Merge pull request #672 from Berni8k/master
RaspberryPi Mouse and touch overhaul
This commit is contained in:
commit
30f2483bdb
546
src/core.c
546
src/core.c
@ -189,6 +189,7 @@
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (mouse input)
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#include <dirent.h> // POSIX directory browsing
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#include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl()
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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@ -223,9 +224,8 @@
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#if defined(PLATFORM_RPI)
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// Old device inputs system
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#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
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#define DEFAULT_MOUSE_DEV "/dev/input/mouse0" // Mouse input
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#define DEFAULT_TOUCH_DEV "/dev/input/event4" // Touch input virtual device (created by ts_uinput)
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
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// New device input events (evdev) (must be detected)
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//#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN"
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@ -329,11 +329,22 @@ static int currentMouseWheelY = 0; // Registers current mouse wheel
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#if defined(PLATFORM_RPI)
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static int mouseStream = -1; // Mouse device file descriptor
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static bool mouseReady = false; // Flag to know if mouse is ready
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static pthread_t mouseThreadId; // Mouse reading thread id
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static int touchStream = -1; // Touch device file descriptor
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static bool touchReady = false; // Flag to know if touch interface is ready
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static pthread_t touchThreadId; // Touch reading thread id
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static char currentMouseStateEvdev[3] = { 0 }; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
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typedef struct {
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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float sensitivity; // Sensitivitzy multiplier for relative mouse movements
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool isMouse; // True if device supports relative X Y movements
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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}InputEventWorker;
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static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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#endif
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#if defined(PLATFORM_WEB)
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static bool toggleCursorLock = false; // Ask for cursor pointer lock on next click
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@ -447,9 +458,8 @@ static void InitKeyboard(void); // Init raw keyboard sys
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static void ProcessKeyboard(void); // Process keyboard events
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static void RestoreKeyboard(void); // Restore keyboard system
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static void InitMouse(void); // Mouse initialization (including mouse thread)
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static void *MouseThread(void *arg); // Mouse reading thread
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static void InitTouch(void); // Touch device initialization (including touch thread)
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static void *TouchThread(void *arg); // Touch device reading thread
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static void EventThreadSpawn(char* device); // Indetifies a input device and spawns a thread to handle it if needed
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static void *EventThread(void *arg); // Input device event reading thread
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static void InitGamepad(void); // Init raw gamepad input
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static void *GamepadThread(void *arg); // Mouse reading thread
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#endif
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@ -566,7 +576,6 @@ void InitWindow(int width, int height, const char *title)
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#if defined(PLATFORM_RPI)
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// Init raw input system
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InitMouse(); // Mouse init
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InitTouch(); // Touch init
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InitKeyboard(); // Keyboard init
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InitGamepad(); // Gamepad init
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#endif
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@ -661,8 +670,13 @@ void CloseWindow(void)
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windowShouldClose = true; // Added to force threads to exit when the close window is called
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pthread_join(mouseThreadId, NULL);
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pthread_join(touchThreadId, NULL);
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for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i)
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{
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if(eventWorkers[i].threadId == 0)
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{
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pthread_join(eventWorkers[i].threadId, NULL);
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}
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}
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pthread_join(gamepadThreadId, NULL);
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#endif
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@ -1984,7 +1998,7 @@ bool IsMouseButtonPressed(int button)
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#else
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if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
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#endif
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return pressed;
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}
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@ -2128,7 +2142,9 @@ Vector2 GetTouchPosition(int index)
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position.x = position.x*((float)renderWidth/(float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2;
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}
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#else // PLATFORM_DESKTOP, PLATFORM_RPI
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#elif defined(PLATFORM_RPI)
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position = touchPosition[index];
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#else // PLATFORM_DESKTOP
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if (index == 0) position = GetMousePosition();
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#endif
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@ -2895,6 +2911,21 @@ static void PollInputEvents(void)
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gamepadAxisCount = 0;
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#endif
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#if defined(PLATFORM_RPI)
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// Register previous keys states
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for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
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// Register previous mouse states
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previousMouseWheelY = currentMouseWheelY;
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currentMouseWheelY = 0;
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for (int i = 0; i < 3; i++)
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{
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previousMouseState[i] = currentMouseState[i];
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currentMouseState[i] = currentMouseStateEvdev[i];
