b8d2f01b98
* Fixed shadowmap sampling for 130 and above glsl profiles. * Fixed shadowmap sampling on OpenGL ES 3 and onwards. |
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b8d2f01b98
* Fixed shadowmap sampling for 130 and above glsl profiles. * Fixed shadowmap sampling on OpenGL ES 3 and onwards. |
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.. | ||
bin | ||
geometryc | ||
geometryv | ||
shaderc | ||
texturev |