Anonymous Maarten
0003559adf
cmake: handle macos current and compatibility version through VERSION/SOVERSION properties
2023-01-08 15:57:51 +01:00
Anonymous Maarten
053c37583c
cmake: avoid modifying CMAKE_C_FLAGS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
8fc445c730
cmake: SDL3 does not need -lmingw32 anymore because SDL_main has gone
2023-01-08 15:57:51 +01:00
Anonymous Maarten
562a8209d8
cmake: HAVE_LINUX_VERSION_H is unused
2023-01-08 15:57:51 +01:00
Anonymous Maarten
5555284a70
cmake: use target_compile_options to use -idirafter for khronos headers
2023-01-08 15:57:51 +01:00
Anonymous Maarten
4d9ee735fd
cmake: SIZEOF_VOIDP, LIBNAME and LIBTYPE are not used
2023-01-08 15:57:51 +01:00
Anonymous Maarten
0a4420e02f
cmake: rename cmake variables to include _PC_ as they are meant for pkgconfig file
2023-01-08 15:57:51 +01:00
Anonymous Maarten
373a6464c8
cmake: collect cflags in sdl-build-options and sdl-global-options
2023-01-08 15:57:51 +01:00
Anonymous Maarten
fb80608fff
cmake: use cmake <LANG>_VISIBILITY_PRESET property to pass -fvisibility=hidden
2023-01-08 15:57:51 +01:00
Anonymous Maarten
87af5cfc9f
cmake: HAVE_GCC_PREFERRED_STACK_BOUNDARY is not used anymore
2023-01-08 15:57:51 +01:00
Anonymous Maarten
d73b9fec1e
cmake: target_compile_definitions does not need -D prefix
2023-01-08 15:57:51 +01:00
Ozkan Sezer
ca541789ea
cmake: check for math library functions even in the absence of libm
...
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011 )
2023-01-07 14:25:04 +03:00
Ozkan Sezer
5ea06f487d
cmake: fix detection of library functions when -Werror is enabled.
...
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011 )
2023-01-07 14:25:04 +03:00
Ozkan Sezer
0f9b923ff4
cmake: fix detection of math library functions.
...
Fixes https://github.com/libsdl-org/SDL/issues/7011
2023-01-07 14:25:04 +03:00
Sam Lantinga
39852241ef
Added -Wdocumentation to CMake clang build
2023-01-03 15:58:48 -08:00
Sam Lantinga
7f23d71b6a
Added SDL_modf() and SDL_modff()
...
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;
/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;
/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
...
}
2022-12-29 23:12:19 -08:00
Anonymous Maarten
7150d6b05a
cmake: add SDL3 to include path
...
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
avafinger
12e0e6d130
SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob)
2022-12-26 08:50:51 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
...
Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
Anonymous Maarten
19d4d64cfe
cmake: disable precompiled header for SDL_spinlock.c when targeting Android
...
This fixes the following error:
error: PCH file was compiled for the target 'thumbv7-none-linux-android16' but the current translation unit is being compiled for target 'armv7-none-linux-android16'
2022-12-21 09:39:22 -08:00
Anonymous Maarten
8f9227e4be
cmake: use CMakePushCheckState to handle check states
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fab33545fa
cmake: remove outdated fixme
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fe8291e09a
cmake: only install SDL_test*.h headers when building SDL_test library
2022-12-19 09:19:45 -08:00
Anonymous Maarten
653893f188
cmake: declutter root + remove obsolete variables
2022-12-19 09:19:45 -08:00
Anonymous Maarten
289b024715
cmake: add function to print dict list
2022-12-19 09:19:45 -08:00
Anonymous Maarten
a787b1c0b7
cmake: LINKER_LANGUAGE is a target property, not a cmake variable
...
LINKER_LANGUAGE needs to be used as following:
Usage
cmake [options] <path-to-source>
cmake [options] <path-to-existing-build>
cmake [options] -S <path-to-source> -B <path-to-build>
Specify a source directory to (re-)generate a build system for it in the
current working directory. Specify an existing build directory to
re-generate its build system.
Run 'cmake --help' for more information.
Haiku does not not this property explicitly set because CMake knows .cc files are c++
2022-12-19 09:19:45 -08:00
Anonymous Maarten
69812678cf
cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT
...
