Commit Graph

404 Commits

Author SHA1 Message Date
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Branimir Karadžić
4c18b80c9d 44-sss: Built shaders and added example to GENie script. 2021-01-10 11:24:28 -08:00
Branimir Karadžić
4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Бранимир Караџић
76f3e0590f OSX: Added separate osx-arm64 build configuration. 2020-12-31 18:17:39 -08:00
Бранимир Караџић
f232f93017 Added build rule to examples makefile. 2020-12-28 11:58:03 -08:00
Branimir Karadžić
5c304dad3b Fixed issue #2330. Added support for 32-bit indices in transient index buffer. 2020-12-15 19:01:25 -08:00
Бранимир Караџић
796acfa98b Added Attachment.numLayers needed for viewport layer array support. 2020-12-12 10:04:14 -08:00
Бранимир Караџић
8dd39d42df Cleanup. 2020-12-02 21:08:25 -08:00
Aleš Mlakar
93f0cdfaf4
IDL Beef bindings (#2290)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2020-10-19 06:54:18 -07:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 (#2119)
* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11

UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.

The changes include:
	- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
	- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
	- All the other renderers don't need any kind of patching
	- There are some shader annotations to better convert the UAV format used in hlsl to spirv

Possibility of further enhancements:
	- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.

* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
Бранимир Караџић
115661d158 Updated natvis. 2020-09-30 13:49:34 -07:00
Бранимир Караџић
86402fec24 Updated version number. 2020-09-05 11:24:50 -07:00
云风
0e1c095c3b
add *_with_layout APIs (#2251) 2020-09-01 20:19:14 -07:00
云风
4d6445896e
Add missing VertexLayoutHandle for C APIs (#2249) 2020-09-01 08:36:52 -07:00
Johan Sköld
74aae908ce
Updating xcode config. (#2198)
Changing the xcode platform to just `Native`. This lets xcode handle
all the target stuff, and works regardless of target.
2020-07-11 20:40:33 -07:00
Бранимир Караџић
9215cc8199 Updated glslang. 2020-07-10 17:17:00 -07:00
Бранимир Караџић
b152cba968 shaderc: Disabled warnings. 2020-07-10 16:24:50 -07:00
Бранимир Караџић
79964ffe13 Fixed build. 2020-06-20 09:06:37 -07:00
Mohamed Shazan
f8a9721fb3
Small fix on soname defining on ldflags (#2176)
Based on https://stackoverflow.com/questions/47279824/android-ndk-dlopen-failed
2020-06-20 09:02:51 -07:00
Бранимир Караџић
e9946b1be6 Cleanup. 2020-06-20 08:11:00 -07:00
Бранимир Караџић
7f3bd1f9bb Cleanup. 2020-06-20 08:06:26 -07:00
Mohamed Shazan
c6e4f528cb
Fix target extension on android for shared-library (#2175)
* Fix target extension on android for shared-library

* Add soname for linker

To avoid runtime dlopen() errors
2020-06-20 08:05:12 -07:00
Christophe Dehais
4a0b6dc3ff
Package runtime data alongside HTML5 examples (#2173)
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-06-18 10:32:10 -07:00
Бранимир Караџић
8065659e90 Added configurable minimum resource command buffer size. 2020-06-03 17:58:54 -07:00
Бранимир Караџић
977188e9de Added weldVertices 32-bit indices support. 2020-05-30 21:38:41 -07:00
云风
be95d12307
Add examples 42 : BunnyLOD (#2155) 2020-05-30 10:49:06 -07:00
Бранимир Караџић
2baa857065 Fixed IDL generator mix of short/long Doxygen comments. 2020-05-30 09:21:49 -07:00
Бранимир Караџић
1c063fdc67 Fixed spelling. 2020-05-30 08:22:08 -07:00
云风
79166dfe17
Allow passing config macros from env (#2147) 2020-05-17 21:04:31 -07:00
juj
098e6194d9
Update examples to build on Emscripten Wasm. Add separate wasm and wasm2js targets. (#2145) 2020-05-16 19:45:55 -07:00
Бранимир Караџић
e08de6dd2c Fixed GENie script when action is not specified. 2020-05-10 22:15:06 -07:00
Бранимир Караџић
1359503a62 Cleanup. 2020-05-10 17:47:10 -07:00
Бранимир Караџић
bbd41124b7 Cleanup. 2020-05-09 10:24:23 -07:00
Бранимир Караџић
4e41f3d0bd Fixed build. 2020-05-08 09:03:02 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)

* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
f2e79bbe41 Fixed #2133. 2020-05-03 19:58:15 -07:00
Бранимир Караџић
60b51dcf85 Fixed #2128. 2020-05-03 18:18:26 -07:00
Бранимир Караџић
7792a893af Cleanup. 2020-04-25 09:50:52 -07:00
Бранимир Караџић
00d1225cc6 Updated docs. 2020-04-16 21:27:48 -07:00
Бранимир Караџић
6a1db4c2a2 Updated docs. 2020-04-14 20:13:22 -07:00
Бранимир Караџић
000a3b704c Cleanup. 2020-04-14 08:37:07 -07:00
Бранимир Караџић
06460b8ac2 Fixed discard flags. 2020-04-02 19:04:13 -07:00
Бранимир Караџић
c306e3b4bf Added bgfx version number. 2020-04-01 20:50:44 -07:00
Бранимир Караџић
23f9ba6552 Cleanup dicard flags. 2020-04-01 19:23:40 -07:00
Бранимир Караџић
6c0c5c9921 Renamed vertexdecl.* to vertexlayout.* 2020-03-28 20:06:03 -07:00
Cedric Guillemet
dbb83d2525 PR feedback 2020-03-18 02:14:20 +00:00
Cedric Guillemet
0881d98bd2 Discard flags for submit call 2020-03-18 02:14:20 +00:00
Бранимир Караџић
54dc5e3ae7 Removed support for SteamLink (discontinued 11/2018). 2020-03-11 21:51:55 -07:00
Vladimir Vukicevic
9499acce56 Add Valid property to handle types 2020-02-18 17:54:55 +00:00
Бранимир Караџић
c735560b93 Fixed typo. 2020-02-10 08:59:34 -08:00