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}
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// Mouse input polling
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double mouseX;
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@ -3829,182 +3860,351 @@ static void RestoreKeyboard(void)
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// Mouse initialization (including mouse thread)
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static void InitMouse(void)
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{
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// NOTE: We can use /dev/input/mice to read from all available mice
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if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0)
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char Path[256];
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DIR *d;
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struct dirent *dir;
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// Reset variables
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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{
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TraceLog(LOG_WARNING, "Mouse device could not be opened, no mouse available");
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touchPosition[i].x = -1;
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touchPosition[i].y = -1;
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}
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else
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// Open the linux directory of "/dev/input"
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d = opendir(DEFAULT_EVDEV_PATH);
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if (d)
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{
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mouseReady = true;
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int error = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL);
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if (error != 0) TraceLog(LOG_WARNING, "Error creating mouse input event thread");
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else TraceLog(LOG_INFO, "Mouse device initialized successfully");
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}
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}
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// Mouse reading thread
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// NOTE: We need a separate thread to avoid loosing mouse events,
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// if too much time passes between reads, queue gets full and new events override older ones...
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static void *MouseThread(void *arg)
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{
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const unsigned char XSIGN = (1 << 4);
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const unsigned char YSIGN = (1 << 5);
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typedef struct {
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char buttons;
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char dx, dy;
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} MouseEvent;
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MouseEvent mouse;
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int mouseRelX = 0;
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int mouseRelY = 0;
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while (!windowShouldClose)
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{
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if (read(mouseStream, &mouse, sizeof(MouseEvent)) == (int)sizeof(MouseEvent))
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while ((dir = readdir(d)) != NULL)
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{
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if ((mouse.buttons & 0x08) == 0) break; // This bit should always be set
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// Check Left button pressed
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if ((mouse.buttons & 0x01) > 0) currentMouseState[0] = 1;
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else currentMouseState[0] = 0;
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// Check Right button pressed
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if ((mouse.buttons & 0x02) > 0) currentMouseState[1] = 1;
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else currentMouseState[1] = 0;
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// Check Middle button pressed
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if ((mouse.buttons & 0x04) > 0) currentMouseState[2] = 1;
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else currentMouseState[2] = 0;
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mouseRelX = (int)mouse.dx;
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mouseRelY = (int)mouse.dy;
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if ((mouse.buttons & XSIGN) > 0) mouseRelX = -1*(255 - mouseRelX);
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if ((mouse.buttons & YSIGN) > 0) mouseRelY = -1*(255 - mouseRelY);
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// NOTE: Mouse movement is normalized to not be screen resolution dependant
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// We suppose 2*255 (max relative movement) is equivalent to screenWidth (max pixels width)
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// Result after normalization is multiplied by MOUSE_SENSITIVITY factor
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mousePosition.x += (float)mouseRelX*((float)screenWidth/(2*255))*MOUSE_SENSITIVITY;
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mousePosition.y -= (float)mouseRelY*((float)screenHeight/(2*255))*MOUSE_SENSITIVITY;
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if (mousePosition.x < 0) mousePosition.x = 0;
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if (mousePosition.y < 0) mousePosition.y = 0;
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if (mousePosition.x > screenWidth) mousePosition.x = screenWidth;
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if (mousePosition.y > screenHeight) mousePosition.y = screenHeight;
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}
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//else read(mouseStream, &mouse, 1); // Try to sync up again
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}
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return NULL;
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}
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// Touch initialization (including touch thread)
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static void InitTouch(void)
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{
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if ((touchStream = open(DEFAULT_TOUCH_DEV, O_RDONLY|O_NONBLOCK)) < 0)
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{
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TraceLog(LOG_WARNING, "Touch device could not be opened, no touchscreen available");
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if(strncmp("event", dir->d_name, strlen("event")) == 0) // Search for devices named "event*"
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{
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sprintf(Path, "%s%s", DEFAULT_EVDEV_PATH, dir->d_name);
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EventThreadSpawn(Path); // Identify the device and spawn a thread for it
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}
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}
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closedir(d);
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}
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else
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{
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touchReady = true;
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int error = pthread_create(&touchThreadId, NULL, &TouchThread, NULL);
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if (error != 0) TraceLog(LOG_WARNING, "Error creating touch input event thread");
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else TraceLog(LOG_INFO, "Touch device initialized successfully");
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TraceLog(LOG_WARNING, "Unable to open linux event directory %s", DEFAULT_EVDEV_PATH);
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}
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}
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// Touch reading thread.
