Added comment on issue

This commit is contained in:
Ray 2018-10-19 16:17:44 +02:00
parent fa5cebdfd2
commit 2759218368

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@ -1158,8 +1158,9 @@ Music LoadMusicStream(const char *fileName)
music->stream = InitAudioStream(music->ctxMp3.sampleRate, 32, music->ctxMp3.channels);
// TODO: It seems the total number of samples is not obtained correctly...
music->totalSamples = (unsigned int)music->ctxMp3.framesRemaining*music->ctxMp3.channels;
// TODO: There is not an easy way to compute the total number of samples available
// in an MP3, frames size could be variable... we tried with a 60 seconds music... but crashes...
music->totalSamples = 60*music->ctxMp3.sampleRate*music->ctxMp3.channels;
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_MP3;
music->loopCount = -1; // Infinite loop by default