mirror of https://github.com/raysan5/raylib
Update rcore_desktop_sdl.c
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@ -48,14 +48,13 @@
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*
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**********************************************************************************************/
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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#ifdef GRAPHICS_API_OPENGL_ES2
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// I suspect that the gles2 version of the SDL header should be used
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// but the compilation fails if we do. Not including anything appears
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// to work fine.
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//#include "SDL_opengles2.h"
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// It seems it does not need to be included to work
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//#include "SDL_opengles2.h"
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#else
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#endif
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//----------------------------------------------------------------------------------
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