ae4b0cd5a9
* Reformatted comments; fixed a couple of oversights * D bindings: deterministic sub-struct order * Added missing default to IDL * Fixed sub-struct linkage; regenerate D binds * Culled D bindings for header-only C++ functions * Added missing default to bgfx.idl * cppinline now supported by all auto-gen bindings The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated. * Fix mangling issue; use updated BindBC-Common API * Add missing default to setTransform in IDL * Fix erroneous generation of `uc_int64` Non-deterministic ordering of hash-maps were the culprit all along! * Add missing default to overrideInternal IDL & re-generate |
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.. | ||
bgfx-codegen.lua | ||
bgfx.doxygen | ||
bgfx.idl | ||
bgfx.lua | ||
bgfx.natvis | ||
bindings-bf.lua | ||
bindings-cs.lua | ||
bindings-d.lua | ||
bindings-zig.lua | ||
build.ninja | ||
codegen.lua | ||
doxygen.lua | ||
example-common.lua | ||
genie.lua | ||
geometryc.lua | ||
geometryv.lua | ||
idl.lua | ||
shader-embeded.mk | ||
shader.mk | ||
shaderc.lua | ||
temp.bgfx.h | ||
temp.bgfx.idl.inl | ||
temp.defines.h | ||
texturec.lua | ||
texturev.lua | ||
tools.mk |