fix some c# bindings gen: support arrays, move chars to bytes, marshal char* return correctly
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c688a66d89
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@ -376,6 +376,8 @@ public static partial class bgfx
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UnableToInitialize,
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UnableToCreateTexture,
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DeviceLost,
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Count
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}
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public enum RendererType
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@ -390,6 +392,8 @@ public static partial class bgfx
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OpenGLES,
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OpenGL,
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Vulkan,
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Count
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}
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public enum Access
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@ -397,6 +401,8 @@ public static partial class bgfx
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Read,
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Write,
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ReadWrite,
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Count
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}
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public enum Attrib
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@ -419,6 +425,8 @@ public static partial class bgfx
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TexCoord5,
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TexCoord6,
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TexCoord7,
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Count
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}
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public enum AttribType
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@ -428,6 +436,8 @@ public static partial class bgfx
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Int16,
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Half,
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Float,
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Count
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}
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public enum TextureFormat
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@ -517,6 +527,8 @@ public static partial class bgfx
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D24F,
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D32F,
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D0S8,
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Count
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}
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public enum UniformType
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@ -526,6 +538,8 @@ public static partial class bgfx
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Vec4,
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Mat3,
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Mat4,
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Count
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}
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public enum BackbufferRatio
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@ -536,6 +550,8 @@ public static partial class bgfx
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Eighth,
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Sixteenth,
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Double,
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Count
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}
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public enum OcclusionQueryResult
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@ -543,6 +559,8 @@ public static partial class bgfx
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Invisible,
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Visible,
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NoResult,
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Count
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}
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public enum Topology
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@ -552,6 +570,8 @@ public static partial class bgfx
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LineList,
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LineStrip,
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PointList,
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Count
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}
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public enum TopologyConvert
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@ -561,6 +581,8 @@ public static partial class bgfx
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TriListToLineList,
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TriStripToTriList,
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LineStripToLineList,
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Count
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}
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public enum TopologySort
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@ -577,6 +599,8 @@ public static partial class bgfx
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DistanceBackToFrontMin,
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DistanceBackToFrontAvg,
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DistanceBackToFrontMax,
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Count
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}
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public enum ViewMode
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@ -585,6 +609,8 @@ public static partial class bgfx
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Sequential,
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DepthAscending,
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DepthDescending,
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Count
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}
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public enum RenderFrame
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@ -593,6 +619,8 @@ public static partial class bgfx
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Render,
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Timeout,
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Exiting,
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Count
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}
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public unsafe struct Caps
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@ -634,12 +662,12 @@ public static partial class bgfx
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public ulong supported;
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public ushort vendorId;
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public ushort deviceId;
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public bool homogeneousDepth;
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public bool originBottomLeft;
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public byte homogeneousDepth;
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public byte originBottomLeft;
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public byte numGPUs;
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public GPU gpu;
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public fixed uint gpu[4];
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public Limits limits;
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public ushort formats;
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public fixed ushort formats[(int)TextureFormat.Count];
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}
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public unsafe struct InternalData
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@ -679,8 +707,8 @@ public static partial class bgfx
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public RendererType type;
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public ushort vendorId;
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public ushort deviceId;
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public bool debug;
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public bool profile;
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public byte debug;
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public byte profile;
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public PlatformData platformData;
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public Resolution resolution;
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public Limits limits;
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@ -732,12 +760,12 @@ public static partial class bgfx
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public ushort numLayers;
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public byte numMips;
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public byte bitsPerPixel;
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public bool cubeMap;
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public byte cubeMap;
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}
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public unsafe struct UniformInfo
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{
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public char name;
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public fixed byte name[256];
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public UniformType type;
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public ushort num;
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}
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@ -759,7 +787,7 @@ public static partial class bgfx
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public unsafe struct ViewStats
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{
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public char name;
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public fixed byte name[256];
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public ushort view;
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public long cpuTimeElapsed;
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public long gpuTimeElapsed;
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@ -801,7 +829,7 @@ public static partial class bgfx
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public long rtMemoryUsed;
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public int transientVbUsed;
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public int transientIbUsed;
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public uint numPrims;
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public fixed uint numPrims[(int)Topology.Count];
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public long gpuMemoryMax;
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public long gpuMemoryUsed;
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public ushort width;
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@ -818,8 +846,8 @@ public static partial class bgfx
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{
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public uint hash;
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public ushort stride;
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public ushort offset;
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public ushort attributes;
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public fixed ushort offset[(int)Attrib.Count];
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public fixed ushort attributes[(int)Attrib.Count];
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}
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public unsafe struct Encoder
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@ -883,7 +911,7 @@ public static partial class bgfx
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/// <param name="_asInt">Packaging rule for vertexPack, vertexUnpack, and vertexConvert for AttribType::Uint8 and AttribType::Int16. Unpacking code must be implemented inside vertex shader.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_vertex_decl_add", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe VertexDecl* vertex_decl_add(VertexDecl* _this, Attrib _attrib, byte _num, AttribType _type, bool _normalized, bool _asInt);
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public static extern unsafe VertexDecl* vertex_decl_add(VertexDecl* _this, Attrib _attrib, byte _num, AttribType _type, byte _normalized, byte _asInt);
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/// <summary>
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/// Decode attribute.
