raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
raysan5
64f67f6e9f
Improved gamepad support
...
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
16101ce3d8
Reorganize defines check
2016-10-31 13:56:57 +01:00
raysan5
43fd9ffe08
Tweak to avoid warnings
2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f
Review gamepad inputs
...
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
1142d4edae
Force threads to finish on CloseWindow()
2016-10-24 19:08:23 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
Ray
9e285d8dc3
Updated gamepad system with extra check
...
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08
Improved gamepad system
...
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
b3bc4b21d1
Working on better gamepad support
2016-10-14 00:47:43 +02:00
Ray
efa286a550
Allow no default font loading
...
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
Ray
87fc7254e7
Corrected crashing bug!
...
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
7f0880a735
Review spacing formatting
...
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
a9ab516dae
Formatting tweaks
2016-08-31 10:27:29 +02:00
raysan5
4770e2010d
Review Android project
2016-08-26 19:40:37 +02:00
raysan5
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
Ray
289e04a62a
Ported camera module to header-only
2016-08-10 12:55:54 +02:00
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
raysan5
a422e39492
Corrected issue on OSX with High DPI display
...
Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
raysan5
07a375e2d6
Corrected issue with HIghDPI display on OSX
...
Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
raysan5
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
...
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
...
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
8652e644dd
Corrected bug on stereo rendering
2016-06-26 14:13:11 +02:00
raysan5
6981e2bffa
Get supported videomodes for fullscreen
2016-06-26 01:36:06 +02:00
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
...
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
...
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
Ray
6062201e8f
Simplify Oculus example...
...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00
raysan5
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
raysan5
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
raysan5
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
...
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
raysan5
d1133ca8d3
Some gestures comments tweaks...
2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02
Work on Oculus functionality
...
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray
7ca6397223
Added support for Oculus Rift CV1
2016-06-03 00:53:51 +02:00
raysan5
c286bea8e1
Remove GLEW dependency
2016-06-02 18:20:59 +02:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
Ray
8a4e28f81d
Support Android internal data storage
...
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
2016-05-31 00:01:19 +02:00
raysan5
ea5b00528b
Improved render to texture
...
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
2016-05-14 01:10:05 +01:00
raysan5
ec72a8868e
Comment tweak
2016-05-07 18:04:22 +02:00
raysan5
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
Ray
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
Ray
fa98289ddb
Added 2D camera mode functions
...
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
raysan5
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
raysan5
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
raysan5
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
Ray
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
Ray San
98c60838fe
Reviewed RPI inputs
2016-02-19 19:57:25 +01:00
Ray
09f28d0f57
Working on RPI gamepad support
2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a
Updated gestures module
...
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
0018522031
Updated show-logo and start reviewing RPI inputs
2016-02-13 19:14:22 +01:00
raysan5
30fafb77db
Updated fullscreen issue comment
2016-02-13 17:39:38 +01:00
raysan5
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
Ray
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00