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// This reads from a Virtual Input Event /dev/input/event4 which is
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// created by the ts_uinput daemon. This takes, filters and scales
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// raw input from the Touchscreen (which appears in /dev/input/event3)
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// based on the Calibration data referenced by tslib.
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static void *TouchThread(void *arg)
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static void EventThreadSpawn(char* device)
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{
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#define BITS_PER_LONG (sizeof(long) * 8)
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#define NBITS(x) ((((x)-1)/BITS_PER_LONG)+1)
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#define OFF(x) ((x)%BITS_PER_LONG)
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#define BIT(x) (1UL<<OFF(x))
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#define LONG(x) ((x)/BITS_PER_LONG)
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#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
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struct input_absinfo absinfo;
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unsigned long ev_bits[NBITS(EV_MAX)];
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unsigned long abs_bits[NBITS(ABS_MAX)];
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unsigned long rel_bits[NBITS(REL_MAX)];
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unsigned long key_bits[NBITS(KEY_MAX)];
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bool hasAbs = false;
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bool hasRel = false;
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bool hasAbsMulti = false;
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int FreeWorkerId = -1;
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int fd = -1;
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InputEventWorker* Worker;
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/////////////////////////////////// Open the device and allocate worker /////////////////////////////////////////////
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// Find a free spot in the workers array
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for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i)
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{
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if(eventWorkers[i].threadId == 0)
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{
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FreeWorkerId = i;
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break;
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}
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}
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// Select the free worker from array
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if(FreeWorkerId >= 0)
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{
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Worker = &(eventWorkers[FreeWorkerId]); // Grab a pointer to the worker
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memset(Worker, 0, sizeof(InputEventWorker)); // Clear the worker
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}
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else
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{
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TraceLog(LOG_WARNING, "Error creating input device thread for '%s': Out of worker slots", device);
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return;
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}
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// Open the device
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fd = open(device, O_RDONLY | O_NONBLOCK);
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if(fd < 0)
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{
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TraceLog(LOG_WARNING, "Error creating input device thread for '%s': Can't open device (Err: %d)", device, Worker->fd);
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return;
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}
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Worker->fd = fd;
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// At this point we have a connection to the device,
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// but we don't yet know what the device is (Could be
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// many things, even as simple as a power button)
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/////////////////////////////////// Identify the device /////////////////////////////////////////////
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ioctl(fd, EVIOCGBIT(0, sizeof(ev_bits)), ev_bits); // Read a bitfield of the avalable device properties
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// Check for absolute input devices
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if (TEST_BIT(ev_bits, EV_ABS))
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{
