Some tweaks
This commit is contained in:
parent
1fcca40db5
commit
c764b3d03e
@ -31,7 +31,7 @@ int main()
|
||||
|
||||
// NOTE: By default each cube is mapped to one part of texture atlas
|
||||
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||
|
||||
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
||||
|
||||
|
@ -71,7 +71,7 @@ int main()
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawModel(model, VectorZero(), 1.0f, WHITE);
|
||||
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
|
@ -1979,7 +1979,7 @@ static Mesh LoadOBJ(const char *fileName)
|
||||
|
||||
// TODO: add binormals to mesh struct and assign buffers id and locations properly
|
||||
/* // Calculate vertex binormal
|
||||
Vector3 binormal = VectorSubtract(b1, b2);
|
||||
Vector3 binormal = Vector3Subtract(b1, b2);
|
||||
Vector3Scale(&binormal, r);
|
||||
|
||||
// Apply calculated binormals data to mesh struct
|
||||
|
Loading…
Reference in New Issue
Block a user