Ray
618f220851
OpenURL() - Added small security check
2018-11-12 14:59:31 +01:00
Ray
d2f4cc1142
Merge pull request #687 from jubalh/openurlwarning
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Add warning to OpenURL()
2018-11-12 14:41:36 +01:00
Michael Vetter
a8dffc63fb
Add warning to OpenURL()
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See https://github.com/raysan5/raylib/issues/686
2018-11-12 12:32:41 +01:00
Ray
30a1edd40e
Review OpenURL()
2018-11-12 00:34:32 +01:00
Ray
657897b493
Merge pull request #685 from jubalh/master
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Improve OpenURL()
2018-11-10 12:04:22 +01:00
Michael Vetter
80dbe636cd
core: OpenURL() fix xdg-open call
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Calling just `xdg-open` is not right. One needs to pack the URL in `'`.
If we don't do this then some special characters (like ampersand) will
be executed.
Maybe this is true for Windows and Apple case too, but I don't own any
such system. So please merge this, and if it's true for more cases let's
use `sprintf()` in the other cases too.
2018-11-10 08:36:15 +01:00
Michael Vetter
4c83cee810
core: Use dynamic string in OpenURL()
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OpenURL() is a function that most games probably will never need.
Wasting 512 bytes to store of a static char to store an the URL is not
wise.
I propose to have it dynamic building the string on the fly.
2018-11-10 08:29:53 +01:00
Ray
5167f78d5f
ADDED: OpenURL()
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Corrected bug on ImageDrawRectangleLines()
2018-11-09 23:09:02 +01:00
Ray
6428317739
Corrected 1px thick issue
2018-11-07 22:50:27 +01:00
Ray
e17bd422fa
Corrected issue with line drawing
2018-11-07 22:31:35 +01:00
Ray
b356ef5564
Modifies some Image functions
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REVIEWED: ImageDrawRectangle()
ADDED: ImageDrawRectangleLines()
2018-11-07 17:58:26 +01:00
Ray
065994219e
Review parameter issue with MSVC
2018-11-06 16:11:11 +01:00
Ray
ff64e860a1
Minor review
2018-11-06 15:12:01 +01:00
Ray
fc1c9505ba
Remove end-line spaces
2018-11-06 15:10:50 +01:00
Ray
e340517a73
Support custom texture on shapes drawing
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By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray
c79b342f0b
Corrected issue with sampleCount
2018-11-05 10:22:59 +01:00
Ray
0f6f326a86
Add flag: SUPPORT_EVENTS_WAITING
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Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31 23:19:29 +01:00
Ray
f7667aad8d
Reviewed audio issues
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- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray
b051f7778f
Corrected typo
2018-10-29 16:39:54 +01:00
Ray
298203a41a
ADDED: Some functions...
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text: IsEqualText() -WIP-
audio: SaveWAV()
audio: ExportWaveAsCode()
textures: ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Ray
78064dee09
Merge pull request #676 from jubalh/pathdefines
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Pathdefines
2018-10-25 16:45:30 +02:00
Michael Vetter
b13c9716e4
Fix GetDirectoryFiles description
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The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES
define actually is set to 512.
2018-10-25 16:18:44 +02:00
Michael Vetter
65b5de962d
Use seperate blog for MAX_FILEPATH_LENGTH define
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Let's have a seperate if linux block for this. Since we will need to
define MAX_FILEPATH_LENGTH for all other cases. And its more readable
like this.
2018-10-25 16:16:44 +02:00
Michael Vetter
9bad248b54
Use filepath define
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On Linux systems the length of the path is defined in linux/limits.h as
PATH_MAX.
Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can
find in some comments in the code that is actually never used. Instead
often we see 256 handwritten.
So lets have MAX_FILEPATH_LENGTH as a proper define, being set to
PATH_MAX on Linux and to 256 on Windows systems.
2018-10-25 16:09:38 +02:00
Ray
0f0d271a85
Merge pull request #675 from MurrayIRC/master
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VSCode Project Updates
2018-10-24 23:12:04 +02:00
Ray
fc6f5a92f3
Reviewed functions definition
2018-10-24 22:24:59 +02:00
Murray Campbell
bcbe042dd2
Merge pull request #8 from MurrayIRC/vscode-updates
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Vscode updates
2018-10-24 14:37:42 -05:00
Murray Campbell
d916ac9b5d
Update Makefile
2018-10-24 14:36:57 -05:00
Murray Campbell
411b2827a8
Update tasks.json
2018-10-24 14:35:51 -05:00
Murray Campbell
5b0ab656f1
Update launch.json
2018-10-24 14:35:03 -05:00
Murray Campbell
03fb5499a0
Merge pull request #7 from raysan5/master
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pull
2018-10-24 14:33:53 -05:00
Ray
72431c6c36
Code tweaks
2018-10-24 13:45:17 +02:00
Ray
550dd40cb3
ADDED: SplitText() function
2018-10-23 15:43:19 +02:00
Ray
b5bcf2c934
Review code formatting for RPI inputs
2018-10-22 11:48:16 +02:00
Ray
0694caaa22
Merge pull request #674 from Berni8k/master
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Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-22 09:23:17 +02:00
Berni8k
3d825eb973
Added RaspberryPi option to ignore duplicate touchscreens (On by default)
2018-10-21 15:06:40 +01:00
Ray
804b291ff1
Merge pull request #673 from Berni8k/master
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Added multitouch example
2018-10-21 11:38:44 +02:00
Berni8k
7a712d00e6
Added multitouch example
2018-10-21 10:10:50 +01:00
Ray
30f2483bdb
Merge pull request #672 from Berni8k/master
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RaspberryPi Mouse and touch overhaul
2018-10-21 09:56:26 +02:00
Berni8k
e07ec6a2e8
Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread
2018-10-21 00:09:17 +01:00
Ray
bd383fe219
Tweak for OpenGL 2.1
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Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Berni8k
464a559020
Merge pull request #1 from raysan5/master
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Update
2018-10-20 12:34:40 +02:00
Ray
161b18edea
Reviewed possible issue with external libs
2018-10-20 12:30:37 +02:00
Ray
1f4866276a
Corrected typo
2018-10-19 21:50:50 +02:00
Ray
16914dfaa2
Reviewed possible issue with...
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...disposing RenderTexture.
2018-10-19 21:40:34 +02:00
Ray
2759218368
Added comment on issue
2018-10-19 16:17:44 +02:00
Ray
fa5cebdfd2
Comment tweak
2018-10-19 16:17:29 +02:00
Ray
3b674cd281
Some security checks on font loading
2018-10-18 17:48:33 +02:00
Ray
764766bfb2
Some formatting tweaks
2018-10-18 16:00:11 +02:00
Ray
1dba2788bb
Merge pull request #669 from dj0nes/master
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Remove non-Windows includes from Makefile
2018-10-18 13:49:33 +02:00