Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Бранимир Караџић
e6125ffa46
shaderc: Fixed gl_FragColor patching for raw GLSL.
2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently ( #2664 )
2021-11-19 07:27:13 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 ( #2663 )
2021-11-18 13:11:45 -08:00
Бранимир Караџић
d61e8a311f
Fixed build.
2021-11-07 21:30:24 -08:00
Raziel Alphadios
094d34194c
Cleanup: change POD casts from static_cast to functional/ctor casts, for consistency ( #2648 )
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Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-10-31 15:54:10 -07:00
Branimir Karadžić
8f4c22e57a
Fixed warning.
2021-10-28 18:40:53 -07:00
Christophe Dehais
89c8e61abd
Strip flags from UniformType before calling getUniformTypeName() ( #2635 )
2021-10-26 10:07:27 -07:00
Branimir Karadžić
4763f97205
More fixes.
2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a
Fixed assert macros, and improved error handling.
2021-10-25 18:59:32 -07:00
Бранимир Караџић
53c4fc9d17
Fixed build.
2021-10-16 12:27:27 -07:00
Бранимир Караџић
c5d1a1a8e3
Moving bounds from bgfx to bx.
2021-10-16 10:41:42 -07:00
Branimir Karadžić
a923b86aab
Fixed warnings.
2021-10-06 09:55:26 -07:00
Бранимир Караџић
e180849b89
shaderc: Fixed SPIRV outputting useless uniforms.
2021-10-01 20:13:46 -07:00
MooZ
b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. ( #2496 )
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* Fixed shadowmap sampling for 130 and above glsl profiles.
* Fixed shadowmap sampling on OpenGL ES 3 and onwards.
2021-09-27 07:03:06 -07:00
Бранимир Караџић
f1ddf67114
Added initializer types.
2021-09-06 09:03:26 -07:00
C.Even
13e6100681
Fix shaderc consistency ( #2553 )
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* shaderc: Initialize 'texFormat' in uniform.
* glsl-optimizer: Fix consistency error of 'print_float'
2021-07-20 06:06:56 -07:00
Barrett Kepler
c8b32d38dd
Add compute shader type to shaderc help. ( #2559 )
2021-07-18 16:53:24 -07:00
Branimir Karadžić
f569fe32a6
Rebuilt all embedded shaders.
2021-06-06 14:51:46 -07:00
kingscallop
e65d185ed6
Fix DebugDraw shaders compilation ( #2362 )
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* Fix DebugDraw shaders compilation
Pull request #2317 broke compilation of the DebugDraw shaders (vs_debugdraw_fill.sc, etc)
on the Intel mesa driver. Shaders with a version lower than 130 have no
support for uvec or ivec by default on OpenGL.
This patch detects when these shaders are present and bumps the version when appropriate.
* Removed the ivecs from the patch
It seems the ivecs are infact supported on versions lower than 130 on
OpenGL.
2021-06-06 14:05:14 -07:00
kingscallop
1ab27e277b
Fix hardcoded bgfx dir from include paths in makefiles ( #2532 )
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Only these four makefiles had these hardcoded paths.
All other makefiles don't specify the bgfx dir name.
2021-06-05 13:55:19 -07:00
kingscallop
8247e061f0
Fixes texturev embedded shaders compilation ( #2531 )
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Compiling 'fs_texture_array.sc' with shaderc for OpenGLES fails with a syntax error,
because the matrix transpose function definitions occur before extension directives,
in this case EXT_texture_array.
2021-06-05 13:54:38 -07:00
Бранимир Караџић
67e628d8e3
Cleanup.
2021-04-25 20:23:36 -07:00
Бранимир Караџић
7ae40fb95d
texturev: Added renderer .ini setting.
2021-04-25 19:09:26 -07:00
Branimir Karadžić
f27f44f974
texturev: Updated shaders.
2021-04-25 18:07:57 -07:00
Бранимир Караџић
74b146eb83
Fixed build.
2021-04-21 22:11:36 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) ( #2487 )
2021-04-21 09:33:12 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths ( #2484 )
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* Shaderc: Remove unused MTL path in SPIRV compiler
* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
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* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
Hugo Amnov
b2d72b1495
Shaderc: Add missing raw compilation targets ( #2478 )
2021-04-18 11:45:33 -07:00
pheonix
1781308312
Remove obsolete branch point. ( #2429 )
2021-03-21 18:49:34 -07:00
Aleš Mlakar
dc3a92ef99
Vulkan shader compiler uniform size fix (>255). ( #2421 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-08 07:48:17 -08:00
pezcode
302c978b1d
Make shaderc output independent of backend enums ( #2411 )
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* Fix typo in SPIR-V id
* Use backend-agnostic shaderc output
...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.
* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
Branimir Karadžić
da555b0721
Rebuild tools embedded shaders.
2021-02-26 18:49:02 -08:00
pheonix
d89ff312a7
Fix leak - using no fancy smanshy new age voodoo ( #2390 )
2021-02-11 21:43:22 -08:00
Бранимир Караџић
0123d43c96
Fixed build.
2021-02-11 08:35:16 -08:00
elvencache
7f758a06a7
Improve Bokeh example ( #2377 )
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* display bokeh sample pattern, add bokeh shape, improve look
draw sample pattern to texture and display in ui to see number of samples and their arrangment
add bokeh shape controls
remove adhoc 'sqrt' pattern since display makes existing pattern easier to understand and it looks nicer.
switch to floating point color texture and leave lighting results in linear space until after dof is performed. provides better results and bright spots can make more noticeable bokeh shapes.
change default values to use take more samples at reduced resolution so initial experience when loading the sample is better looking image
* update screenshot, minor change to ui
fix height of ui element so scrollbar not required by default layout
update screenshot
* fix typo in texturev
atleast, i'm pretty sure that's a typo don't see a reason to set width twice
2021-02-04 20:28:54 -08:00
Kartoffelsaft
c3c3f869f5
add newline at end of error ( #2374 )
2021-01-31 11:27:25 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
MooZ
465c13ad37
Set profile id for metal and pssl to avoid d3d9 codepath. ( #2355 )
2021-01-13 07:10:23 -08:00
Sandy
6072d4eda0
shaderc_glsl: parse int samplers like float samplers ( #2341 )
2020-12-30 15:58:39 -08:00
Бранимир Караџић
0f0a664a47
Cleanup.
2020-12-28 17:27:50 -08:00
MooZ
d65dac2000
Shaderc OpenGL fixes. ( #2317 )
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* Reworked profile cli argument.
* Added missing GLSL profile.
* Fixed essl shader preambule.
* Fixed uniform "parsing" and hlsl profiles.
* Reworked hlsl profiles.
* Fixed missing extension for gl_FragDepth.
* Cleanup.
* Removed version preamble and reverted shadow samplers translation.
* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00
Бранимир Караџић
812f7712f1
shaderc: Added gl_ViewportIndex and gl_Layer.
2020-12-12 12:45:15 -08:00
Бранимир Караџић
3bffe3a05d
Fixed undefined behavior.
2020-11-13 20:53:11 -08:00
pheonix
e541312851
Update g_verbose SpirvToolsDisassemble to output based on spirv target env for Metal and SPIRV. ( #2306 )
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Fix up alignment in shaderc help string.
2020-11-08 10:57:03 -08:00
Бранимир Караџић
f7f32319c6
Fixed build.
2020-10-26 12:40:40 -07:00