Show all profile modes in the usage of shaderc.
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@ -892,6 +892,14 @@ namespace bgfx
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" orbis\n"
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" osx\n"
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" windows\n"
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" -p, --profile <profile> Shader model (default GLSL).\n"
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" s_3\n"
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" s_4\n"
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" s_4_0_level\n"
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" s_5\n"
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" metal\n"
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" pssl\n"
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" spirv\n"
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" --preprocess Preprocess only.\n"
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" --define <defines> Add defines to preprocessor (semicolon separated).\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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@ -905,7 +913,6 @@ namespace bgfx
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"\n"
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" --debug Debug information.\n"
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" --disasm Disassemble compiled shader.\n"
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" -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
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" -O <level> Optimization level (0, 1, 2, 3).\n"
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" --Werror Treat warnings as errors.\n"
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