Add flag: SUPPORT_EVENTS_WAITING
Wait for input events passively (sleep) instead of polling events actively every frame
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@ -24,6 +24,7 @@ set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \$
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# core.c
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option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" ON)
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option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF)
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option(SUPPORT_CAMERA_SYSTEM "Provide camera module (camera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON)
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option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON)
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option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON)
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@ -44,6 +44,8 @@
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#define SUPPORT_MOUSE_GESTURES 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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#define SUPPORT_BUSY_WAIT_LOOP 1
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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//SUPPORT_EVENTS_WAITING 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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@ -9,6 +9,8 @@
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#cmakedefine SUPPORT_MOUSE_GESTURES 1
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/* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used */
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#cmakedefine SUPPORT_BUSY_WAIT_LOOP 1
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/* Wait for events passively (sleeping while no events) instead of polling them actively every frame */
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#cmakedefine SUPPORT_EVENTS_WAITING 1
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/* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() */
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#cmakedefine SUPPORT_SCREEN_CAPTURE 1
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/* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() */
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@ -50,6 +50,9 @@
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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*
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* #define SUPPORT_EVENTS_WAITING
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* Wait for events passively (sleeping while no events) instead of polling them actively every frame
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*
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* #define SUPPORT_SCREEN_CAPTURE
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* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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*
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@ -2933,7 +2936,6 @@ static void PollInputEvents(void)
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previousMouseState[i] = currentMouseState[i];
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currentMouseState[i] = currentMouseStateEvdev[i];
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}
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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@ -3007,8 +3009,12 @@ static void PollInputEvents(void)
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}
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}
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#if defined(SUPPORT_EVENTS_WAITING)
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glfwWaitEvents();
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#else
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glfwPollEvents(); // Register keyboard/mouse events (callbacks)... and window events!
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#endif
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#endif //defined(PLATFORM_DESKTOP)
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// Gamepad support using emscripten API
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// NOTE: GLFW3 joystick functionality not available in web
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