Minor tweaks

This commit is contained in:
raysan5 2017-08-06 10:43:43 +02:00
parent 6369b47f11
commit 0169b72bdc

View File

@ -407,7 +407,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
// Unload image from CPU memory (RAM)
void UnloadImage(Image image)
{
free(image.data);
if (image.data != NULL) free(image.data);
// NOTE: It becomes anoying every time a texture is loaded
//TraceLog(LOG_INFO, "Unloaded image data");
@ -1759,7 +1759,7 @@ void SetTextureWrap(Texture2D texture, int wrapMode)
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
}
// Draw a Texture2D with position defined as Vector2