Ray
26d61875ee
Create raylib.icns
2023-12-03 20:16:23 +01:00
Ray
8a586249d7
Fix Wrong Makefile flag #3593
2023-12-03 20:16:19 +01:00
Ray
d0a783e362
Revert "Fix Windows Hardcoding ( #3600 )"
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This reverts commit 4ae2af0bcc
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2023-12-03 20:08:48 +01:00
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
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This reverts commit f1b0d15813
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2023-12-03 20:06:34 +01:00
mr sihc
4ae2af0bcc
Fix Windows Hardcoding ( #3600 )
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Compiles on Linux & co. now
2023-12-03 19:55:16 +01:00
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
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Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
Peter0x44
8ae804ff9a
Fix cmake-built libraylib.a to properly include GLFW's object files ( #3598 )
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I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
2023-12-03 19:53:11 +01:00
WIITD
dfb0ca43c5
Update raylib-freebasic binding ( #3591 )
2023-12-03 19:51:47 +01:00
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM ( #3590 )
2023-12-01 14:55:48 +01:00
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
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For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2023-11-30 22:43:02 +01:00
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
2023-11-30 20:07:50 +01:00
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
2023-11-30 19:04:38 +01:00
Ray
6b136fac67
ADDED: `ExportMeshAsCode()`
2023-11-30 13:01:19 +01:00
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() ( #3584 )
2023-11-30 10:11:45 +01:00
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input ( #3583 )
2023-11-30 10:09:57 +01:00
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
2023-11-28 20:43:45 +01:00
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
2023-11-28 20:39:10 +01:00
ubkp
1906f1eddf
Fix SetMousePosition() for SDL ( #3580 )
2023-11-28 20:37:04 +01:00
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
2023-11-27 16:36:09 +01:00
ubkp
c35c531551
Fix SetWindowIcon() for SDL ( #3578 )
2023-11-27 16:34:17 +01:00
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms ( #3574 )
2023-11-25 19:11:29 +01:00
BLUELOVETH
dfa64f228a
Update raylib_api.* ( #3564 )
2023-11-24 00:46:54 +01:00
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
2023-11-24 00:41:44 +01:00
Danil
ada1d0fb8c
BINDINGS: Add Raylib-CSharp-Vinculum ( #3571 )
2023-11-23 14:41:31 +01:00
Ray
a3a73b9332
REVIEWED: `textures_image_kernel` #3556
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Added screenshot
2023-11-21 22:55:47 +01:00
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
2023-11-21 22:47:52 +01:00
Chris Warren-Smith
664d22967c
Update bindings for SmallBASIC ( #3562 )
2023-11-21 21:59:09 +01:00
Jorge A. Gomes
b13f97575b
Updated BINDINGS -> Python raylib-py v5.0.0beta1 ( #3557 )
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Co-authored-by: Jorge A. Gomes <jorgegomes83@gmail.com>
2023-11-21 17:02:09 +01:00
Steven Schveighoffer
d409df0b61
Update raylib-d binding ( #3561 )
2023-11-21 16:58:08 +01:00
Ray
4dae94821b
Merge branch 'master' of https://github.com/raysan5/raylib
2023-11-21 00:15:06 +01:00
Ray
299cd9b830
Update rcore.c
2023-11-21 00:14:42 +01:00
Ray
994c4f4bdf
Update rcore_desktop_sdl.c
2023-11-20 23:21:04 +01:00
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
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* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
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Co-authored-by: zap <zap@physlab.ru>
2023-11-20 20:49:58 +01:00
Dmitry Matveyev
7e60227720
Update BINDINGS.md for Janet ( #3553 )
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This PR updates the bindings https://github.com/janet-lang/jaylib/pull/54
2023-11-19 11:11:51 +01:00
Auz
ee9b44245f
Update BINDINGS.md for Raylib.nelua ( #3552 )
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Bumped version number and updated the link for Raylib.nelua
2023-11-19 11:01:10 +01:00
Ray
a91ebb7517
Update BINDINGS.md
2023-11-18 20:12:08 +01:00
Rob Loach
eccfaa5fcf
BINDINGS: Update raylib-cpp support to raylib 5.0 ( #3551 )
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[raylib-cpp](https://github.com/RobLoach/raylib-cpp ) supports raylib 5.0.
2023-11-18 20:08:45 +01:00
Gunko Vadim
67035815aa
Update pascal binding.md ( #3548 )
2023-11-18 20:08:08 +01:00
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
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* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
2023-11-18 20:07:30 +01:00
Alexandre Almeida
f6de0358e1
Disable unused miniaudio features ( #3544 )
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* Disable unused miniaudio features
* Fix mistakes
2023-11-18 20:06:19 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
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* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
_Tradam
e41a0c9721
fix for running gles2 with sdl on desktop ( #3542 )
2023-11-18 20:03:13 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
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* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Dennis E. Hamilton
f607cac267
Preparing for 5.1-dev ( #3550 )
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Adjusting raylib.h to reflect post-5.0 changes now.
2023-11-18 20:01:02 +01:00
Ray
ae50bfa2cc
Updated Npp intellisense data for raylib 5.0
2023-11-15 11:30:50 +01:00
Ray
e84a420766
Update miniaudio to v0.11.21
2023-11-15 10:25:09 +01:00
2Bear
efc0fed9ce
Fix tiny spelling mistake. ( #3540 )
2023-11-14 14:28:45 +01:00
Ray
5ac00a3ccb
Merge branch 'master' of https://github.com/raysan5/raylib
2023-11-14 12:25:58 +01:00
ubkp
db70db5f4d
Fix missing keys on PLATFORM_DESKTOP_SDL ( #3539 )
2023-11-14 11:49:27 +01:00
Ray
da660058eb
Update HISTORY.md
2023-11-14 11:47:27 +01:00