Бранимир Караџић
117c999d6e
Added bgfx::Init capabilities mask.
2021-04-22 20:18:48 -07:00
Бранимир Караџић
6109697ade
Added bgfx::isFrameBufferValid API.
2021-04-16 22:13:26 -07:00
Бранимир Караџић
69fb21f50e
Cleanup.
2021-04-13 21:55:56 -07:00
Sam
49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms ( #2464 )
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Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
Aleš Mlakar
f2a42ec216
Updated Beef bindings ( #2426 )
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* Vulkan shader compiler uniform size fix (>255).
* Updated IDL Beef bindings
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-17 17:49:01 -07:00
Бранимир Караџић
239ce7a612
Fixed typo.
2021-02-07 07:35:18 -08:00
Branimir Karadžić
5c304dad3b
Fixed issue #2330 . Added support for 32-bit indices in transient index buffer.
2020-12-15 19:01:25 -08:00
Бранимир Караџић
796acfa98b
Added Attachment.numLayers needed for viewport layer array support.
2020-12-12 10:04:14 -08:00
Бранимир Караџић
8dd39d42df
Cleanup.
2020-12-02 21:08:25 -08:00
Aleš Mlakar
93f0cdfaf4
IDL Beef bindings ( #2290 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2020-10-19 06:54:18 -07:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 ( #2119 )
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* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11
UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.
The changes include:
- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
- All the other renderers don't need any kind of patching
- There are some shader annotations to better convert the UAV format used in hlsl to spirv
Possibility of further enhancements:
- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.
* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
云风
0e1c095c3b
add *_with_layout APIs ( #2251 )
2020-09-01 20:19:14 -07:00
云风
4d6445896e
Add missing VertexLayoutHandle for C APIs ( #2249 )
2020-09-01 08:36:52 -07:00
Бранимир Караџић
8065659e90
Added configurable minimum resource command buffer size.
2020-06-03 17:58:54 -07:00
Бранимир Караџић
977188e9de
Added weldVertices 32-bit indices support.
2020-05-30 21:38:41 -07:00
Бранимир Караџић
1c063fdc67
Fixed spelling.
2020-05-30 08:22:08 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
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* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
f2e79bbe41
Fixed #2133 .
2020-05-03 19:58:15 -07:00
Бранимир Караџић
7792a893af
Cleanup.
2020-04-25 09:50:52 -07:00
Бранимир Караџић
00d1225cc6
Updated docs.
2020-04-16 21:27:48 -07:00
Бранимир Караџић
6a1db4c2a2
Updated docs.
2020-04-14 20:13:22 -07:00
Бранимир Караџић
000a3b704c
Cleanup.
2020-04-14 08:37:07 -07:00
Бранимир Караџић
06460b8ac2
Fixed discard flags.
2020-04-02 19:04:13 -07:00
Бранимир Караџић
23f9ba6552
Cleanup dicard flags.
2020-04-01 19:23:40 -07:00
Cedric Guillemet
dbb83d2525
PR feedback
2020-03-18 02:14:20 +00:00
Cedric Guillemet
0881d98bd2
Discard flags for submit call
2020-03-18 02:14:20 +00:00
Vladimir Vukicevic
9499acce56
Add Valid property to handle types
2020-02-18 17:54:55 +00:00
Vladimir Vukicevic
8165a837a7
CSharp bindings: move DllName definition to other, optional file
2020-02-05 18:31:31 -08:00
Бранимир Караџић
880f932cb8
Fixed issue #2002 .
2020-01-22 19:54:14 -08:00
Бранимир Караџић
b14f9dc280
Cleanup.
2020-01-21 20:08:48 -08:00
Бранимир Караџић
de9a508409
Cleanup.
2020-01-21 09:16:55 -08:00
Cedric Guillemet
9ee39e8241
PR feedback
2020-01-21 09:11:53 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Бранимир Караџић
4eb5a125c6
Updated API version.
2019-10-31 07:31:09 -07:00
Sandy
c7950c6db3
view stats: Make CPU and GPU timestamps available ( #1921 )
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* view stats: Make GPU begin and end times available
* view stats: Make CPU start and end times available
* view stats: Remove redundant `gpuTimeElapsed`
Value can be derived by `gpuTimeEnd - gpuTimeBegin`
* view stats: Remove redundant `cpuTimeElapsed`
Value can be derived by `cpuTimeEnd - cpuTimeBegin`
2019-10-31 07:30:35 -07:00
Бранимир Караџић
bd9600e167
Fixed IDL.
2019-10-25 20:13:21 -07:00
Бранимир Караџић
ff3a629dd4
Added D bindings.
2019-10-09 07:24:51 -07:00
Бранимир Караџић
b079e67426
Cleanup.
2019-08-17 21:35:20 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Бранимир Караџић
d5fcbf98cf
Updated IDL.
2019-07-14 21:19:46 -07:00
Бранимир Караџић
6b32a32bb2
IDL C#: Added flag comments.
2019-07-14 18:23:57 -07:00
Бранимир Караџић
45fb76865e
IDL C#: Added flag comments.
2019-07-12 22:40:21 -07:00
Бранимир Караџић
541a379722
IDL C#: Added enum comments.
2019-07-11 21:31:18 -07:00
Бранимир Караџић
758641c92d
IDL C#: Generated bindings.
2019-07-10 21:28:00 -07:00
Sebastian Marketsmueller
e938ddf88c
c# bindings: bring back bool as params, only replace by byte in structs. ( #1813 )
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* fix some c# bindings gen: support arrays, move chars to bytes, marshal char* return correctly
* bring back bool as parameters only
2019-07-10 21:27:03 -07:00
Бранимир Караџић
f0caf7bfb7
IDL C#: Static counts.
2019-07-09 22:43:50 -07:00
Sebastian Marketsmueller
1416c5981d
fix some c# bindings gen: support arrays, move chars to bytes, marshal char* return correctly
2019-07-10 04:55:33 +00:00
Vladimir Vukicevic
c688a66d89
Make c# bindings bgfx a static class; make it public; put it in a namespace
2019-07-09 01:35:09 +00:00