Fix dispatch_indirect
still using uint16_t
in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings Dazed and confused but trying to continue * Fix dispatch_indirect still using uint16_t in bgfx.idl
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@ -4672,7 +4672,7 @@ public static class bgfx
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/// <param name="_flags">Discard or preserve states. See `BGFX_DISCARD_*`.</param>
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///
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[LinkName("bgfx_dispatch_indirect")]
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public static extern void dispatch_indirect(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16 _start, uint16 _num, uint8 _flags);
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public static extern void dispatch_indirect(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, uint32 _num, uint8 _flags);
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/// <summary>
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/// Discard previously set state for draw or compute call.
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@ -4628,7 +4628,7 @@ public static partial class bgfx
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/// <param name="_flags">Discard or preserve states. See `BGFX_DISCARD_*`.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_dispatch_indirect", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void dispatch_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, byte _flags);
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public static extern unsafe void dispatch_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, uint _num, byte _flags);
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/// <summary>
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/// Discard previously set state for draw or compute call.
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@ -3507,7 +3507,7 @@ mixin(joinFnBinds((){
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num = Number of dispatches.
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flags = Discard or preserve states. See `BGFX_DISCARD_*`.
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*/
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{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, ushort start=0, ushort num=1, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
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{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start=0, uint num=1, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
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/**
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* Discard previously set state for draw or compute call.
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@ -3681,10 +3681,10 @@ extern fn bgfx_dispatch(_id: ViewId, _program: ProgramHandle, _numX: u32, _numY:
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/// <param name="_start">First element in indirect buffer.</param>
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/// <param name="_num">Number of dispatches.</param>
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/// <param name="_flags">Discard or preserve states. See `BGFX_DISCARD_*`.</param>
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pub inline fn dispatchIndirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u16, _num: u16, _flags: u8) void {
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pub inline fn dispatchIndirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u32, _num: u32, _flags: u8) void {
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return bgfx_dispatch_indirect(_id, _program, _indirectHandle, _start, _num, _flags);
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}
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extern fn bgfx_dispatch_indirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u16, _num: u16, _flags: u8) void;
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extern fn bgfx_dispatch_indirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u32, _num: u32, _flags: u8) void;
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/// Discard previously set state for draw or compute call.
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/// <param name="_flags">Draw/compute states to discard.</param>
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@ -3395,7 +3395,7 @@ BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _program
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* @param[in] _flags Discard or preserve states. See `BGFX_DISCARD_*`.
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*
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*/
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BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
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BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint32_t _start, uint32_t _num, uint8_t _flags);
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/**
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* Discard previously set state for draw or compute call.
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@ -3829,7 +3829,7 @@ struct bgfx_interface_vtbl
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void (*set_compute_indirect_buffer)(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
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void (*set_image)(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
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void (*dispatch)(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
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void (*dispatch_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
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void (*dispatch_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint32_t _start, uint32_t _num, uint8_t _flags);
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void (*discard)(uint8_t _flags);
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void (*blit)(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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};
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@ -3133,9 +3133,9 @@ func.dispatch { cname = "dispatch_indirect" }
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.id "ViewId" --- View id.
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.program "ProgramHandle" --- Compute program.
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.indirectHandle "IndirectBufferHandle" --- Indirect buffer.
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.start "uint16_t" --- First element in indirect buffer.
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.start "uint32_t" --- First element in indirect buffer.
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{ default = 0 }
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.num "uint16_t" --- Number of dispatches.
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.num "uint32_t" --- Number of dispatches.
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{ default = 1 }
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.flags "uint8_t" --- Discard or preserve states. See `BGFX_DISCARD_*`.
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{ default = "BGFX_DISCARD_ALL" }
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@ -1214,7 +1214,7 @@ BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _program
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bgfx::dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ, _flags);
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}
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BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
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BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint32_t _start, uint32_t _num, uint8_t _flags)
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{
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union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
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union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
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