Commit Graph

510 Commits

Author SHA1 Message Date
Бранимир Караџић
76dde5d0b2 shaderc: Fixed build. 2024-10-20 09:17:51 -07:00
Martijn Courteaux
e488a07f1b
Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Martijn Courteaux
a6e372ead9
Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359) 2024-10-01 11:06:56 -07:00
IchorDev
f29c1b7cde
D bindings: Fix a casing error (#3350)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`

* D bindings: Fix a casing error
2024-09-04 09:01:09 -07:00
Бранимир Караџић
e41cbebf16 Set define for USE_ENTRY. 2024-07-09 07:28:59 -07:00
Бранимир Караџић
2529e1abc7 Sorted caps. 2024-06-28 08:16:09 -07:00
Бранимир Караџић
61c770b0f5 Added option to build bimg with libheif. 2024-06-11 17:58:57 -07:00
Бранимир Караџић
2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
IchorDev
e1077e376e
D bindings: Mark enum conversion functions nothrow @nogc pure @safe (#3272)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`
2024-03-21 07:49:01 -07:00
IchorDev
4cb7b7138a
Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl
2024-03-12 08:01:27 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић
83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Бранимир Караџић
0555b5d297 Updated docs. 2023-12-26 13:18:09 -08:00
Бранимир Караџић
1c73c1a64a Fixed wasm build. 2023-12-15 07:55:48 -08:00
Бранимир Караџић
5b8a8ba3da Fix wasm build. 2023-12-15 07:37:08 -08:00
IchorDev
07be0f213a
Fix error in dynamic version of D bindings (#3215)
Dazed and confused but trying to continue
2023-12-06 07:39:24 -08:00
IchorDev
ae4b0cd5a9
Fix random, erroneous D binding type generation; add missing IDL defaults (#3210)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API

* Add missing default to setTransform in IDL

* Fix erroneous generation of `uc_int64`

Non-deterministic ordering of hash-maps were the culprit all along!

* Add missing default to overrideInternal IDL & re-generate
2023-12-02 10:19:45 -08:00
Бранимир Караџић
1a329595aa Clarified docs about requirement to use command line tool to compile shaders. 2023-11-22 23:14:48 -08:00
IchorDev
9612f6d147
D bindings: fix mangling error, use improved BindBC-Common API (#3201)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API
2023-11-12 09:28:41 -08:00
Бранимир Караџић
49c0e49527
Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић
f14c14a485
Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Gareth Fare
7c440b339f
Small fix on soname defining on ldflags for Android examples. (#3184)
* Add linker options to add SONAME to the linked target so Android apps can dynamically resolve the library location from known locations (as opposed to a hard coded location often residing on the host cross compiling filesystem.

linked issue is,

https://github.com/bkaradzic/bgfx/pull/2176

* Kepp orginal code for linkoptions in the previous configuration block and add the additional linker flags for each Debug/Release configuration.

* Add comma character to EOL to match orginal code.
2023-10-16 09:48:50 -07:00
Branimir Karadžić
99439d296a shader.mk specify profile for all shaders. 2023-09-30 16:55:00 -07:00
Nuno Silva
b68dc2b13e
Fix Native Window Type IDL/Bindings; (#3163) 2023-08-26 20:50:34 +02:00
Jamil Halabi
f059531885
Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Julian Sikorski
8b6a6bdf0e
Fix building for glfw and wayland (#3151)
Co-authored-by: Julian Sikorski <belegdol@fedoraproject.org>
2023-07-31 07:14:04 -07:00
IchorDev
878767e751
Culled D bindings for header-only C++ functions (#3130)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
2023-07-19 20:53:42 -07:00
IchorDev
c3dab115a8
D bindings: deterministic sub-struct order (#3127)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds
2023-07-09 08:11:39 -07:00
IchorDev
d485a56f61
Reformatted comments; fixed a couple of oversights (#3125) 2023-07-07 12:40:22 -07:00
Branimir Karadžić
787ecc1138 Cleanup. 2023-06-29 09:26:04 -07:00
IchorDev
e74c3a82dd
Made struct order deterministic (hopefully) (#3118) 2023-06-27 09:23:48 -07:00
IchorDev
cbd83f57ca
New auto-generated D bindings (#3114)
* Added shaderc default defines to docs

* Update tools.rst

* Update tools.rst

* WIP new D bindings

* New bindings "nearly done"

* More unfinished changes

* Nearly done; ctors still don't work

* Bindings auto-generation is done

* New auto-generated D bindings

* Reduced D bindings file count back to 2

---------

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-06-26 11:21:22 -07:00
Бранимир Караџић
322fc55251 Updated scripts. 2023-06-24 08:27:25 -07:00
Бранимир Караџић
6c8700d70c Removed non-existing C++ overloads from IDL. 2023-06-20 09:25:01 -07:00
Бранимир Караџић
02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风
498c34273b
Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Бранимир Караџић
f5297105fa shaderc: Simplified build script. 2023-01-14 18:40:27 -08:00
Бранимир Караџић
35996c46cb Updated shaderc build script. 2023-01-14 18:28:09 -08:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Ali Seyedof
877cdb8b1f
shaderc HLSL profile switch fix (#3005)
* shaderc HLSL profile switch fix

* shader makefiles changed to match new hlsl profile switches

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић
3b9b2aa130 Uncomment embedded SPIR-V compute shader script. 2022-11-24 08:32:18 -08:00
Raziel Alphadios
c2bc5177b5
Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Michał Cichoń
04732d89e3
Android NDK update, bgfx side (#2960)
* Android: Add local copy of native_app_glue, patched to compile as C++.

* Android: List android-x86_64 configuration in makefile

* Android: Build shared-lib and examples by default

* Docs: Update Android build prerequisites

* CI: Add Android builds

* CI: **DO NOT MERGE** pick bx/PR with android support update
2022-10-22 12:02:34 -07:00
Бранимир Караџић
39c8d091f4 Cleanup. 2022-10-21 09:13:51 -07:00
Raziel Alphadios
4f76738e96
Add astc to ninja scripts (#2959)
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-20 22:16:44 -07:00
Бранимир Караџић
24c5c2f096 shaderc: Updated to new glslang. 2022-10-02 23:18:33 -07:00
Biswapriyo Nath
adf5c354b7
scripts: Fix unknown compiler flag for clang (#2934)
This fixes the following warnings with clang based toolchain

warning: unknown warning option '-Wno-logical-op'; did you mean '-Wno-long-long'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-maybe-uninitialized'; did you mean '-Wno-uninitialized'? [-Wunknown-warning-option]
2022-09-29 07:52:17 -07:00
Biswapriyo Nath
82ad2eac7a
clang-mingw: Enable building tools and examples (#2928)
Add comdlg32 library for GetOpenFileNameA API.
2022-09-18 20:11:51 -07:00
Бранимир Караџић
e4be44e92b Updated API version. 2022-09-18 19:11:58 -07:00