From 2068037417f44c2d86bd15e4ce6631e2faf662de Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 26 Sep 2017 00:51:26 +0200 Subject: [PATCH] Code tweak --- src/rlgl.c | 1 - src/textures.c | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/rlgl.c b/src/rlgl.c index 48733f79..c336ac4c 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2212,7 +2212,6 @@ void *rlReadTexturePixels(Texture2D texture) // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() #define GET_TEXTURE_FBO_OPTION_1 // It works - #if defined(GET_TEXTURE_FBO_OPTION_1) glBindFramebuffer(GL_FRAMEBUFFER, fbo.id); glBindTexture(GL_TEXTURE_2D, 0); diff --git a/src/textures.c b/src/textures.c index b6c90ad7..b9fc5c19 100644 --- a/src/textures.c +++ b/src/textures.c @@ -1068,7 +1068,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing); - // NOTE: GetTextureData() not available in OpenGL ES + // NOTE: glGetTexImage() not available in OpenGL ES Image imFont = GetTextureData(font.texture); ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Convert to 32 bit for color tint