fix vector angle example mode 0 circle segment drawing (#3150)
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d1ab031a27
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@ -536,12 +536,20 @@ AUDIO = \
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audio/audio_stream_effects \
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audio/audio_mixed_processor
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OTHERS = \
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others/easings_testbed \
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others/embedded_files_loading \
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others/raylib_opengl_interop \
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others/raymath_vector_angle \
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others/rlgl_compute_shader \
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others/rlgl_standalone
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# Define processes to execute
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#------------------------------------------------------------------------------------------------
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# Default target entry
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all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
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all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
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core: $(CORE)
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shapes: $(SHAPES)
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@ -550,6 +558,7 @@ text: $(TEXT)
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models: $(MODELS)
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shaders: $(SHADERS)
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audio: $(AUDIO)
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others: $(OTHERS)
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# Generic compilation pattern
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# NOTE: Examples must be ready for Android compilation!
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@ -49,14 +49,14 @@ int main(void)
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// Calculate angle between two vectors, considering a common origin (v0)
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v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
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v2 = GetMousePosition();
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angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG;
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angle = 90 - Vector2LineAngle(v0, v2) * RAD2DEG;
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}
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else if (angleMode == 1)
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{
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// Calculate angle defined by a two vectors line, in reference to horizontal line
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v1 = (Vector2){ screenWidth/2, screenHeight/2 };
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v2 = GetMousePosition();
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angle = Vector2LineAngle(v1, v2)*RAD2DEG;
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angle = Vector2LineAngle(v1, v2) * RAD2DEG;
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}
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//----------------------------------------------------------------------------------
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@ -77,8 +77,7 @@ int main(void)
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DrawLineEx(v0, v1, 2.0f, BLACK);
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DrawLineEx(v0, v2, 2.0f, RED);
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// TODO: Properly draw circle sector
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DrawCircleSector(v0, 40.0f, Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1) * RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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}
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else if (angleMode == 1)
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{
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