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ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bits)),abs_bits);
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// Check for absolute movement support (usualy touchscreens, but also joysticks)
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if (TEST_BIT(abs_bits, ABS_X) && TEST_BIT(abs_bits, ABS_Y))
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{
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hasAbs = true;
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// Get the scaling values
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ioctl(fd, EVIOCGABS(ABS_X), &absinfo);
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Worker->absRange.x = absinfo.minimum;
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Worker->absRange.width = absinfo.maximum - absinfo.minimum;
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ioctl(fd, EVIOCGABS(ABS_Y), &absinfo);
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Worker->absRange.y = absinfo.minimum;
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Worker->absRange.height = absinfo.maximum - absinfo.minimum;
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}
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// Check for multiple absolute movement support (usualy multitouch touchscreens)
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if (TEST_BIT(abs_bits, ABS_MT_POSITION_X) && TEST_BIT(abs_bits, ABS_MT_POSITION_Y))
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{
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hasAbsMulti = true;
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// Get the scaling values
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ioctl(fd, EVIOCGABS(ABS_X), &absinfo);
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Worker->absRange.x = absinfo.minimum;
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Worker->absRange.width = absinfo.maximum - absinfo.minimum;
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ioctl(fd, EVIOCGABS(ABS_Y), &absinfo);
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Worker->absRange.y = absinfo.minimum;
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Worker->absRange.height = absinfo.maximum - absinfo.minimum;
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}
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}
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// Check for relative movement support (usualy mouse)
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if (TEST_BIT(ev_bits, EV_REL))
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{
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ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bits)),rel_bits);
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if (TEST_BIT(rel_bits, REL_X) && TEST_BIT(rel_bits, REL_Y))
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{
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hasRel = true;
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}
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}
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// Check for button support to determine the device type(usualy on all input devices)
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if (TEST_BIT(ev_bits, EV_KEY))
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{
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ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bits)),key_bits);
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if(hasAbs || hasAbsMulti)
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{
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if(TEST_BIT(key_bits, BTN_TOUCH))
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Worker->isTouch = true; // This is a touchscreen
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if(TEST_BIT(key_bits, BTN_TOOL_FINGER))
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Worker->isTouch = true; // This is a drawing tablet
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if(TEST_BIT(key_bits, BTN_TOOL_PEN))
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Worker->isTouch = true; // This is a drawing tablet
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if(TEST_BIT(key_bits, BTN_STYLUS))
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Worker->isTouch = true; // This is a drawing tablet
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if(Worker->isTouch || hasAbsMulti)
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Worker->isMultitouch = true; // This is a multitouch capable device
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}
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if(hasRel)
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{
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if (TEST_BIT(key_bits, BTN_LEFT))
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Worker->isMouse = true; // This is a mouse
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if (TEST_BIT(key_bits, BTN_RIGHT))
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Worker->isMouse = true; // This is a mouse
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}
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if (TEST_BIT(key_bits, BTN_A))
