Cleanup.
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813d145ac9
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425868f391
24
src/bgfx_p.h
24
src/bgfx_p.h
@ -1161,7 +1161,10 @@ namespace bgfx
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const UniformInfo& add(UniformHandle _handle, const char* _name, const void* _data)
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{
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m_uniforms.insert(bx::hashMurmur2A(_name), _handle.idx);
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BX_CHECK(isValid(_handle), "Uniform handle is invalid (name: %s)!", _name);
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const uint32_t key = bx::hashMurmur2A(_name);
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m_uniforms.removeByKey(key);
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m_uniforms.insert(key, _handle.idx);
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UniformInfo& info = m_info[_handle.idx];
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info.m_data = _data;
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@ -1170,6 +1173,11 @@ namespace bgfx
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return info;
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}
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void remove(UniformHandle _handle)
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{
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m_uniforms.removeByHandle(_handle.idx);
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}
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private:
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typedef bx::HandleHashMapT<BGFX_CONFIG_MAX_UNIFORMS*2> UniformHashMap;
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UniformHashMap m_uniforms;
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@ -2981,7 +2989,9 @@ namespace bgfx
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pr.m_fsh = _fsh;
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pr.m_refCount = 1;
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m_programHashMap.insert(uint32_t(_fsh.idx<<16)|_vsh.idx, handle.idx);
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const uint32_t key = uint32_t(_fsh.idx<<16)|_vsh.idx;
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bool ok = m_programHashMap.insert(key, handle.idx);
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BX_CHECK(ok, "Program already exists (key: %x, handle: %3d)!", key, handle.idx); BX_UNUSED(ok);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
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cmdbuf.write(handle);
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@ -3029,7 +3039,9 @@ namespace bgfx
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pr.m_fsh = fsh;
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pr.m_refCount = 1;
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m_programHashMap.insert(uint32_t(_vsh.idx), handle.idx);
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const uint32_t key = uint32_t(_vsh.idx);
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bool ok = m_programHashMap.insert(key, handle.idx);
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BX_CHECK(ok, "Program already exists (key: %x, handle: %3d)!", key, handle.idx); BX_UNUSED(ok);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
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cmdbuf.write(handle);
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@ -3066,7 +3078,7 @@ namespace bgfx
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hash |= pr.m_fsh.idx << 16;
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}
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m_programHashMap.removeByKey(hash);
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m_programHashMap.removeByHandle(_handle.idx);
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}
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}
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@ -3399,7 +3411,8 @@ namespace bgfx
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uniform.m_type = _type;
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uniform.m_num = _num;
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m_uniformHashMap.insert(bx::hashMurmur2A(_name), handle.idx);
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bool ok = m_uniformHashMap.insert(bx::hashMurmur2A(_name), handle.idx);
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BX_CHECK(ok, "Uniform already exists (name: %s)!", _name); BX_UNUSED(ok);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
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cmdbuf.write(handle);
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@ -3657,6 +3670,7 @@ namespace bgfx
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{
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BGFX_CHECK_HANDLE("setUniform", m_uniformHandle, _handle);
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UniformRef& uniform = m_uniformRef[_handle.idx];
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BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
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BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
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{
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@ -1231,12 +1231,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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}
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{
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UniformHandle handle = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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{
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m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
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}
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g_caps.supported |= (0
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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@ -1934,6 +1928,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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@ -4152,7 +4147,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
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{
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const UniformInfo* info = s_renderD3D11->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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@ -987,12 +987,6 @@ namespace bgfx { namespace d3d12
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, (void**)&m_rootSignature
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) );
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UniformHandle handle = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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{
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m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
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}
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g_caps.supported |= ( 0
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_TEXTURE_COMPARE_ALL
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@ -1555,6 +1549,7 @@ namespace bgfx { namespace d3d12
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{
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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@ -3879,7 +3874,7 @@ data.NumQualityLevels = 0;
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else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
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{
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const UniformInfo* info = s_renderD3D12->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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@ -1113,6 +1113,7 @@ namespace bgfx { namespace d3d9
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{
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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@ -2426,7 +2427,7 @@ namespace bgfx { namespace d3d9
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else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
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{
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const UniformInfo* info = s_renderD3D9->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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@ -2439,6 +2439,7 @@ namespace bgfx { namespace gl
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{
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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@ -897,6 +897,7 @@ namespace bgfx { namespace mtl
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{
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BX_FREE(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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//cmdPre
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@ -2278,6 +2279,8 @@ namespace bgfx { namespace mtl
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else
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{
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const UniformInfo* info = s_renderMtl->m_uniformReg.find(name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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if (NULL == constantBuffer)
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