Prepare examples makefile to support emscripten
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@ -1,8 +1,6 @@
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#**************************************************************************************************
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#
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# raylib for Raspberry Pi and Windows desktop
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#
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# makefile to compile raylib examples
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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#
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@ -23,12 +21,19 @@
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#
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#**************************************************************************************************
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# define raylib platform (by default, compile for RPI)
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# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
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PLATFORM ?= PLATFORM_RPI
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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# define compiler: gcc for C program, define as g++ for C++
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# define emscripten compiler
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CC = emcc
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else
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# define default gcc compiler
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CC = gcc
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endif
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# define compiler flags:
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# -O2 defines optimization level
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@ -41,6 +46,12 @@ else
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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endif
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# define any directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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@ -49,10 +60,10 @@ else
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endif
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# define library paths containing required libs
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
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LFLAGS = -L. -L../src
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS = -L. -L../src -L/opt/vc/lib
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else
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LFLAGS = -L. -L../src -L/opt/vc/lib
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LFLAGS = -L. -L../src
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endif
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# define any libraries to link into executable
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@ -74,6 +85,10 @@ else
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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LIBS = ../src/libraylib.bc
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endif
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# resources file contains windows exe icon
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@ -81,6 +96,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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WINFLAGS = ../src/resources -Wl,--subsystem,windows
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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EXT = .html
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endif
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# define all object files required
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EXAMPLES = \
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core_basic_window \
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@ -109,7 +128,7 @@ EXAMPLES = \
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models_billboard \
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models_obj_loading \
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models_heightmap \
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models_cubesmap \
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models_cubicmap \
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audio_sound_loading \
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audio_music_stream \
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#core_input_gamepad \
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@ -124,125 +143,125 @@ examples: $(EXAMPLES)
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# compile [core] example - basic window
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core_basic_window: core_basic_window.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - keyboard input
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core_input_keys: core_input_keys.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse input
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core_input_mouse: core_input_mouse.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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endif
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - color selection (collision detection)
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core_color_select: core_color_select.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d mode
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core_3d_mode: core_3d_mode.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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shapes_basic_shapes: shapes_basic_shapes.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib color palette
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shapes_colors_palette: shapes_colors_palette.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo animation
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shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - raylib logo texture loading
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textures_logo_raylib: textures_logo_raylib.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - image loading and conversion to texture
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textures_image_loading: textures_image_loading.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture rectangle drawing
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textures_rectangle: textures_rectangle.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - compressed texture loading (DDS)
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textures_compressed_dds: textures_compressed_dds.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture mipmaps generation
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textures_mipmaps: textures_mipmaps.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture source and destination rectangles
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textures_srcrec_dstrec: textures_srcrec_dstrec.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - raylib bitmap fonts (rBMF)
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text_rbmf_fonts: text_rbmf_fonts.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text formatting
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text_format_text: text_format_text.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - font selection program
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text_font_select: text_font_select.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic window
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models_planes: models_planes.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - billboard usage
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models_billboard: models_billboard.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - OBJ model loading
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models_obj_loading: models_obj_loading.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - heightmap loading
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models_heightmap: models_heightmap.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - cubesmap loading
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models_cubesmap: models_cubesmap.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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models_cubicmap: models_cubicmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio_sound_loading: audio_sound_loading.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - music stream playing (OGG)
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audio_music_stream: audio_music_stream.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# clean everything
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clean:
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@ -253,9 +272,13 @@ else
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
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find . -type f -executable -delete
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rm -f *.o
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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del *.o *.html *.js
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else
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del *.o *.exe
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endif
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endif
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endif
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@echo Cleaning done
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