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Worker->isGamepad = true; // This is a gamepad
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if (TEST_BIT(key_bits, BTN_TRIGGER))
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Worker->isGamepad = true; // This is a gamepad
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if (TEST_BIT(key_bits, BTN_START))
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Worker->isGamepad = true; // This is a gamepad
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if (TEST_BIT(key_bits, BTN_TL))
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Worker->isGamepad = true; // This is a gamepad
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if (TEST_BIT(key_bits, BTN_TL))
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Worker->isGamepad = true; // This is a gamepad
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if (TEST_BIT(key_bits, KEY_SPACE))
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Worker->isKeyboard = true; // This is a keyboard
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}
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/////////////////////////////////// Decide what to do with the device /////////////////////////////////////////////
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if(Worker->isTouch || Worker->isMouse)
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{
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// Looks like a interesting device
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TraceLog(LOG_INFO, "Opening input device '%s' (%s%s%s%s%s)", device,
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Worker->isMouse ? "mouse " : "",
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Worker->isMultitouch ? "multitouch " : "",
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Worker->isTouch ? "touchscreen " : "",
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Worker->isGamepad ? "gamepad " : "",
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Worker->isKeyboard ? "keyboard " : ""
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);
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// Create a thread for this device
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int error = pthread_create(&Worker->threadId, NULL, &EventThread, (void*)Worker);
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if(error != 0)
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{
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TraceLog(LOG_WARNING, "Error creating input device thread for '%s': Can't create thread (Err: %d)", device, error);
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Worker->threadId = 0;
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close(fd);
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}
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}
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else
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{
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// We are not interested in this device
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close(fd);
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}
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}
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static void *EventThread(void *arg)
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{
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struct input_event ev;
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GestureEvent gestureEvent;
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InputEventWorker* Worker = (InputEventWorker*)arg;
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bool GestureNeedsUpdate = false;
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while (!windowShouldClose)
|
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{
|
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if (read(touchStream, &ev, sizeof(ev)) == (int)sizeof(ev))
|
||||
if (read(Worker->fd, &ev, sizeof(ev)) == (int)sizeof(ev))
|
||||
{
|
||||
// if pressure > 0 then simulate left mouse button click
|
||||
if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0 && currentMouseState[0] == 1)
|
||||
/////////////////////////////// Relative movement parsing ////////////////////////////////////
|
||||
if(ev.type == EV_REL)
|
||||
{
|
||||
currentMouseState[0] = 0;
|
||||
gestureEvent.touchAction = TOUCH_UP;
|
||||
gestureEvent.pointCount = 1;
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
gestureEvent.pointerId[1] = 1;
|
||||
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
}
|
||||
if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0 && currentMouseState[0] == 0)
|
||||
{
|
||||
currentMouseState[0] = 1;
|
||||
gestureEvent.touchAction = TOUCH_DOWN;
|
||||
gestureEvent.pointCount = 1;
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
gestureEvent.pointerId[1] = 1;
|
||||
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
}
|
||||
// x & y values supplied by event4 have been scaled & de-jittered using tslib calibration data
|
||||
if (ev.type == EV_ABS && ev.code == 0)
|
||||
{
|
||||
mousePosition.x = ev.value;
|
||||
if (mousePosition.x < 0) mousePosition.x = 0;
|
||||
if (mousePosition.x > screenWidth) mousePosition.x = screenWidth;
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
gestureEvent.pointCount = 1;
