Add flag: SUPPORT_EVENTS_WAITING

Wait for input events passively (sleep) instead of polling events actively every frame
This commit is contained in:
Ray 2018-10-31 23:19:29 +01:00
parent f7667aad8d
commit 0f6f326a86
4 changed files with 12 additions and 1 deletions

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@ -24,6 +24,7 @@ set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \$
# core.c
option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" ON)
option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF)
option(SUPPORT_CAMERA_SYSTEM "Provide camera module (camera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON)
option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON)
option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON)

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@ -44,6 +44,8 @@
#define SUPPORT_MOUSE_GESTURES 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
#define SUPPORT_BUSY_WAIT_LOOP 1
// Wait for events passively (sleeping while no events) instead of polling them actively every frame
//SUPPORT_EVENTS_WAITING 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()

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@ -9,6 +9,8 @@
#cmakedefine SUPPORT_MOUSE_GESTURES 1
/* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used */
#cmakedefine SUPPORT_BUSY_WAIT_LOOP 1
/* Wait for events passively (sleeping while no events) instead of polling them actively every frame */
#cmakedefine SUPPORT_EVENTS_WAITING 1
/* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() */
#cmakedefine SUPPORT_SCREEN_CAPTURE 1
/* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() */

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@ -50,6 +50,9 @@
* #define SUPPORT_BUSY_WAIT_LOOP
* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
*
* #define SUPPORT_EVENTS_WAITING
* Wait for events passively (sleeping while no events) instead of polling them actively every frame
*
* #define SUPPORT_SCREEN_CAPTURE
* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
*
@ -2933,7 +2936,6 @@ static void PollInputEvents(void)
previousMouseState[i] = currentMouseState[i];
currentMouseState[i] = currentMouseStateEvdev[i];
}
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@ -3007,8 +3009,12 @@ static void PollInputEvents(void)
}
}
#if defined(SUPPORT_EVENTS_WAITING)
glfwWaitEvents();
#else
glfwPollEvents(); // Register keyboard/mouse events (callbacks)... and window events!
#endif
#endif //defined(PLATFORM_DESKTOP)
// Gamepad support using emscripten API
// NOTE: GLFW3 joystick functionality not available in web