Ray San
415e7e972c
Review some issues, view description
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- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray
539a9ca50e
Corrected ImageTextEx()
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- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray
2068037417
Code tweak
2017-09-26 00:51:31 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
raysan5
b0adac96b7
Review issue with mipmaps setup
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On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-24 20:33:30 +02:00
raysan5
0169b72bdc
Minor tweaks
2017-08-06 10:43:43 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
2227742e96
Corrected bug on texture rotation
2017-07-22 18:10:34 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
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...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Ray
c3049a9b06
Merge pull request #311 from nounoursheureux/image_gen
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Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004
Swap the two parameters
2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a
Add the SaveImageAs function
2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
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Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
8c1f32f2fe
Additional check on file open
2017-06-12 14:21:50 +02:00
Ray
93e2fd8ea1
Some tweaks
2017-05-10 19:37:48 +02:00
Ray
7f6b16add4
HDR textures vertical flip
2017-05-09 22:32:21 +02:00
Ray
35c6aff21f
Corrected bug on HDR loading
2017-05-08 12:50:24 +02:00
Ray
50c887cb0a
Support HDR R32G32B32 float textures loading
2017-05-08 12:31:47 +02:00
Ray
2d5c8e61b1
Some code tweaks
2017-05-03 14:16:53 +02:00
Ray
d593bd0081
Some code tweaks
2017-04-30 13:03:31 +02:00
raysan5
0b869948c6
TraceLog() output tweak
2017-04-23 19:27:48 +02:00
Ray
ecfe31bf1d
Make TraceLog() public to the API
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enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
Ray
1df7a8b4a6
Update some files
2017-04-20 18:09:30 +02:00
raysan5
c67cffea38
Updated STB libs to latest version
2017-04-16 14:06:04 +02:00
Ray
99affa0caf
Corrected issue when retrieving texture from GPU
2017-04-04 23:44:36 +02:00
Ray
080a79f0b0
Added IsFileExtension()
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Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
5387b45431
Working on configuration flags
2017-03-25 12:01:01 +01:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
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Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
raysan5
afcd748fdf
Reviewed fread() usage around the code
2017-02-11 23:17:56 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
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Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
bf3a213e44
Some functions review and additions
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- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
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Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
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texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
5c80f65082
Funtions added to set texture parameters
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SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
6d34adbd60
Improving sprite fonts support...
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Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
Ray
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00