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
gestureEvent.pointerId[1] = 1;
|
||||
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
}
|
||||
if (ev.type == EV_ABS && ev.code == 1)
|
||||
{
|
||||
mousePosition.y = ev.value;
|
||||
if (mousePosition.y < 0) mousePosition.y = 0;
|
||||
if (mousePosition.y > screenHeight) mousePosition.y = screenHeight;
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
gestureEvent.pointCount = 1;
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
gestureEvent.pointerId[1] = 1;
|
||||
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
if(ev.code == REL_X)
|
||||
{
|
||||
mousePosition.x += ev.value;
|
||||
touchPosition[0].x = mousePosition.x;
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
GestureNeedsUpdate = true;
|
||||
}
|
||||
|
||||
if(ev.code == REL_Y)
|
||||
{
|
||||
mousePosition.y += ev.value;
|
||||
touchPosition[0].y = mousePosition.y;
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
GestureNeedsUpdate = true;
|
||||
}
|
||||
|
||||
if(ev.code == REL_WHEEL)
|
||||
{
|
||||
currentMouseWheelY += ev.value;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////// Absolute movement parsing ////////////////////////////////////
|
||||
if(ev.type == EV_ABS)
|
||||
{
|
||||
// Basic movement
|
||||
if(ev.code == ABS_X)
|
||||
{
|
||||
mousePosition.x = (ev.value - Worker->absRange.x) * screenWidth / Worker->absRange.width; //Scale acording to absRange
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
GestureNeedsUpdate = true;
|
||||
}
|
||||
|
||||
if(ev.code == ABS_Y)
|
||||
{
|
||||
mousePosition.y = (ev.value - Worker->absRange.y) * screenHeight / Worker->absRange.height; //Scale acording to absRange
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
GestureNeedsUpdate = true;
|
||||
}
|
||||
|
||||
//Multitouch movement
|
||||
if(ev.code == ABS_MT_SLOT)
|
||||
{
|
||||
Worker->touchSlot = ev.value; //Remeber the slot number for the folowing events
|
||||
}
|
||||
|
||||
if(ev.code == ABS_MT_POSITION_X)
|
||||
{
|
||||
if(Worker->touchSlot < MAX_TOUCH_POINTS)
|
||||
touchPosition[Worker->touchSlot].x = (ev.value - Worker->absRange.x) * screenWidth / Worker->absRange.width; //Scale acording to absRange
|
||||
}
|
||||
|
||||
if(ev.code == ABS_MT_POSITION_Y)
|
||||
{
|
||||
if(Worker->touchSlot < MAX_TOUCH_POINTS)
|
||||
touchPosition[Worker->touchSlot].y = (ev.value - Worker->absRange.y) * screenHeight / Worker->absRange.height; //Scale acording to absRange
|
||||
}
|
||||
|
||||
if(ev.code == ABS_MT_TRACKING_ID)
|
||||
{
|
||||
if( (ev.value < 0) && (Worker->touchSlot < MAX_TOUCH_POINTS) )
|
||||
{
|
||||
//Touch has ended for this point
|
||||
touchPosition[Worker->touchSlot].x = -1;
|
||||
touchPosition[Worker->touchSlot].y = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////// Button parsing ////////////////////////////////////
|
||||
if(ev.type == EV_KEY)
|
||||
{
|
||||
if((ev.code == BTN_TOUCH) || (ev.code == BTN_LEFT))
|
||||
{
|
||||
currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = ev.value;
|
||||
if(ev.value > 0)
|
||||
gestureEvent.touchAction = TOUCH_DOWN;
|
||||
else
|
||||
gestureEvent.touchAction = TOUCH_UP;
|
||||
GestureNeedsUpdate = true;
|
||||
}
|
||||
|
||||
if(ev.code == BTN_RIGHT)
|
||||
{
|
||||
currentMouseStateEvdev[MOUSE_RIGHT_BUTTON] = ev.value;
|
||||
}
|
||||
|
||||
if(ev.code == BTN_MIDDLE)
|
||||
{
|
||||
currentMouseStateEvdev[MOUSE_MIDDLE_BUTTON] = ev.value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////// Screen confinement ////////////////////////////////////
|
||||
if(mousePosition.x < 0)
|
||||
mousePosition.x = 0;
|
||||
if(mousePosition.x > screenWidth / mouseScale)
|
||||
mousePosition.x = screenWidth / mouseScale;
|
||||
|
||||
if(mousePosition.y < 0)
|
||||
mousePosition.y = 0;
|
||||
if(mousePosition.y > screenHeight / mouseScale)
|
||||
mousePosition.y = screenHeight / mouseScale;
|
||||
|
||||
/////////////////////////////// Gesture update ////////////////////////////////////
|
||||
if(GestureNeedsUpdate)
|
||||
{
|
||||
gestureEvent.pointCount = 0;
|
||||
if(touchPosition[0].x >= 0) gestureEvent.pointCount++;
|
||||
if(touchPosition[1].x >= 0) gestureEvent.pointCount++;
|
||||
if(touchPosition[2].x >= 0) gestureEvent.pointCount++;
|
||||
if(touchPosition[3].x >= 0) gestureEvent.pointCount++;
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
gestureEvent.pointerId[1] = 1;
|
||||
gestureEvent.pointerId[2] = 2;
|
||||
gestureEvent.pointerId[3] = 3;
|
||||
gestureEvent.position[0] = touchPosition[0];
|
||||
gestureEvent.position[1] = touchPosition[1];
|
||||
gestureEvent.position[2] = touchPosition[2];
|
||||
gestureEvent.position[3] = touchPosition[3];
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
usleep(5000); //Sleep for 5ms to avoid hogging CPU time
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
@ -4090,6 +4290,10 @@ static void *GamepadThread(void *arg)
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
usleep(1000); //Sleep for 1ms to avoid hogging CPU time
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,7 +223,7 @@
|
||||
#define MOUSE_MIDDLE_BUTTON 2
|
||||
|
||||
// Touch points registered
|
||||
#define MAX_TOUCH_POINTS 2
|
||||
#define MAX_TOUCH_POINTS 10
|
||||
|
||||
// Gamepad Number
|
||||
#define GAMEPAD_PLAYER1 0
|
||||
|
Loading…
Reference in New Issue
Block a user