readTexture mip support / D3D9 / D3D11

This commit is contained in:
benoitjacquier 2016-10-21 17:22:05 +02:00
parent 3efd4a796d
commit 74298e9940
7 changed files with 32 additions and 21 deletions

View File

@ -1822,7 +1822,7 @@ namespace bgfx
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
/// @attention C99 equivalent is `bgfx_read_texture`.
///
uint32_t readTexture(TextureHandle _handle, void* _data);
uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip = 0);
/// Read back texture content.
///

View File

@ -2234,7 +2234,10 @@ namespace bgfx
void* data;
_cmdbuf.read(data);
m_renderCtx->readTexture(handle, data);
uint8_t mip;
_cmdbuf.read(mip);
m_renderCtx->readTexture(handle, data,mip);
}
break;
@ -3203,12 +3206,12 @@ error:
}
}
uint32_t readTexture(TextureHandle _handle, void* _data)
uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _data, "_data can't be NULL");
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
return s_ctx->readTexture(_handle, _data);
return s_ctx->readTexture(_handle, _data, _mip);
}
uint32_t readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)

View File

@ -2110,7 +2110,7 @@ namespace bgfx
virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0;
virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0;
virtual void updateTextureEnd() = 0;
virtual void readTexture(TextureHandle _handle, void* _data) = 0;
virtual void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) = 0;
virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) = 0;
virtual void overrideInternal(TextureHandle _handle, uintptr_t _ptr) = 0;
virtual uintptr_t getInternal(TextureHandle _handle) = 0;
@ -3197,11 +3197,12 @@ namespace bgfx
textureDecRef(_handle);
}
BGFX_API_FUNC(uint32_t readTexture(TextureHandle _handle, void* _data) )
BGFX_API_FUNC(uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::ReadTexture);
cmdbuf.write(_handle);
cmdbuf.write(_data);
cmdbuf.write(_mip);
return m_frames + 2;
}
@ -3211,7 +3212,7 @@ namespace bgfx
BX_CHECK(!ref.m_window, "Can't sample window frame buffer.");
TextureHandle textureHandle = ref.un.m_th[_attachment];
BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment);
return readTexture(textureHandle, _data);
return readTexture(textureHandle, _data,0);
}
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips)

View File

@ -1840,22 +1840,25 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{
}
void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
{
const TextureD3D11& texture = m_textures[_handle.idx];
D3D11_MAPPED_SUBRESOURCE mapped;
DX_CHECK(m_deviceCtx->Map(texture.m_ptr, 0, D3D11_MAP_READ, 0, &mapped) );
BX_CHECK(_mip<texture.m_numMips,"Invalid mip: %d num mips:",_mip,texture.m_numMips);
DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
uint8_t* src = (uint8_t*)mapped.pData;
uint32_t srcPitch = mapped.RowPitch;
uint32_t srcWidth = texture.m_width>>_mip;
uint32_t srcHeight = texture.m_height>>_mip;
uint8_t* src = (uint8_t*)mapped.pData;
uint32_t srcPitch = mapped.RowPitch;
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
uint8_t* dst = (uint8_t*)_data;
uint32_t dstPitch = texture.m_width*bpp/8;
uint32_t dstPitch = srcWidth*bpp/8;
uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
for (uint32_t yy = 0, height = texture.m_height; yy < height; ++yy)
for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
{
memcpy(dst, src, pitch);

View File

@ -1401,7 +1401,7 @@ namespace bgfx { namespace d3d12
{
}
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip ) BX_OVERRIDE
{
_mip;
const TextureD3D12& texture = m_textures[_handle.idx];

View File

@ -987,27 +987,30 @@ namespace bgfx { namespace d3d9
m_updateTexture = NULL;
}
void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
{
TextureD3D9& texture = m_textures[_handle.idx];
BX_CHECK( _mip<texture.m_numMips, "Invalid mip: %d num mips:", _mip, texture.m_numMips );
D3DLOCKED_RECT lockedRect;
DX_CHECK(texture.m_texture2d->LockRect(0
DX_CHECK(texture.m_texture2d->LockRect(_mip
, &lockedRect
, NULL
, D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
) );
uint32_t srcPitch = lockedRect.Pitch;
uint8_t* src = (uint8_t*)lockedRect.pBits;
uint32_t srcWidth = texture.m_width>>_mip;
uint32_t srcHeight = texture.m_height>>_mip;
uint32_t srcPitch = lockedRect.Pitch;
uint8_t* src = (uint8_t*)lockedRect.pBits;
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
uint8_t* dst = (uint8_t*)_data;
uint32_t dstPitch = texture.m_width*bpp/8;
uint32_t dstPitch = srcWidth*bpp/8;
uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
for (uint32_t yy = 0, height = texture.m_height; yy < height; ++yy)
for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
{
memcpy(dst, src, pitch);

View File

@ -2370,10 +2370,11 @@ namespace bgfx { namespace gl
{
}
void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
{
if (m_readBackSupported)
{
_mip;
const TextureGL& texture = m_textures[_handle.idx];
const bool compressed = isCompressed(TextureFormat::Enum(texture.m_textureFormat) );