Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences (#3546)
* Add more gltf data formats * Fix forgot to save bone ids * Fix misstake * Fix code format * Removed useless formats
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@ -5155,16 +5155,29 @@ static Model LoadGLTF(const char *fileName)
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
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{
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// Init raylib mesh bone ids to copy glTF attribute data
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// Handle 8-bit unsigned byte, vec4 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
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// Load 4 components of unsigned char data type into mesh.boneIds
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// for cgltf_attribute_type_joints we have:
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// - data.meshes[0] (256 vertices)
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// - 256 values, provided as cgltf_type_vec4 of bytes (4 byte per joint, stride 4)
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported, use vec4 u8", fileName);
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2))
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{
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// Handle 16-bit unsigned short, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].boneIds)
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}
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
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{
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// Handle 32-bit unsigned int, vec4 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int));
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds)
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}
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
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{
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// Handle 32-bit float, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float));
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].boneIds)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32)
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{
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