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@ -896,7 +924,7 @@ public static partial class bgfx
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/// <param name="_asInt">Attribute is packed as int.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_vertex_decl_decode", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void vertex_decl_decode(VertexDecl* _this, Attrib _attrib, byte * _num, AttribType* _type, bool* _normalized, bool* _asInt);
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public static extern unsafe void vertex_decl_decode(VertexDecl* _this, Attrib _attrib, byte * _num, AttribType* _type, byte * _normalized, byte * _asInt);
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/// <summary>
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/// Returns true if VertexDecl contains attribute.
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@ -906,7 +934,7 @@ public static partial class bgfx
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///
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[DllImport(DllName, EntryPoint="bgfx_vertex_decl_has", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern unsafe bool vertex_decl_has(VertexDecl* _this, Attrib _attrib);
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public static extern unsafe byte vertex_decl_has(VertexDecl* _this, Attrib _attrib);
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/// <summary>
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/// Skip `_num` bytes in vertex stream.
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@ -934,7 +962,7 @@ public static partial class bgfx
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/// <param name="_index">Vertex index that will be modified.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_vertex_pack", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void vertex_pack(float _input, bool _inputNormalized, Attrib _attr, VertexDecl* _decl, void* _data, uint _index);
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public static extern unsafe void vertex_pack(float _input, byte _inputNormalized, Attrib _attr, VertexDecl* _decl, void* _data, uint _index);
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/// <summary>
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/// Unpack vertex attribute from vertex stream format.
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@ -987,7 +1015,7 @@ public static partial class bgfx
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/// <param name="_index32">Set to `true` if input indices are 32-bit.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_topology_convert", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe uint topology_convert(TopologyConvert _conversion, void* _dst, uint _dstSize, void* _indices, uint _numIndices, bool _index32);
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public static extern unsafe uint topology_convert(TopologyConvert _conversion, void* _dst, uint _dstSize, void* _indices, uint _numIndices, byte _index32);
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/// <summary>
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/// Sort indices.
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@ -1005,7 +1033,7 @@ public static partial class bgfx
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/// <param name="_index32">Set to `true` if input indices are 32-bit.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_topology_sort_tri_list", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void topology_sort_tri_list(TopologySort _sort, void* _dst, uint _dstSize, float _dir, float _pos, void* _vertices, uint _stride, void* _indices, uint _numIndices, bool _index32);
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public static extern unsafe void topology_sort_tri_list(TopologySort _sort, void* _dst, uint _dstSize, float _dir, float _pos, void* _vertices, uint _stride, void* _indices, uint _numIndices, byte _index32);
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/// <summary>
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/// Returns supported backend API renderers.
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@ -1024,8 +1052,7 @@ public static partial class bgfx
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/// <param name="_type">Renderer backend type. See: `bgfx::RendererType`</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_get_renderer_name", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.LPStr)]
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public static extern unsafe string get_renderer_name(RendererType _type);
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public static extern unsafe IntPtr get_renderer_name(RendererType _type);
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[DllImport(DllName, EntryPoint="bgfx_init_ctor", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void init_ctor(Init* _init);
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@ -1038,7 +1065,7 @@ public static partial class bgfx
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///
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[DllImport(DllName, EntryPoint="bgfx_init", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern unsafe bool init(Init* _init);
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public static extern unsafe byte init(Init* _init);
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/// <summary>
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/// Shutdown bgfx library.
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@ -1070,7 +1097,7 @@ public static partial class bgfx
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/// <param name="_capture">Capture frame with graphics debugger.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_frame", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe uint frame(bool _capture);
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public static extern unsafe uint frame(byte _capture);
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/// <summary>
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/// Returns current renderer backend API type.
