Add Valid property to handle types
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@ -2157,29 +2157,65 @@ public static partial class bgfx
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{
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}
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public struct DynamicIndexBufferHandle{ public ushort idx; }
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public struct DynamicIndexBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct DynamicVertexBufferHandle{ public ushort idx; }
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public struct DynamicVertexBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct FrameBufferHandle{ public ushort idx; }
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public struct FrameBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct IndexBufferHandle{ public ushort idx; }
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public struct IndexBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct IndirectBufferHandle{ public ushort idx; }
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public struct IndirectBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct OcclusionQueryHandle{ public ushort idx; }
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public struct OcclusionQueryHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct ProgramHandle{ public ushort idx; }
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public struct ProgramHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct ShaderHandle{ public ushort idx; }
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public struct ShaderHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct TextureHandle{ public ushort idx; }
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public struct TextureHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct UniformHandle{ public ushort idx; }
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public struct UniformHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct VertexBufferHandle{ public ushort idx; }
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public struct VertexBufferHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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public struct VertexLayoutHandle{ public ushort idx; }
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public struct VertexLayoutHandle {
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public ushort idx;
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public bool Valid => idx != UInt16.MaxValue;
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}
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/// <summary>
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@ -267,7 +267,10 @@ function converter.types(typ)
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if typ.handle then
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lastCombinedFlagBlock()
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yield("public struct " .. typ.name .. "{ public ushort idx; }")
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yield("public struct " .. typ.name .. " {")
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yield(" public ushort idx;")
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yield(" public bool Valid => idx != UInt16.MaxValue;")
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yield("}")
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elseif hasSuffix(typ.name, "::Enum") then
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lastCombinedFlagBlock()
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