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@ -1007,7 +1007,7 @@ extern(C++, "bgfx") struct Caps{
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Supported functionality.
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@attention See `BGFX_CAPS_*` flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
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*/
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uc_int64 supported;
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c_uint64 supported;
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ushort vendorID; ///Selected GPU vendor PCI id.
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ushort deviceID; ///Selected GPU device id.
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bool homogeneousDepth; ///True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
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@ -1132,7 +1132,7 @@ extern(C++, "bgfx") struct Init{
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matching ID.
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*/
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ushort deviceID;
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uc_int64 capabilities; ///Capabilities initialization mask (default: UINT64_MAX).
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c_uint64 capabilities; ///Capabilities initialization mask (default: UINT64_MAX).
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bool debug_; ///Enable device for debugging.
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bool profile; ///Enable device for profiling.
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PlatformData platformData; ///Platform data.
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@ -1415,7 +1415,7 @@ extern(C++, "bgfx") struct Encoder{
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rgba = Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
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`BGFX_STATE_BLEND_INV_FACTOR` blend modes.
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*/
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{q{void}, q{setState}, q{uc_int64 state, uint rgba=0}, ext: `C++`},
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{q{void}, q{setState}, q{c_uint64 state, uint rgba=0}, ext: `C++`},
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/**
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Set condition for rendering.
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@ -2394,6 +2394,8 @@ mixin(joinFnBinds((){
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/**
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* Create shader from memory buffer.
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* Remarks:
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* Shader binary is obtained by compiling shader offline with shaderc command line tool.
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Params:
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mem = Shader binary.
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*/
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@ -2462,7 +2464,7 @@ mixin(joinFnBinds((){
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format = Texture format. See: `TextureFormat::Enum`.
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flags = Texture flags. See `BGFX_TEXTURE_*`.
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*/
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{q{bool}, q{isTextureValid}, q{ushort depth, bool cubeMap, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags}, ext: `C++, "bgfx"`},
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{q{bool}, q{isTextureValid}, q{ushort depth, bool cubeMap, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags}, ext: `C++, "bgfx"`},
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/**
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* Validate frame buffer parameters.
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@ -2499,7 +2501,7 @@ mixin(joinFnBinds((){
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skip = Skip top level mips when parsing texture.
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info = When non-`NULL` is specified it returns parsed texture information.
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*/
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{q{TextureHandle}, q{createTexture}, q{const(Memory)* mem, uc_int64 flags, ubyte skip=0, TextureInfo* info=null}, ext: `C++, "bgfx"`},
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{q{TextureHandle}, q{createTexture}, q{const(Memory)* mem, c_uint64 flags, ubyte skip=0, TextureInfo* info=null}, ext: `C++, "bgfx"`},
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/**
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* Create 2D texture.
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@ -2520,7 +2522,7 @@ mixin(joinFnBinds((){
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`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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1, expected memory layout is texture and all mips together for each array element.
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*/
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{q{TextureHandle}, q{createTexture2D}, q{ushort width, ushort height, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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{q{TextureHandle}, q{createTexture2D}, q{ushort width, ushort height, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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/**
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* Create texture with size based on back-buffer ratio. Texture will maintain ratio
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@ -2538,7 +2540,7 @@ mixin(joinFnBinds((){
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- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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sampling.
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*/
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{q{TextureHandle}, q{createTexture2D}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags=Texture.none|Sampler.none}, ext: `C++, "bgfx"`},
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{q{TextureHandle}, q{createTexture2D}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none}, ext: `C++, "bgfx"`},
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/**
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* Create 3D texture.
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@ -2558,7 +2560,7 @@ mixin(joinFnBinds((){
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`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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1, expected memory layout is texture and all mips together for each array element.
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*/
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{q{TextureHandle}, q{createTexture3D}, q{ushort width, ushort height, ushort depth, bool hasMIPs, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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{q{TextureHandle}, q{createTexture3D}, q{ushort width, ushort height, ushort depth, bool hasMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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/**
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* Create Cube texture.
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@ -2578,7 +2580,7 @@ mixin(joinFnBinds((){
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`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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1, expected memory layout is texture and all mips together for each array element.
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*/
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{q{TextureHandle}, q{createTextureCube}, q{ushort size, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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{q{TextureHandle}, q{createTextureCube}, q{ushort size, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
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/**
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* Update 2D texture.
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@ -2698,7 +2700,7 @@ mixin(joinFnBinds((){
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- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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sampling.
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*/
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{q{FrameBufferHandle}, q{createFrameBuffer}, q{ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
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{q{FrameBufferHandle}, q{createFrameBuffer}, q{ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
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/**
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* Create frame buffer with size based on back-buffer ratio. Frame buffer will maintain ratio
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@ -2714,7 +2716,7 @@ mixin(joinFnBinds((){
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- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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sampling.
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*/
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{q{FrameBufferHandle}, q{createFrameBuffer}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
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{q{FrameBufferHandle}, q{createFrameBuffer}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
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/**
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* Create MRT frame buffer from texture handles (simple).
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@ -3076,7 +3078,7 @@ mixin(joinFnBinds((){
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- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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sampling.
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*/
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{q{size_t}, q{overrideInternal}, q{TextureHandle handle, ushort width, ushort height, ubyte numMIPs, bgfx.fakeenum.TextureFormat.Enum format, uc_int64 flags}, ext: `C++, "bgfx"`},
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{q{size_t}, q{overrideInternal}, q{TextureHandle handle, ushort width, ushort height, ubyte numMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags}, ext: `C++, "bgfx"`},
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/**
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* Sets a debug marker. This allows you to group graphics calls together for easy browsing in
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@ -3111,7 +3113,7 @@ mixin(joinFnBinds((){
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rgba = Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
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`BGFX_STATE_BLEND_INV_FACTOR` blend modes.
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*/
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{q{void}, q{setState}, q{uc_int64 state, uint rgba=0}, ext: `C++, "bgfx"`},
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{q{void}, q{setState}, q{c_uint64 state, uint rgba=0}, ext: `C++, "bgfx"`},
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/**
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* Set condition for rendering.
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