Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
10d78210f7
Fixed build.
2017-06-12 23:51:07 -07:00
Branimir Karadžić
c39c6121a6
Removed obsolete platform.
2017-06-11 22:54:52 -07:00
Branimir Karadžić
07d799f72e
Renamed constants to new style.
2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
52c28fa531
Cleanup.
2017-05-14 10:48:51 -07:00
Branimir Karadžić
8a675c66b1
D3D9: Added multiple vertex stream support.
2017-05-13 22:21:02 -07:00
Branimir Karadžić
5be58d37c6
Fixix blit submit.
2017-05-05 22:22:14 -07:00
Branimir Karadžić
45e7bf5df4
Making RG11B10F name consistent with other texture formats.
2017-04-24 20:31:58 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
370abf6788
Cleanup.
2017-04-09 19:31:24 -07:00
Branimir Karadžić
91f7782223
Cleanup.
2017-04-08 10:46:27 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462
Added bimg dependency.
2017-04-03 22:42:27 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
b0e13445db
Exposed occlusion query result.
2017-03-06 17:23:22 -08:00
Branimir Karadžić
a1184d53c5
Invalidate occlusion queries in flight when new occlusion query with the same id is created.
2017-03-03 18:05:36 -08:00
Branimir Karadžić
cd263210f3
D3D9: Implemented swap chain screen shot.
2017-03-02 22:48:10 -08:00
Branimir Karadžić
1444704901
Cleanup.
2017-03-02 19:29:34 -08:00
Branimir Karadžić
86fc54ccfc
Added ability to specify swap chain for screenshot.
2017-03-02 18:02:14 -08:00
Branimir Karadžić
b99ebb9535
Cleanup.
2017-02-08 19:55:31 -08:00
Branimir Karadžić
aa2a9deb5f
Cleanup.
2017-02-08 18:17:59 -08:00
Branimir Karadžić
b62fe2749f
Fixed create/destroy windows.
2017-01-26 15:34:11 -08:00
Branimir Karadžić
ec4f98f33a
Fixed VS build.
2017-01-14 17:45:27 -08:00
Branimir Karadžić
8b3f752af5
Skip rendering when scissor is zero area.
2017-01-11 20:38:38 -08:00
Branimir Karadžić
14dbb67320
Fixed IFH debug flag.
2017-01-10 17:14:50 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
5a0d824331
Exposed a few more internal performats stats.
2016-12-19 17:18:07 -08:00
Branimir Karadžić
706facc788
Fixed blit with view remapping.
2016-11-20 14:29:37 -08:00
Branimir Karadžić
afb7ec3d73
Cleanup.
2016-11-15 16:57:28 -08:00
Branimir Karadžić
e86aee5f2e
Don't present backbuffer if it's not affected by rendering.
2016-11-13 20:59:41 -08:00
Branimir Karadžić
025d806c70
Present swap chain only when it's updated.
2016-11-09 14:29:37 -08:00
Branimir Karadžić
a3113ab94c
Added ability to retrieve uniform info.
2016-11-02 00:12:40 -07:00
benoitjacquier
eaea9551fb
readtextur mip level fix ( #956 )
2016-10-25 08:59:37 -07:00
Branimir Karadžić
a43f63e8e2
Cleanup.
2016-10-24 10:58:24 -07:00
benoitjacquier
74298e9940
readTexture mip support / D3D9 / D3D11
2016-10-21 17:22:05 +02:00
Branimir Karadžić
50d867bbc2
Added limits info to caps.
2016-09-24 00:29:59 -07:00
Branimir Karadžić
37f00de7de
Fixed issue #917 .
2016-09-15 20:54:00 -07:00
Branimir Karadžić
1ae77b0cfb
WIP: Adding vertex stream support.
2016-09-12 19:38:29 -07:00
Branimir Karadžić
425868f391
Cleanup.
2016-09-08 17:00:16 -07:00
Branimir Karadžić
0ba8b1895b
Cleanup.
2016-09-02 19:49:01 -07:00
Branimir Karadžić
e0aeb630ad
Fixed render debug events colors.
2016-08-24 13:16:04 -07:00
Branimir Karadžić
63e79499fa
Cleanup.
2016-08-20 08:10:20 -07:00
Branimir Karadžić
f2e46a5c65
D3D9: Fixed assert when frame buffer texture is resized.
2016-07-28 21:19:08 -07:00
Branimir Karadžić
b7a0030c20
GL: Added texture mip autogen.
2016-07-23 16:16:43 -07:00
Branimir Karadžić
2563382301
WIP: Added autogenerate mipmaps for render targets with mips.
2016-07-22 17:42:55 -07:00
Branimir Karadžić
08b5e9c851
Fixed mipmap chain generation for textures created with backbuffer ratio size.
2016-07-21 12:57:14 -07:00