shaderc: Fixed GLSL/ESSL intepolator issue.
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@ -1135,7 +1135,9 @@ namespace bgfx
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|| 0 == bx::strCmp(typen, "noperspective", 13)
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|| 0 == bx::strCmp(typen, "centroid", 8) )
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{
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if ('f' == _options.shaderType)
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if ('f' == _options.shaderType
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|| 0 != glsl
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|| 0 != essl)
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{
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interpolation = typen;
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usesInterpolationQualifiers = true;
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