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@ -1168,7 +1195,7 @@ public static partial class bgfx
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/// <param name="_small">Default 8x16 or 8x8 font.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_dbg_text_clear", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void dbg_text_clear(byte _attr, bool _small);
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public static extern unsafe void dbg_text_clear(byte _attr, byte _small);
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/// <summary>
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/// Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
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@ -1438,7 +1465,7 @@ public static partial class bgfx
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///
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[DllImport(DllName, EntryPoint="bgfx_alloc_transient_buffers", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern unsafe bool alloc_transient_buffers(TransientVertexBuffer* _tvb, VertexDecl* _decl, uint _numVertices, TransientIndexBuffer* _tib, uint _numIndices);
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public static extern unsafe byte alloc_transient_buffers(TransientVertexBuffer* _tvb, VertexDecl* _decl, uint _numVertices, TransientIndexBuffer* _tib, uint _numIndices);
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/// <summary>
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/// Allocate instance data buffer.
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@ -1522,7 +1549,7 @@ public static partial class bgfx
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/// <param name="_destroyShaders">If true, shaders will be destroyed when program is destroyed.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_program", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe ProgramHandle create_program(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders);
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public static extern unsafe ProgramHandle create_program(ShaderHandle _vsh, ShaderHandle _fsh, byte _destroyShaders);
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/// <summary>
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/// Create program with compute shader.
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@ -1532,7 +1559,7 @@ public static partial class bgfx
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/// <param name="_destroyShaders">If true, shaders will be destroyed when program is destroyed.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_compute_program", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe ProgramHandle create_compute_program(ShaderHandle _csh, bool _destroyShaders);
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public static extern unsafe ProgramHandle create_compute_program(ShaderHandle _csh, byte _destroyShaders);
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/// <summary>
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/// Destroy program.
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@ -1555,7 +1582,7 @@ public static partial class bgfx
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///
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[DllImport(DllName, EntryPoint="bgfx_is_texture_valid", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern unsafe bool is_texture_valid(ushort _depth, bool _cubeMap, ushort _numLayers, TextureFormat _format, ulong _flags);
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public static extern unsafe byte is_texture_valid(ushort _depth, byte _cubeMap, ushort _numLayers, TextureFormat _format, ulong _flags);
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/// <summary>
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/// Calculate amount of memory required for texture.
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@ -1571,7 +1598,7 @@ public static partial class bgfx
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/// <param name="_format">Texture format. See: `TextureFormat::Enum`.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_calc_texture_size", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void calc_texture_size(TextureInfo* _info, ushort _width, ushort _height, ushort _depth, bool _cubeMap, bool _hasMips, ushort _numLayers, TextureFormat _format);
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public static extern unsafe void calc_texture_size(TextureInfo* _info, ushort _width, ushort _height, ushort _depth, byte _cubeMap, byte _hasMips, ushort _numLayers, TextureFormat _format);
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/// <summary>
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/// Create texture from memory buffer.
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@ -1598,7 +1625,7 @@ public static partial class bgfx
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/// <param name="_mem">Texture data. If `_mem` is non-NULL, created texture will be immutable. If `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than 1, expected memory layout is texture and all mips together for each array element.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_texture_2d", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe TextureHandle create_texture_2d(ushort _width, ushort _height, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
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public static extern unsafe TextureHandle create_texture_2d(ushort _width, ushort _height, byte _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
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/// <summary>
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/// Create texture with size based on backbuffer ratio. Texture will maintain ratio
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@ -1612,7 +1639,7 @@ public static partial class bgfx
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/// <param name="_flags">Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) flags. Default texture sampling mode is linear, and wrap mode is repeat. - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap mode. - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic sampling.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_texture_2d_scaled", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe TextureHandle create_texture_2d_scaled(BackbufferRatio _ratio, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags);
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public static extern unsafe TextureHandle create_texture_2d_scaled(BackbufferRatio _ratio, byte _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags);
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/// <summary>
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/// Create 3D texture.
