Commit Graph

233 Commits

Author SHA1 Message Date
Sandy
251e35ae09
Fixes for shader texture array in GLES3 (#2750)
* opengl: use texture for texture2DArray

* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Бранимир Караџић
eb76255063 Fixed typo. 2022-03-26 13:45:48 -07:00
Бранимир Караџић
e79f92a241 Cleanup. 2022-01-31 18:10:59 -08:00
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић
e6125ffa46 shaderc: Fixed gl_FragColor patching for raw GLSL. 2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently (#2664) 2021-11-19 07:27:13 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched (#2661) 2021-11-18 13:12:38 -08:00
Branimir Karadžić
4763f97205 More fixes. 2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
MooZ
b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. (#2496)
* Fixed shadowmap sampling for 130 and above glsl profiles.

* Fixed shadowmap sampling on OpenGL ES 3 and onwards.
2021-09-27 07:03:06 -07:00
Barrett Kepler
c8b32d38dd
Add compute shader type to shaderc help. (#2559) 2021-07-18 16:53:24 -07:00
kingscallop
e65d185ed6
Fix DebugDraw shaders compilation (#2362)
* Fix DebugDraw shaders compilation

Pull request #2317 broke compilation of the DebugDraw shaders (vs_debugdraw_fill.sc, etc)
on the Intel mesa driver. Shaders with a version lower than 130 have no
support for uvec or ivec by default on OpenGL.

This patch detects when these shaders are present and bumps the version when appropriate.

* Removed the ivecs from the patch
It seems the ivecs are infact supported on versions lower than 130 on
OpenGL.
2021-06-06 14:05:14 -07:00
kingscallop
8247e061f0
Fixes texturev embedded shaders compilation (#2531)
Compiling 'fs_texture_array.sc' with shaderc for OpenGLES fails with a syntax error,
because the matrix transpose function definitions occur before extension directives,
in this case EXT_texture_array.
2021-06-05 13:54:38 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) (#2487) 2021-04-21 09:33:12 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
* WebGPU: Add texture format (shaderc bin version 10)

* WebGPU: Simplify storage images + Fix format decorations

* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
Hugo Amnov
b2d72b1495
Shaderc: Add missing raw compilation targets (#2478) 2021-04-18 11:45:33 -07:00
pezcode
302c978b1d
Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
Kartoffelsaft
c3c3f869f5
add newline at end of error (#2374) 2021-01-31 11:27:25 -08:00
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
MooZ
465c13ad37
Set profile id for metal and pssl to avoid d3d9 codepath. (#2355) 2021-01-13 07:10:23 -08:00
Бранимир Караџић
0f0a664a47 Cleanup. 2020-12-28 17:27:50 -08:00
MooZ
d65dac2000
Shaderc OpenGL fixes. (#2317)
* Reworked profile cli argument.

* Added missing GLSL profile.

* Fixed essl shader preambule.

* Fixed uniform "parsing" and hlsl profiles.

* Reworked hlsl profiles.

* Fixed missing extension for gl_FragDepth.

* Cleanup.

* Removed version preamble and reverted shadow samplers translation.

* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00
Бранимир Караџић
812f7712f1 shaderc: Added gl_ViewportIndex and gl_Layer. 2020-12-12 12:45:15 -08:00
pheonix
e541312851
Update g_verbose SpirvToolsDisassemble to output based on spirv target env for Metal and SPIRV. (#2306)
Fix up alignment in shaderc help string.
2020-11-08 10:57:03 -08:00
Бранимир Караџић
f7f32319c6 Fixed build. 2020-10-26 12:40:40 -07:00
Christophe Dehais
2fee82dc56
Add missing preprocessor macro for ESSL (#2298)
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-10-26 10:42:55 -07:00
pheonix
72b04e3913
Shaderc SPIR-V profile additions (#2284)
* [shaderc] Add SPIR-V profiles to support Vulkan 1.1 and Vulkan 1.2.

* * Add support for Vulkan 1.1 with SPIR-V 1.4.
* Update "spirv" values to correlate with shaderc spirv profile name mappings.
* Expand on spirv profile naming and encoding documentation.
* Address PR notes
2020-10-17 20:02:51 -07:00
Christophe Dehais
daa61822d2
Accept GLSL and SPIRV on Windows (#2286)
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-10-14 09:16:34 -07:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 (#2119)
* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11

UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.

The changes include:
	- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
	- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
	- All the other renderers don't need any kind of patching
	- There are some shader annotations to better convert the UAV format used in hlsl to spirv

Possibility of further enhancements:
	- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.

* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
Бранимир Караџић
a95ddd1c0c Reemoved use of old LineReader. 2020-06-20 15:14:54 -07:00
Бранимир Караџић
d86c16213e Cleanup. 2020-06-18 21:20:01 -07:00
Бранимир Караџић
2cbcb6ea90 RRenamed BX_CHECK to BX_ASSERT. 2020-06-16 10:06:18 -07:00
Бранимир Караџић
594be53891 Reverted #2021. 2020-05-12 07:11:01 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)

* WebGPU scripts
2020-05-08 08:53:53 -07:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu (#2127)
* Harmonize and simplify Vulkan SPIRV bindings mappings

* Handle Vulkan V-flip properly

* Update Embedded shaders
2020-05-03 13:54:30 -07:00
kingscallop
eaab1be079
Fix GpuShader5 extension on Intel and support 'bitsTo' functions (#2118)
GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
2020-04-26 20:43:03 -07:00
G
f07a0f5179
Added support for the extension OES_EGL_image_external(_essl3) for GLES2/3 (#2021)
Co-authored-by: Gabriel <gabriel.sulka@visiarc.com>
2020-04-06 08:20:49 -07:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
kingscallop
65303869ab Fixes shaderc texture array usage detection. 2019-09-01 15:06:20 -07:00
Бранимир Караџић
9009ba50ba Cleanup. 2019-08-15 21:55:09 -07:00
Бранимир Караџић
90e6afd47d shaderc: Cleanup. 2019-08-13 19:35:10 -07:00
Attila Kocsis
e58a108387 Metal: Fix resource binding for latest spirv-cross
More info:

https://github.com/KhronosGroup/SPIRV-Cross/pull/1036
https://github.com/KhronosGroup/SPIRV-Cross/issues/1072
2019-08-10 09:32:16 -07:00
Бранимир Караџић
564f484ab7 shaderc: Split Metal and SPIRV compilers. 2019-08-03 08:52:14 -07:00
feserr
6d6f28b158 Show all profile modes in the usage of shaderc. 2019-04-17 09:59:18 +02:00
Branimir Karadžić
1b9dd14683 Fixed framebuffer RW. 2019-02-18 13:40:17 -08:00
Бранимир Караџић
a69d2ed606 shaderc: Fixed GLSL/ESSL intepolator issue. 2019-02-13 14:53:13 -08:00
attilaz
5dba3a93af MSL vs/fs shaders use spirv-cross 2019-01-22 22:31:41 +01:00
Бранимир Караџић
e105c88e55 Cleanup. 2019-01-18 18:07:29 -08:00
Nick Waanders
cc08e0c662 Update shaderc.cpp
Fix for crash in release mode when compiling a shader with incorrect input attributes.
2019-01-16 13:27:35 -08:00
Бранимир Караџић
9d1590670e shaderc: Fixed metal interpolation qualifiers. 2019-01-15 19:01:18 -08:00