Tweak for OpenGL 2.1

Why am I still supporting this???
This commit is contained in:
Ray 2018-10-20 12:48:03 +02:00
parent 161b18edea
commit bd383fe219

View File

@ -1509,7 +1509,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
{
#if defined(GRAPHICS_API_OPENGL_ES2)
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
glDeleteRenderbuffers(1, &target.depth.id);
#elif defined(GRAPHICS_API_OPENGL_33)
glDeleteTextures(1, &target.depth.id);
@ -2262,9 +2262,9 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
{
#if defined(GRAPHICS_API_OPENGL_ES2)
#if defined(USE_DEPTH_RENDERBUFFER)
glDeleteRenderbuffers(1, &target.depth.id);
#elif defined(GRAPHICS_API_OPENGL_33)
#elif defined(USE_DEPTH_TEXTURE)
glDeleteTextures(1, &target.depth.id);
#endif
}