raysan5
|
1142d4edae
|
Force threads to finish on CloseWindow()
|
2016-10-24 19:08:23 +02:00 |
|
Ray
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b8ce680511
|
Improved Android support
|
2016-10-18 00:15:23 +02:00 |
|
raysan5
|
0ce7f0c409
|
Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
|
2016-10-17 18:18:13 +02:00 |
|
raysan5
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d5e0f4e84e
|
Added notes on vr tracking -> camera update
|
2016-10-17 17:02:33 +02:00 |
|
Ray
|
8f60996b64
|
Corrected some warnings
|
2016-10-17 00:03:38 +02:00 |
|
Ray
|
1c05017548
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Added OpenAL static library
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2016-10-15 13:51:33 +02:00 |
|
Ray
|
9e285d8dc3
|
Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
|
2016-10-15 13:17:57 +02:00 |
|
Ray
|
98d7a10c08
|
Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
|
2016-10-14 11:14:41 +02:00 |
|
Ray
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4a3ed6d73c
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Merge branch 'develop' of https://github.com/raysan5/raylib into develop
|
2016-10-14 00:47:48 +02:00 |
|
Ray
|
b3bc4b21d1
|
Working on better gamepad support
|
2016-10-14 00:47:43 +02:00 |
|
raysan5
|
76a67a149e
|
Added new wave functions to lua binding
|
2016-10-12 10:27:14 +02:00 |
|
Ray
|
97e3277d58
|
Updated standard shader
Corrects weird artifacts on web
|
2016-10-11 00:39:07 +02:00 |
|
raysan5
|
648676f46b
|
Update examples to new camera system
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2016-10-10 19:43:27 +02:00 |
|
raysan5
|
5fecf5c088
|
Review UpdateVrTracking() and rlglLoadRenderTexture()
|
2016-10-10 19:42:59 +02:00 |
|
raysan5
|
c384b375df
|
Tweak to avoid warning
|
2016-10-10 19:42:02 +02:00 |
|
raysan5
|
b1651baea5
|
Added support for FLAC audio loading/streaming
|
2016-10-10 18:22:55 +02:00 |
|
Ray
|
4c791100cc
|
Tweak int to float
|
2016-10-09 20:57:14 +02:00 |
|
Ray
|
5af1b4a7c9
|
Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
|
2016-10-09 20:56:58 +02:00 |
|
Ray
|
3396743aba
|
Corrected old issue with mouse buttons on web
|
2016-10-09 13:25:50 +02:00 |
|
Ray
|
efa286a550
|
Allow no default font loading
Useful if text module is not required...
|
2016-10-09 13:09:08 +02:00 |
|
Ray
|
b4a3f294bf
|
Correct warning
|
2016-10-09 13:07:55 +02:00 |
|
Ray
|
db6538859c
|
Added flag to allow resizable window
|
2016-10-05 00:48:44 +02:00 |
|
raysan5
|
b082807b0b
|
Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
|
2016-10-03 13:29:01 +02:00 |
|
raysan5
|
637d3195ec
|
More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
|
2016-10-03 13:27:22 +02:00 |
|
Ray
|
2ae9ce29eb
|
Corrected issue on DrawPolyEx()
|
2016-10-02 23:04:46 +02:00 |
|
raysan5
|
978c49472a
|
Working on camera system...
|
2016-09-26 19:15:44 +02:00 |
|
raysan5
|
753b549aa5
|
Improving camera system -IN PROGRESS-
|
2016-09-25 14:28:24 +02:00 |
|
Ray
|
87fc7254e7
|
Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
|
2016-09-23 23:25:13 +02:00 |
|
raysan5
|
65d4eb5e82
|
Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
|
2016-09-22 14:38:17 +02:00 |
|
raysan5
|
4a65b19f0f
|
Simplify supported image formats
Removed support for some unusual image formats
|
2016-09-22 14:35:50 +02:00 |
|
raysan5
|
1ffe713d93
|
Corrected bug
|
2016-09-21 12:29:03 +02:00 |
|
raysan5
|
478d3cbb79
|
Added standard shader for testing
|
2016-09-21 12:28:49 +02:00 |
|
raysan5
|
c5bf9623d1
|
Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
|
2016-09-20 20:16:19 +02:00 |
|
raysan5
|
79c8eb543e
|
Corrected audio bugs and improved examples
|
2016-09-15 11:53:16 +02:00 |
|
raysan5
|
9923fe51a7
|
Tweak to avoid warning
|
2016-09-12 19:36:55 +02:00 |
|
raysan5
|
7f0880a735
|
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
|
2016-09-12 19:36:41 +02:00 |
|
raysan5
|
173f199313
|
Corrected text drawing within an image
|
2016-09-12 19:25:58 +02:00 |
|
Ray
|
94142ecce5
|
Some more work on audio...
|
2016-09-09 01:34:30 +02:00 |
|
Ray
|
0c58c1198f
|
Working on new audio functions...
|
2016-09-08 01:03:05 +02:00 |
|
Ray
|
1e55c30824
|
Removed raygui from raylib repo (own repo)
|
2016-09-08 01:02:42 +02:00 |
|
Ray
|
8b35de3276
|
Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
|
2016-09-08 00:20:06 +02:00 |
|
Ray
|
10280c4b91
|
Some code tweaks
|
2016-09-07 23:14:16 +02:00 |
|
raysan5
|
36f20376e6
|
Redesigned lighting shader system
|
2016-09-05 20:15:21 +02:00 |
|
Ray
|
9d66bc4a05
|
Added function: ImageAlphaMask()
|
2016-09-05 10:08:28 +02:00 |
|
raysan5
|
a9ab516dae
|
Formatting tweaks
|
2016-08-31 10:27:29 +02:00 |
|
Ray
|
d27709b1f2
|
Merge pull request #188 from teodor-stoenescu/develop
Greater LoadOBJ() flexibility
|
2016-08-31 10:22:40 +02:00 |
|
Teodor Stoenescu
|
384602e5b5
|
Merge remote-tracking branch 'upstream/develop' into develop
|
2016-08-31 09:32:08 +03:00 |
|
Teodor Stoenescu
|
d0cf19e035
|
Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
|
2016-08-31 09:24:39 +03:00 |
|
raysan5
|
be97583f00
|
Added function: UpdateSound()
|
2016-08-29 11:17:58 +02:00 |
|
raysan5
|
7dbb17792a
|
Moved tool to folder
|
2016-08-27 21:05:16 +02:00 |
|