Cleanup.
This commit is contained in:
parent
dec82af597
commit
000a3b704c
@ -780,11 +780,26 @@ struct bgfx_internal_data_t
|
||||
/// Platform data.
|
||||
struct bgfx_platform_data_t
|
||||
{
|
||||
void* ndt; /// Native display type.
|
||||
void* nwh; /// Native window handle.
|
||||
void* context; /// GL context, or D3D device.
|
||||
void* backBuffer; /// GL backbuffer, or D3D render target view.
|
||||
void* backBufferDS; /// Backbuffer depth/stencil.
|
||||
void* ndt; /// Native display type (*nix specific).
|
||||
|
||||
/**
|
||||
* Native window handle. If `NULL` bgfx will create headless
|
||||
* context/device if renderer API supports it.
|
||||
*/
|
||||
void* nwh;
|
||||
void* context; /// GL context, or D3D device. If `NULL`, bgfx will create context/device.
|
||||
|
||||
/**
|
||||
* GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
* create back-buffer color surface.
|
||||
*/
|
||||
void* backBuffer;
|
||||
|
||||
/**
|
||||
* Backbuffer depth/stencil. If `NULL` bgfx will create back-buffer
|
||||
* depth/stencil surface.
|
||||
*/
|
||||
void* backBufferDS;
|
||||
}
|
||||
|
||||
/// Backbuffer resolution and reset parameters.
|
||||
|
@ -609,11 +609,14 @@ namespace bgfx
|
||||
{
|
||||
PlatformData();
|
||||
|
||||
void* ndt; //!< Native display type.
|
||||
void* nwh; //!< Native window handle.
|
||||
void* context; //!< GL context, or D3D device.
|
||||
void* backBuffer; //!< GL backbuffer, or D3D render target view.
|
||||
void* backBufferDS; //!< Backbuffer depth/stencil.
|
||||
void* ndt; //!< Native display type (*nix specific).
|
||||
void* nwh; //!< Native window handle. If `NULL` bgfx will create headless
|
||||
/// context/device if renderer API supports it.
|
||||
void* context; //!< GL context, or D3D device. If `NULL`, bgfx will create context/device.
|
||||
void* backBuffer; //!< GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
/// create back-buffer color surface.
|
||||
void* backBufferDS; //!< Backbuffer depth/stencil. If `NULL` bgfx will create back-buffer
|
||||
/// depth/stencil surface.
|
||||
};
|
||||
|
||||
/// Backbuffer resolution and reset parameters.
|
||||
|
@ -583,11 +583,26 @@ typedef struct bgfx_internal_data_s
|
||||
*/
|
||||
typedef struct bgfx_platform_data_s
|
||||
{
|
||||
void* ndt; /** Native display type. */
|
||||
void* nwh; /** Native window handle. */
|
||||
void* context; /** GL context, or D3D device. */
|
||||
void* backBuffer; /** GL backbuffer, or D3D render target view. */
|
||||
void* backBufferDS; /** Backbuffer depth/stencil. */
|
||||
void* ndt; /** Native display type (*nix specific). */
|
||||
|
||||
/**
|
||||
* Native window handle. If `NULL` bgfx will create headless
|
||||
* context/device if renderer API supports it.
|
||||
*/
|
||||
void* nwh;
|
||||
void* context; /** GL context, or D3D device. If `NULL`, bgfx will create context/device. */
|
||||
|
||||
/**
|
||||
* GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
* create back-buffer color surface.
|
||||
*/
|
||||
void* backBuffer;
|
||||
|
||||
/**
|
||||
* Backbuffer depth/stencil. If `NULL` bgfx will create back-buffer
|
||||
* depth/stencil surface.
|
||||
*/
|
||||
void* backBufferDS;
|
||||
|
||||
} bgfx_platform_data_t;
|
||||
|
||||
|
@ -744,11 +744,14 @@ struct.InternalData
|
||||
|
||||
--- Platform data.
|
||||
struct.PlatformData { ctor }
|
||||
.ndt "void*" --- Native display type.
|
||||
.nwh "void*" --- Native window handle.
|
||||
.context "void*" --- GL context, or D3D device.
|
||||
.backBuffer "void*" --- GL backbuffer, or D3D render target view.
|
||||
.backBufferDS "void*" --- Backbuffer depth/stencil.
|
||||
.ndt "void*" --- Native display type (*nix specific).
|
||||
.nwh "void*" --- Native window handle. If `NULL` bgfx will create headless
|
||||
--- context/device if renderer API supports it.
|
||||
.context "void*" --- GL context, or D3D device. If `NULL`, bgfx will create context/device.
|
||||
.backBuffer "void*" --- GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
--- create back-buffer color surface.
|
||||
.backBufferDS "void*" --- Backbuffer depth/stencil. If `NULL` bgfx will create back-buffer
|
||||
--- depth/stencil surface.
|
||||
|
||||
--- Backbuffer resolution and reset parameters.
|
||||
struct.Resolution { ctor }
|
||||
|
@ -9,5 +9,5 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#define BGFX_REV_NUMBER 7085
|
||||
#define BGFX_REV_SHA1 "06460b8ac23e152f42d342dd58d491c3d1764f5b"
|
||||
#define BGFX_REV_NUMBER 7124
|
||||
#define BGFX_REV_SHA1 "4420bf420eb933c59b54bb7e25bba3ecb4422925"
|
||||
|
Loading…
Reference in New Issue
Block a user