAD2DEG*angle, BLUE);
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*/
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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