Added comment on issue
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@ -1158,8 +1158,9 @@ Music LoadMusicStream(const char *fileName)
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music->stream = InitAudioStream(music->ctxMp3.sampleRate, 32, music->ctxMp3.channels);
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// TODO: It seems the total number of samples is not obtained correctly...
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music->totalSamples = (unsigned int)music->ctxMp3.framesRemaining*music->ctxMp3.channels;
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// TODO: There is not an easy way to compute the total number of samples available
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// in an MP3, frames size could be variable... we tried with a 60 seconds music... but crashes...
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music->totalSamples = 60*music->ctxMp3.sampleRate*music->ctxMp3.channels;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_MP3;
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music->loopCount = -1; // Infinite loop by default
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