Fix Native Window Type IDL/Bindings; (#3163)

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Nuno Silva 2023-08-26 19:50:34 +01:00 committed by GitHub
parent c18122226e
commit b68dc2b13e
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5 changed files with 68 additions and 9 deletions

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@ -2016,6 +2016,22 @@ public static class bgfx
Count
}
[AllowDuplicates]
public enum NativeWindowHandleType : uint32
{
/// <summary>
/// Platform default handle type (X11 on Linux).
/// </summary>
Default,
/// <summary>
/// Wayland.
/// </summary>
Wayland,
Count
}
[AllowDuplicates]
public enum RenderFrame : uint32
{
@ -2108,6 +2124,7 @@ public static class bgfx
public void* context;
public void* backBuffer;
public void* backBufferDS;
public NativeWindowHandleType type;
}
[CRepr]

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@ -2002,6 +2002,21 @@ public static partial class bgfx
Count
}
public enum NativeWindowHandleType
{
/// <summary>
/// Platform default handle type (X11 on Linux).
/// </summary>
Default,
/// <summary>
/// Wayland.
/// </summary>
Wayland,
Count
}
public enum RenderFrame
{
/// <summary>
@ -2088,6 +2103,7 @@ public static partial class bgfx
public void* context;
public void* backBuffer;
public void* backBufferDS;
public NativeWindowHandleType type;
}
public unsafe struct Resolution

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@ -839,6 +839,13 @@ enum ViewMode: bgfx.fakeenum.ViewMode.Enum{
count = bgfx.fakeenum.ViewMode.Enum.count,
}
///Native window handle type.
enum NativeWindowHandleType: bgfx.fakeenum.NativeWindowHandleType.Enum{
default_ = bgfx.fakeenum.NativeWindowHandleType.Enum.default_,
wayland = bgfx.fakeenum.NativeWindowHandleType.Enum.wayland,
count = bgfx.fakeenum.NativeWindowHandleType.Enum.count,
}
///Render frame enum.
enum RenderFrame: bgfx.fakeenum.RenderFrame.Enum{
noContext = bgfx.fakeenum.RenderFrame.Enum.noContext,
@ -1073,6 +1080,7 @@ extern(C++, "bgfx") struct PlatformData{
depth/stencil surface.
*/
void* backBufferDS;
NativeWindowHandleType type; ///Handle type. Needed for platforms having more than one option.
}
///Backbuffer resolution and reset parameters.

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@ -1260,6 +1260,16 @@ pub const ViewMode = enum(c_int) {
Count
};
pub const NativeWindowHandleType = enum(c_int) {
/// Platform default handle type (X11 on Linux).
Default,
/// Wayland.
Wayland,
Count
};
pub const RenderFrame = enum(c_int) {
/// Renderer context is not created yet.
NoContext,
@ -1332,6 +1342,7 @@ pub const Caps = extern struct {
context: ?*anyopaque,
backBuffer: ?*anyopaque,
backBufferDS: ?*anyopaque,
type: NativeWindowHandleType,
};
pub const Resolution = extern struct {

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@ -690,6 +690,12 @@ enum.ViewMode { underscore, comment = "View modes:" }
.DepthDescending --- Sort draw call depth in descending order.
()
--- Native window handle type.
enum.NativeWindowHandleType { underscore, comment = "Native Window handle type:" }
.Default --- Platform default handle type (X11 on Linux).
.Wayland --- Wayland.
()
--- Render frame enum.
enum.RenderFrame { underscore, comment = "" }
.NoContext --- Renderer context is not created yet.
@ -774,15 +780,16 @@ struct.InternalData
--- Platform data.
struct.PlatformData { ctor }
.ndt "void*" --- Native display type (*nix specific).
.nwh "void*" --- Native window handle. If `NULL`, bgfx will create a headless
--- context/device, provided the rendering API supports it.
.context "void*" --- GL context, D3D device, or Vulkan device. If `NULL`, bgfx
--- will create context/device.
.backBuffer "void*" --- GL back-buffer, or D3D render target view. If `NULL` bgfx will
--- create back-buffer color surface.
.backBufferDS "void*" --- Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
--- depth/stencil surface.
.ndt "void*" --- Native display type (*nix specific).
.nwh "void*" --- Native window handle. If `NULL`, bgfx will create a headless
--- context/device, provided the rendering API supports it.
.context "void*" --- GL context, D3D device, or Vulkan device. If `NULL`, bgfx
--- will create context/device.
.backBuffer "void*" --- GL back-buffer, or D3D render target view. If `NULL` bgfx will
--- create back-buffer color surface.
.backBufferDS "void*" --- Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
--- depth/stencil surface.
.type "NativeWindowHandleType::Enum" --- Handle type. Needed for platforms having more than one option.
--- Backbuffer resolution and reset parameters.
struct.Resolution { ctor }