Added build rule to examples makefile.
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@ -3,6 +3,46 @@
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# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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#
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all:
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@make -s --no-print-directory build -C 01-cubes
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#embedded @make -s --no-print-directory -C 02-metaballs
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@make -s --no-print-directory build -C 03-raymarch
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@make -s --no-print-directory build -C 04-mesh
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@make -s --no-print-directory build -C 05-instancing
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@make -s --no-print-directory build -C 06-bump
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@make -s --no-print-directory build -C 07-callback
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@make -s --no-print-directory build -C 08-update
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@make -s --no-print-directory build -C 09-hdr
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#embedded @make -s --no-print-directory build -C 10-font
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#embedded @make -s --no-print-directory build -C 11-fontsdf
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@make -s --no-print-directory build -C 12-lod
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@make -s --no-print-directory build -C 13-stencil
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@make -s --no-print-directory build -C 14-shadowvolumes
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@make -s --no-print-directory build -C 15-shadowmaps-simple
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@make -s --no-print-directory build -C 16-shadowmaps
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#embedded @make -s --no-print-directory build -C 17-drawstress
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@make -s --no-print-directory build -C 18-ibl
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@make -s --no-print-directory build -C 19-oit
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#embedded @make -s --no-print-directory build -C 20-nanovg
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@make -s --no-print-directory build -C 21-deferred
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@make -s --no-print-directory build -C 23-vectordisplay
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@make -s --no-print-directory build -C 24-nbody
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#reused @make -s --no-print-directory build -C 25-c99
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#reused @make -s --no-print-directory build -C 26-occlusion
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@make -s --no-print-directory build -C 27-terrain
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@make -s --no-print-directory build -C 28-wireframe
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@make -s --no-print-directory build -C 30-picking
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@make -s --no-print-directory build -C 31-rsm
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@make -s --no-print-directory build -C 33-pom
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#reused @make -s --no-print-directory build -C 34-mvs
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#reused @make -s --no-print-directory build -C 35-dynamic
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@make -s --no-print-directory build -C 36-sky
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# @make -s --no-print-directory build -C 37-gpudrivenrendering
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@make -s --no-print-directory build -C 38-bloom
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# @make -s --no-print-directory build -C 39-assao
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@make -s --no-print-directory build -C 40-svt
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@make -s --no-print-directory build -C 42-bunnylod
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rebuild:
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@make -s --no-print-directory rebuild -C 01-cubes
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#embedded @make -s --no-print-directory rebuild -C 02-metaballs
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@ -23,7 +63,7 @@ rebuild:
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#embedded @make -s --no-print-directory rebuild -C 17-drawstress
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@make -s --no-print-directory rebuild -C 18-ibl
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@make -s --no-print-directory rebuild -C 19-oit
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#embedded @make -s --no-print-directory rebuild -C 20-nanovg
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#embedded @make -s --no-print-directory rebuild -C 20-nanovg
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@make -s --no-print-directory rebuild -C 21-deferred
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@make -s --no-print-directory rebuild -C 23-vectordisplay
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@make -s --no-print-directory rebuild -C 24-nbody
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@ -15,24 +15,38 @@ ifndef TARGET
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.PHONY: all
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all:
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@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo " TARGET=0 (hlsl - d3d9)"
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@echo " TARGET=1 (hlsl - d3d11)"
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@echo " TARGET=2 (essl - nacl)"
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@echo " TARGET=0 (hlsl - d3d9 / Windows only!)"
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@echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
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@echo " TARGET=3 (essl - android)"
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@echo " TARGET=4 (glsl)"
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@echo " TARGET=5 (metal)"
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@echo " TARGET=6 (pssl)"
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@echo " TARGET=7 (spirv)"
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.PHONY: build
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build:
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ifeq ($(OS), windows)
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@make -s --no-print-directory TARGET=0 all
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@make -s --no-print-directory TARGET=1 all
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endif
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@make -s --no-print-directory TARGET=3 all
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@make -s --no-print-directory TARGET=4 all
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@make -s --no-print-directory TARGET=5 all
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@make -s --no-print-directory TARGET=7 all
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.PHONY: clean
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clean:
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ifeq ($(OS), windows)
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@make -s --no-print-directory TARGET=0 clean
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@make -s --no-print-directory TARGET=1 clean
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endif
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@make -s --no-print-directory TARGET=3 clean
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@make -s --no-print-directory TARGET=4 clean
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@make -s --no-print-directory TARGET=5 clean
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@make -s --no-print-directory TARGET=7 clean
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.PHONY: rebuild
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@make -s --no-print-directory TARGET=5 clean all
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@make -s --no-print-directory TARGET=7 clean all
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rebuild: clean build
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else
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@ -138,7 +152,7 @@ $(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
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.PHONY: all
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all: dirs $(BIN)
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@echo Target $(SHADER_PATH)
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@echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
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.PHONY: clean
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clean:
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