raylib/examples/Makefile

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#**************************************************************************************************
#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
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#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
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# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
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.PHONY: all clean
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# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 4.5.0
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RAYLIB_PATH ?= ..
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# Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
RAYLIB_INCLUDE_PATH ?= /usr/local/include
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RAYLIB_LIB_PATH ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= TRUE
BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
else
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UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
endif
endif
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# RAYLIB_PATH adjustment for LINUX platform
# TODO: Do we really need this?
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif
endif
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# Default path for raylib on Raspberry Pi
ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
endif
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# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
endif
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endif
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# Define default C compiler: CC
#------------------------------------------------------------------------------------------------
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CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
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endif
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
endif
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endif
ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
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# Define default make program: MAKE
#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
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endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
MAKE = mingw32-make
endif
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# Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s ASSERTIONS=1 --profiling
endif
else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3
else
CFLAGS += -Os
endif
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else
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CFLAGS += -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
endif
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endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11
endif
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# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif
ifeq ($(PLATFORM_OS),LINUX)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm
endif
# Include GLFW required for examples/others/rlgl_standalone.c
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
endif
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# Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
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LDFLAGS += -L$(RAYLIB_LIB_PATH)
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endif
ifeq ($(PLATFORM_OS),BSD)
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LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif
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endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=0 # disable Web Assembly, emitted by default
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
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# Build using asyncify
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
LDFLAGS += -s ASYNCIFY
endif
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# Add resources building if required
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
endif
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# Add debug mode flags if required
ifeq ($(BUILD_MODE),DEBUG)
LDFLAGS += -s ASSERTIONS=1 --profiling
endif
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# Define a custom shell .html and output extension
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
EXT = .html
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
# we can compile same code for ALL platforms with no change required, but, working on bigger
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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endif
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# Define libraries required on linking: LDLIBS
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
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# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
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endif
ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# NOTE: It could require additional packages installed: libglfw3-dev
LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
endif
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# Define source code object files required
#------------------------------------------------------------------------------------------------
CORE = \
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core/core_basic_window \
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core/core_basic_screen_manager \
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core/core_input_keys \
core/core_input_mouse \
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core/core_input_mouse_wheel \
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core/core_input_gamepad \
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core/core_input_multitouch \
core/core_input_gestures \
core/core_input_gestures_web \
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core/core_2d_camera \
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core/core_2d_camera_platformer \
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core/core_2d_camera_mouse_zoom \
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core/core_2d_camera_split_screen \
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core/core_3d_camera_mode \
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core/core_3d_camera_free \
core/core_3d_camera_first_person \
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core/core_3d_camera_split_screen \
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core/core_3d_picking \
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core/core_world_screen \
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core/core_custom_logging \
core/core_drop_files \
core/core_random_values \
core/core_scissor_test \
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core/core_storage_values \
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core/core_vr_simulator \
core/core_loading_thread \
core/core_window_flags \
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core/core_window_letterbox \
core/core_window_should_close \
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core/core_smooth_pixelperfect \
core/core_custom_frame_control
SHAPES = \
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shapes/shapes_basic_shapes \
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shapes/shapes_bouncing_ball \
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shapes/shapes_colors_palette \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_lines_bezier \
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shapes/shapes_collision_area \
shapes/shapes_following_eyes \
shapes/shapes_easings_ball_anim \
shapes/shapes_easings_box_anim \
shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \
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shapes/shapes_draw_rectangle_rounded \
shapes/shapes_top_down_lights
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TEXTURES = \
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textures/textures_logo_raylib \
textures/textures_mouse_painting \
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textures/textures_srcrec_dstrec \
textures/textures_image_drawing \
textures/textures_image_generation \
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textures/textures_image_loading \
textures/textures_image_processing \
textures/textures_image_rotate \
textures/textures_image_text \
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textures/textures_to_image \
textures/textures_raw_data \
textures/textures_particles_blending \
textures/textures_npatch_drawing \
textures/textures_background_scrolling \
textures/textures_sprite_anim \
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textures/textures_sprite_button \
textures/textures_sprite_explosion \
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textures/textures_textured_curve \
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textures/textures_bunnymark \
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textures/textures_blend_modes \
textures/textures_draw_tiled \
textures/textures_polygon \
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textures/textures_gif_player \
textures/textures_fog_of_war \
textures/textures_svg_loading
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TEXT = \
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text/text_raylib_fonts \
text/text_font_spritefont \
text/text_font_loading \
text/text_font_filters \
text/text_font_sdf \
text/text_format_text \
text/text_input_box \
text/text_writing_anim \
text/text_rectangle_bounds \
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text/text_unicode \
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text/text_draw_3d \
text/text_codepoints_loading
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MODELS = \
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models/models_animation \
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models/models_billboard \
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models/models_box_collisions \
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models/models_cubicmap \
models/models_draw_cube_texture \
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models/models_first_person_maze \
models/models_geometric_shapes \
models/models_mesh_generation \
models/models_mesh_picking \
models/models_loading \
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models/models_loading_vox \
models/models_loading_gltf \
models/models_loading_m3d \
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models/models_orthographic_projection \
models/models_rlgl_solar_system \
models/models_skybox \
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models/models_yaw_pitch_roll \
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models/models_heightmap \
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models/models_waving_cubes
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SHADERS = \
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shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \
shaders/shaders_palette_switch \
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shaders/shaders_raymarching \
shaders/shaders_texture_drawing \
shaders/shaders_texture_waves \
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shaders/shaders_texture_outline \
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shaders/shaders_julia_set \
shaders/shaders_eratosthenes \
shaders/shaders_basic_lighting \
shaders/shaders_fog \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
shaders/shaders_hot_reloading \
shaders/shaders_lightmap \
shaders/shaders_mesh_instancing \
shaders/shaders_multi_sample2d \
shaders/shaders_write_depth \
shaders/shaders_hybrid_render
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AUDIO = \
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audio/audio_module_playing \
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audio/audio_music_stream \
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audio/audio_raw_stream \
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audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_stream_effects \
audio/audio_mixed_processor
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OTHERS = \
others/easings_testbed \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# Define processes to execute
#------------------------------------------------------------------------------------------------
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# Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
core: $(CORE)
shapes: $(SHAPES)
textures: $(TEXTURES)
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text: $(TEXT)
models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
others: $(OTHERS)
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# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
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%: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
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else
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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endif
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# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
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ifeq ($(PLATFORM_OS),LINUX)
find . -type f -executable -delete
rm -fv *.o
endif
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ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),WINDOWS)
del *.wasm *.html *.js *.data
else
rm -f */*.wasm */*.html */*.js */*.data
endif
endif
@echo Cleaning done