Minor tweaks
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@ -407,7 +407,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
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// Unload image from CPU memory (RAM)
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void UnloadImage(Image image)
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{
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free(image.data);
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if (image.data != NULL) free(image.data);
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// NOTE: It becomes anoying every time a texture is loaded
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//TraceLog(LOG_INFO, "Unloaded image data");
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@ -1759,7 +1759,7 @@ void SetTextureWrap(Texture2D texture, int wrapMode)
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// Draw a Texture2D
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
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{
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DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
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DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
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}
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// Draw a Texture2D with position defined as Vector2
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