Make sure SDLx is not part of the cached variable such that it can be re-used by SDL2 and SDL3
2022-12-19 09:19:45 -08:00
Daniel Gibson
c3bf253b09
Remove SDL3_main from build systems, remove most of src/main/*
...
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
63d3fb469d
Move src/main/haiku/ to src/core/
...
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson
989a8ca90e
Port PSP SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00
Daniel Gibson
b1b3bd654d
Port PS2 SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00
Daniel Gibson
7bfc41db3c
Unify all the SDL_*RunApp() functions into just SDL_RunApp()
...
makes the SDL_main code shorter
Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.
Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson
1de559248e
PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
...
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation
Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson
2aee3e654d
Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
...
and update README-visualc.md and README-gdk.md accordingly
Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.
This will eventually allow us to remove all of src/main/
# Conflicts:
# VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Anonymous Maarten
9eb4d1f020
cmake: use FindALSA.cmake to find ALSA libraries
...
Co-authored-by: nfarid <54642193+nfarid@users.noreply.github.com>
2022-12-12 01:37:01 +01:00
Jan Engelhardt
1878674477
build: add symbol versioning for SDL
...
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.
The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.
Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.
This patch proposes the addition of verdefs.
2022-12-02 13:05:37 -08:00
Sam Lantinga
e2432bbd3b
How did PS2 build without a condition variable implementation?
2022-12-02 12:37:41 -08:00
Anonymous Maarten
14ffaba399
cmake: build with rpath's, they are removed on install
...
This allows to build and run tests (on Linux) linked against the shared library
2022-12-01 20:32:47 +01:00
Sam Lantinga
1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
...
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode ( #6710 )
...
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Anonymous Maarten
a52327f6b8
cmake: add support for precompiled headers
2022-11-29 14:23:42 -08:00
Sam Lantinga
71d5f510c6
Fixed dylib generation on macOS
...
We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks
Fixed the compatiblity vs current version, e.g.
SDL 3.20.87
@rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)
SDL 3.21.5
@rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
2022-11-29 11:57:19 -08:00
Anonymous Maarten
6f20d990ad
cmake: swap VERSION and SOVERSION
2022-11-29 20:36:46 +01:00
Anonymous Maarten
ba19d3c048
cmake: remove SDL_CMAKE_DEBUG_POSTFIX option
...
Use CMAKE_DEBUG_POSTFIX instead
2022-11-29 11:29:03 -08:00
Anonymous Maarten
2d89c4680f
cmake: simplify .so and .dylib versioning
2022-11-29 11:29:03 -08:00
Anonymous Maarten
7e7a8e76a5
cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat
2022-11-29 21:10:56 +03:00
Anonymous Maarten
e2060de714
cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
2022-11-29 21:10:56 +03:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Anonymous Maarten
3acd1ad25f
cmake: only MSVC understands -nodefaultlib:MSVCRT
2022-11-28 00:20:22 +01:00
Anonymous Maarten
5151cbf4d1
cmake: check essential headers even when building with SDL_LIBC=OFF
2022-11-28 00:20:22 +01:00
Anonymous Maarten
9d7e4a7d6e
cmake: don't cache HAVE_xxx variables for checking libc features
2022-11-28 00:20:22 +01:00
Anonymous Maarten
b2e428626b
cmake: disable system iconv by default on Windows
...
This is a different default then current CMake and autotools, but matches the released SDLx.dll's.
2022-11-28 00:20:22 +01:00
Anonymous Maarten
27707755c1
cmake: use SDL_LIBC_DEFAULT for default SDL_LIBC value
2022-11-28 00:20:22 +01:00
Anonymous Maarten
3fad16cc2b
cmake: use SDL_CPU_X86 to enable MMX/SSE on x86
2022-11-28 00:20:01 +01:00
Anonymous Maarten
21f8e3ce04
cmake: use CMakePushCheckState while testing ARM NEON support
2022-11-28 00:20:01 +01:00
Anonymous Maarten
46d85fd5a4
cmake: don't cache HAVE_3DNOW value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
82360b3175
cmake: don't cache HAVE_SSE value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
375456a3a0
cmake: use SDL_ASSEMBLY_DEFAULT for default SDL_ASSEMBLY value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
9f2ca87504
build: don't add SDL3 subfolder to include path for external projects
2022-11-27 14:33:13 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
...