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@ -1627,7 +1654,7 @@ public static partial class bgfx
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/// <param name="_mem">Texture data. If `_mem` is non-NULL, created texture will be immutable. If `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than 1, expected memory layout is texture and all mips together for each array element.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_texture_3d", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe TextureHandle create_texture_3d(ushort _width, ushort _height, ushort _depth, bool _hasMips, TextureFormat _format, ulong _flags, Memory* _mem);
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public static extern unsafe TextureHandle create_texture_3d(ushort _width, ushort _height, ushort _depth, byte _hasMips, TextureFormat _format, ulong _flags, Memory* _mem);
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/// <summary>
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/// Create Cube texture.
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@ -1641,7 +1668,7 @@ public static partial class bgfx
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/// <param name="_mem">Texture data. If `_mem` is non-NULL, created texture will be immutable. If `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than 1, expected memory layout is texture and all mips together for each array element.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_texture_cube", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe TextureHandle create_texture_cube(ushort _size, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
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public static extern unsafe TextureHandle create_texture_cube(ushort _size, byte _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
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/// <summary>
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/// Update 2D texture.
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@ -1775,7 +1802,7 @@ public static partial class bgfx
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/// <param name="_destroyTexture">If true, textures will be destroyed when frame buffer is destroyed.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_handles", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe FrameBufferHandle create_frame_buffer_from_handles(byte _num, TextureHandle* _handles, bool _destroyTexture);
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public static extern unsafe FrameBufferHandle create_frame_buffer_from_handles(byte _num, TextureHandle* _handles, byte _destroyTexture);
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/// <summary>
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/// Create MRT frame buffer from texture handles with specific layer and
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@ -1787,7 +1814,7 @@ public static partial class bgfx
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/// <param name="_destroyTexture">If true, textures will be destroyed when frame buffer is destroyed.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_attachment", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe FrameBufferHandle create_frame_buffer_from_attachment(byte _num, Attachment* _attachment, bool _destroyTexture);
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public static extern unsafe FrameBufferHandle create_frame_buffer_from_attachment(byte _num, Attachment* _attachment, byte _destroyTexture);
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/// <summary>
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/// Create frame buffer for multiple window rendering.
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@ -2077,7 +2104,7 @@ public static partial class bgfx
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/// <param name="_forThread">Explicitly request an encoder for a worker thread.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_begin", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe Encoder* encoder_begin(bool _forThread);
|
||||
public static extern unsafe Encoder* encoder_begin(byte _forThread);
|
||||
|
||||
/// <summary>
|
||||
/// End submitting draw calls from thread.
|
||||
@ -2126,7 +2153,7 @@ public static partial class bgfx
|
||||
/// <param name="_visible">Render if occlusion query is visible.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_encoder_set_condition", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void encoder_set_condition(Encoder* _this, OcclusionQueryHandle _handle, bool _visible);
|
||||
public static extern unsafe void encoder_set_condition(Encoder* _this, OcclusionQueryHandle _handle, byte _visible);
|
||||
|
||||
/// <summary>
|
||||
/// Set stencil test state.
|
||||
@ -2365,7 +2392,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_encoder_submit", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void encoder_submit(Encoder* _this, ushort _id, ProgramHandle _program, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void encoder_submit(Encoder* _this, ushort _id, ProgramHandle _program, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Submit primitive with occlusion query for rendering.
|
||||
@ -2378,7 +2405,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void encoder_submit_occlusion_query(Encoder* _this, ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void encoder_submit_occlusion_query(Encoder* _this, ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Submit primitive for rendering with index and instance data info from
|
||||
@ -2394,7 +2421,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void encoder_submit_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void encoder_submit_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Set compute index buffer.
|
||||
@ -2642,7 +2669,7 @@ public static partial class bgfx
|
||||
/// <param name="_visible">Render if occlusion query is visible.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_set_condition", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void set_condition(OcclusionQueryHandle _handle, bool _visible);
|
||||
public static extern unsafe void set_condition(OcclusionQueryHandle _handle, byte _visible);
|
||||
|
||||
/// <summary>
|
||||
/// Set stencil test state.
|
||||
@ -2878,7 +2905,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_submit", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void submit(ushort _id, ProgramHandle _program, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void submit(ushort _id, ProgramHandle _program, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Submit primitive with occlusion query for rendering.
|
||||
@ -2891,7 +2918,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void submit_occlusion_query(ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void submit_occlusion_query(ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Submit primitive for rendering with index and instance data info from
|
||||
@ -2907,7 +2934,7 @@ public static partial class bgfx
|
||||
/// <param name="_preserveState">Preserve internal draw state for next draw call submit.</param>
|
||||
///
|
||||
[DllImport(DllName, EntryPoint="bgfx_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsafe void submit_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, bool _preserveState);
|
||||
public static extern unsafe void submit_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, byte _preserveState);
|
||||
|
||||
/// <summary>
|
||||
/// Set compute index buffer.
