Added build rule to examples makefile.

This commit is contained in:
Бранимир Караџић 2020-12-28 11:58:03 -08:00
parent d65dac2000
commit f232f93017
2 changed files with 67 additions and 13 deletions

View File

@ -3,6 +3,46 @@
# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
#
all:
@make -s --no-print-directory build -C 01-cubes
#embedded @make -s --no-print-directory -C 02-metaballs
@make -s --no-print-directory build -C 03-raymarch
@make -s --no-print-directory build -C 04-mesh
@make -s --no-print-directory build -C 05-instancing
@make -s --no-print-directory build -C 06-bump
@make -s --no-print-directory build -C 07-callback
@make -s --no-print-directory build -C 08-update
@make -s --no-print-directory build -C 09-hdr
#embedded @make -s --no-print-directory build -C 10-font
#embedded @make -s --no-print-directory build -C 11-fontsdf
@make -s --no-print-directory build -C 12-lod
@make -s --no-print-directory build -C 13-stencil
@make -s --no-print-directory build -C 14-shadowvolumes
@make -s --no-print-directory build -C 15-shadowmaps-simple
@make -s --no-print-directory build -C 16-shadowmaps
#embedded @make -s --no-print-directory build -C 17-drawstress
@make -s --no-print-directory build -C 18-ibl
@make -s --no-print-directory build -C 19-oit
#embedded @make -s --no-print-directory build -C 20-nanovg
@make -s --no-print-directory build -C 21-deferred
@make -s --no-print-directory build -C 23-vectordisplay
@make -s --no-print-directory build -C 24-nbody
#reused @make -s --no-print-directory build -C 25-c99
#reused @make -s --no-print-directory build -C 26-occlusion
@make -s --no-print-directory build -C 27-terrain
@make -s --no-print-directory build -C 28-wireframe
@make -s --no-print-directory build -C 30-picking
@make -s --no-print-directory build -C 31-rsm
@make -s --no-print-directory build -C 33-pom
#reused @make -s --no-print-directory build -C 34-mvs
#reused @make -s --no-print-directory build -C 35-dynamic
@make -s --no-print-directory build -C 36-sky
# @make -s --no-print-directory build -C 37-gpudrivenrendering
@make -s --no-print-directory build -C 38-bloom
# @make -s --no-print-directory build -C 39-assao
@make -s --no-print-directory build -C 40-svt
@make -s --no-print-directory build -C 42-bunnylod
rebuild:
@make -s --no-print-directory rebuild -C 01-cubes
#embedded @make -s --no-print-directory rebuild -C 02-metaballs
@ -23,7 +63,7 @@ rebuild:
#embedded @make -s --no-print-directory rebuild -C 17-drawstress
@make -s --no-print-directory rebuild -C 18-ibl
@make -s --no-print-directory rebuild -C 19-oit
#embedded @make -s --no-print-directory rebuild -C 20-nanovg
#embedded @make -s --no-print-directory rebuild -C 20-nanovg
@make -s --no-print-directory rebuild -C 21-deferred
@make -s --no-print-directory rebuild -C 23-vectordisplay
@make -s --no-print-directory rebuild -C 24-nbody

View File

@ -15,24 +15,38 @@ ifndef TARGET
.PHONY: all
all:
@echo Usage: make TARGET=# [clean, all, rebuild]
@echo " TARGET=0 (hlsl - d3d9)"
@echo " TARGET=1 (hlsl - d3d11)"
@echo " TARGET=2 (essl - nacl)"
@echo " TARGET=0 (hlsl - d3d9 / Windows only!)"
@echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
@echo " TARGET=3 (essl - android)"
@echo " TARGET=4 (glsl)"
@echo " TARGET=5 (metal)"
@echo " TARGET=6 (pssl)"
@echo " TARGET=7 (spirv)"
.PHONY: build
build:
ifeq ($(OS), windows)
@make -s --no-print-directory TARGET=0 all
@make -s --no-print-directory TARGET=1 all
endif
@make -s --no-print-directory TARGET=3 all
@make -s --no-print-directory TARGET=4 all
@make -s --no-print-directory TARGET=5 all
@make -s --no-print-directory TARGET=7 all
.PHONY: clean
clean:
ifeq ($(OS), windows)
@make -s --no-print-directory TARGET=0 clean
@make -s --no-print-directory TARGET=1 clean
endif
@make -s --no-print-directory TARGET=3 clean
@make -s --no-print-directory TARGET=4 clean
@make -s --no-print-directory TARGET=5 clean
@make -s --no-print-directory TARGET=7 clean
.PHONY: rebuild
rebuild:
@make -s --no-print-directory TARGET=0 clean all
@make -s --no-print-directory TARGET=1 clean all
@make -s --no-print-directory TARGET=2 clean all
@make -s --no-print-directory TARGET=3 clean all
@make -s --no-print-directory TARGET=4 clean all
@make -s --no-print-directory TARGET=5 clean all
@make -s --no-print-directory TARGET=7 clean all
rebuild: clean build
else
@ -138,7 +152,7 @@ $(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
.PHONY: all
all: dirs $(BIN)
@echo Target $(SHADER_PATH)
@echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
.PHONY: clean
clean: