Show all profile modes in the usage of shaderc.

This commit is contained in:
feserr 2019-04-17 09:59:18 +02:00
parent c927f474d5
commit 6d6f28b158

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@ -892,6 +892,14 @@ namespace bgfx
" orbis\n"
" osx\n"
" windows\n"
" -p, --profile <profile> Shader model (default GLSL).\n"
" s_3\n"
" s_4\n"
" s_4_0_level\n"
" s_5\n"
" metal\n"
" pssl\n"
" spirv\n"
" --preprocess Preprocess only.\n"
" --define <defines> Add defines to preprocessor (semicolon separated).\n"
" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
@ -905,7 +913,6 @@ namespace bgfx
"\n"
" --debug Debug information.\n"
" --disasm Disassemble compiled shader.\n"
" -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
" -O <level> Optimization level (0, 1, 2, 3).\n"
" --Werror Treat warnings as errors.\n"