|
||||
|
@ -49,10 +49,16 @@ local function convert_type_0(arg)
|
||||
return arg.ctype:gsub("bgfx_view_id_t", "ushort")
|
||||
elseif hasPrefix(arg.ctype, "uint8_t") then
|
||||
return arg.ctype:gsub("uint8_t", "byte")
|
||||
elseif hasPrefix(arg.ctype, "bool") then
|
||||
return arg.ctype:gsub("bool", "byte")
|
||||
elseif hasPrefix(arg.ctype, "uintptr_t") then
|
||||
return arg.ctype:gsub("uintptr_t", "UIntPtr")
|
||||
elseif arg.ctype == "bgfx_caps_gpu_t" then
|
||||
return arg.ctype:gsub("bgfx_caps_gpu_t", "uint")
|
||||
elseif arg.ctype == "const char*" then
|
||||
return "[MarshalAs(UnmanagedType.LPStr)] string"
|
||||
elseif hasPrefix(arg.ctype, "char") then
|
||||
return arg.ctype:gsub("char", "byte")
|
||||
elseif hasSuffix(arg.fulltype, "Handle") then
|
||||
return arg.fulltype
|
||||
elseif arg.ctype == "..." then
|
||||
@ -70,7 +76,8 @@ local function convert_type_0(arg)
|
||||
end
|
||||
|
||||
local function convert_type(arg)
|
||||
local ctype = convert_type_0(arg)
|
||||
local ctype;
|
||||
ctype = convert_type_0(arg)
|
||||
ctype = ctype:gsub("::Enum", "")
|
||||
ctype = ctype:gsub("const ", "")
|
||||
ctype = ctype:gsub(" &", "*")
|
||||
@ -81,7 +88,7 @@ end
|
||||
local function convert_ret_type(arg)
|
||||
local ctype = convert_type(arg)
|
||||
if hasPrefix(ctype, "[MarshalAs(UnmanagedType.LPStr)]") then
|
||||
return "string"
|
||||
return "IntPtr"
|
||||
end
|
||||
|
||||
return ctype
|
||||
@ -184,6 +191,22 @@ local function lastCombinedFlagBlock()
|
||||
end
|
||||
end
|
||||
|
||||
local function convert_array(member)
|
||||
if string.find(member.array, "::") then
|
||||
return member.array:gsub("::", "."):gsub("%[","[(int)")
|
||||
else
|
||||
return member.array
|
||||
end
|
||||
end
|
||||
|
||||
local function convert_struct_member(member)
|
||||
if member.array then
|
||||
return "fixed " .. convert_type(member) .. " " .. member.name .. convert_array(member)
|
||||
else
|
||||
return convert_type(member) .. " " .. member.name
|
||||
end
|
||||
end
|
||||
|
||||
local namespace = ""
|
||||
|
||||
function converter.types(typ)
|
||||
@ -199,6 +222,8 @@ function converter.types(typ)
|
||||
for _, enum in ipairs(typ.enum) do
|
||||
yield("\t" .. enum.name .. ",")
|
||||
end
|
||||
yield("");
|
||||
yield("\tCount")
|
||||
yield("}")
|
||||
elseif typ.bits ~= nil then
|
||||
local prefix, name = typ.name:match "(%u%l+)(.*)"
|
||||
@ -271,8 +296,8 @@ function converter.types(typ)
|
||||
end
|
||||
|
||||
for _, member in ipairs(typ.struct) do
|
||||
yield(
|
||||
indent .. "\tpublic " .. convert_type(member) .. " " .. member.name .. ";"
|
||||
yield(
|
||||
indent .. "\tpublic " .. convert_struct_member(member) .. ";"
|
||||
)
|
||||
end
|
||||
|
||||
@ -325,8 +350,6 @@ function converter.funcs(func)
|
||||
|
||||
if func.ret.cpptype == "bool" then
|
||||
yield("[return: MarshalAs(UnmanagedType.I1)]")
|
||||
elseif func.ret.cpptype == "const char*" then
|
||||
yield("[return: MarshalAs(UnmanagedType.LPStr)]")
|
||||
end
|
||||
|
||||
local args = {}
|
||||
|
Loading…
x
Reference in New Issue
Block a user