Code tweak

This commit is contained in:
Ray 2017-09-26 00:51:26 +02:00
parent ed9744756e
commit 2068037417
2 changed files with 1 additions and 2 deletions

View File

@ -2212,7 +2212,6 @@ void *rlReadTexturePixels(Texture2D texture)
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
#define GET_TEXTURE_FBO_OPTION_1 // It works
#if defined(GET_TEXTURE_FBO_OPTION_1)
glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
glBindTexture(GL_TEXTURE_2D, 0);

View File

@ -1068,7 +1068,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
// NOTE: GetTextureData() not available in OpenGL ES
// NOTE: glGetTexImage() not available in OpenGL ES
Image imFont = GetTextureData(font.texture);
ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Convert to 32 bit for color tint