Fixed spelling.

This commit is contained in:
Бранимир Караџић 2020-05-30 08:22:08 -07:00
parent 805a03914e
commit 1c063fdc67
7 changed files with 11 additions and 12 deletions

View File

@ -967,7 +967,7 @@ public static partial class bgfx
FlushAfterRender = 0x00002000,
/// <summary>
/// This flag specifies where flip occurs. Default behavior is that flip occurs
/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
/// </summary>
FlipAfterRender = 0x00004000,
@ -2436,7 +2436,7 @@ public static partial class bgfx
///
/// <param name="_width">Back-buffer width.</param>
/// <param name="_height">Back-buffer height.</param>
/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
/// <param name="_format">Texture format. See: `TextureFormat::Enum`.</param>
///
[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]

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@ -199,7 +199,7 @@ version(BindBgfx_Static)
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
* occurs. Default behavior is that flip occurs before rendering new
* occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.
@ -2290,7 +2290,7 @@ else
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
* occurs. Default behavior is that flip occurs before rendering new
* occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.

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@ -331,7 +331,7 @@ enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
/**
* This flag specifies where flip occurs. Default behavior is that flip occurs
* This flag specifies where flip occurs. Default behaviour is that flip occurs
* before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
*/
enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;

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@ -1111,7 +1111,7 @@ BGFX_C_API void bgfx_shutdown(void);
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
* occurs. Default behavior is that flip occurs before rendering new
* occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* @param[in] _format Texture format. See: `TextureFormat::Enum`.

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@ -443,7 +443,7 @@
#define BGFX_RESET_MAXANISOTROPY UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
#define BGFX_RESET_CAPTURE UINT32_C(0x00000200) //!< Begin screen capture.
#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
/// This flag specifies where flip occurs. Default behavior is that flip occurs
/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.

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@ -342,7 +342,6 @@ flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
.X16 --- Enable 16x MSAA.
()
flag.Reset { bits = 32 }
.None ( 0) --- No reset flags.
.Fullscreen ( 1) --- Not supported yet.
@ -350,7 +349,7 @@ flag.Reset { bits = 32 }
.Maxanisotropy ( 9) --- Turn on/off max anisotropy.
.Capture (10) --- Begin screen capture.
.FlushAfterRender (14) --- Flush rendering after submitting to GPU.
.FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
.FlipAfterRender (15) --- This flag specifies where flip occurs. Default behaviour is that flip occurs
--- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
.SrgbBackbuffer (16) --- Enable sRGB backbuffer.
.Hdr10 (17) --- Enable HDR10 rendering.
@ -1145,7 +1144,7 @@ func.reset
--- - `BGFX_RESET_CAPTURE` - Begin screen capture.
--- - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
--- - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
--- occurs. Default behavior is that flip occurs before rendering new
--- occurs. Default behaviour is that flip occurs before rendering new
--- frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
--- - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
.format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.

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@ -9,5 +9,5 @@
*
*/
#define BGFX_REV_NUMBER 7188
#define BGFX_REV_SHA1 "30bda403f7835075012457e44ea9c85834d8ee30"
#define BGFX_REV_NUMBER 7217
#define BGFX_REV_SHA1 "805a03914e773d3c6eac7ff98cc2387de6836c6f"