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
e4b97c42b3
cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
...
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.
See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga
bde808cd87
Fixed some warnings when building on Linux with -DSDL_LIBC=OFF
2022-11-26 05:18:26 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Anonymous Maarten
716821ca67
autotools: remove SDL3.spec.in
2022-11-25 15:37:30 -08:00
Anonymous Maarten
95b0712033
cmake: don't create libSDL3.so symbolic link at install time
2022-11-25 12:57:32 -08:00
Simon McVittie
7ef38beb7e
build: Simplify library name
...
We want the library to come out as libSDL3.so.0 on Unix, or something
similar on other platforms. There's no need to have libSDL3-3.0.so.0,
because next time we intentionally break the API it should become libSDL4
anyway.
Partially implements #5626 .
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-11-25 12:57:32 -08:00
Anonymous Maarten
4574c16178
cmake: test for lsx and lasx intrinsics for loongarch
2022-11-25 21:50:08 +01:00
Anonymous Maarten
d1f423d9db
cmake: make all assembly options depend on SDL_ASSEMBLY and architecture
2022-11-25 21:50:08 +01:00
Anonymous Maarten
d0e14008b5
cmake: find libudev library so it gets priority
2022-11-25 21:36:53 +01:00
Anonymous Maarten
1bbff6596c
cmake: add support for some BSD's wscons input
2022-11-25 21:36:53 +01:00
Ozkan Sezer
1e4cd682b3
removed M_PI detection from cmake, removed HAVE_M_PI from config files.
...
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Anonymous Maarten
ecd36c8f07
cmake: fix typo's in last commit
2022-11-25 04:31:25 +01:00
Anonymous Maarten
c9b8559af5
cmake: use option to pass extra check options instead of hardcoding them
2022-11-25 03:15:30 +01:00
Anonymous Maarten
c069ff1586
cmake: add /usr/local/include to check include directories
2022-11-24 23:33:59 +01:00
Anonymous Maarten
cd13600944
cmake: don't reset check state after pushing state
2022-11-24 23:33:54 +01:00
Cameron Cawley
84781a7b6f
Disable the offscreen video driver if EGL is unavailable ( #6234 )
2022-11-23 10:55:34 -08:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
5db60670ba
removed linkage to OpenGLES framework
2022-11-23 07:47:00 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
pionere
68b30d24e0
cmake: get rid of the duplicated _USE_MATH_DEFINES
...
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
8ae46a49ea
Save the version in VERSION.txt instead of VERSION
...
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3
Strip trailing newline when reading the VERSION file
2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
...
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Anonymous Maarten
819b0143e3
cmake: enable SDL_TEST by default for emscripten
2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6
cmake: emscripten has libunwind.h, libunwind.a has missing symbols
2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30
cmake: check ALL headers inside the look (including sys/types.h)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13
cmake: include FIndPkgConfig.cmake through find_package
2022-11-16 15:42:08 +01:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache.
2022-11-15 19:04:22 +01:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
...
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Anonymous Maarten
61297f703a
cmake: on Apple, check for presence of an OBJC compiler
2022-11-03 15:03:47 +01:00
Luca Lolli
b50e429354
Fix compilation for .m files extension
2022-11-03 15:03:47 +01:00
Anonymous Maarten
4c704ecfdd
cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
...
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Anonymous Maarten
c3b13346e0
On x86, pass -nodefaultlib to linker when wanting to avoid the C library
2022-10-22 09:28:00 -07:00
Simon McVittie
4ca5ea5b7e
build: Add a mechanism to mark builds with vendor info
...
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.
For instance, in Debian I'd use this by configuring with:
--enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"
to get a SDL_REVISION like:
release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)
which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.
In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().
In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
2dc788cb9f
build: Expand version info in SDL_REVISION and SDL_GetRevision()
...
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Anonymous Maarten
5ed091c12d
cmake: fix reporting of SDL_TESTS
2022-10-21 15:32:05 +02:00
Anonymous Maarten
96361fc476
cmake: create and install sdl2.pc for MSVC & WATCOM
2022-10-20 19:02:31 +02:00
Anonymous Maarten
d542f43b2a
cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files
2022-10-19 16:41:25 +02:00
Wouter Wijsman
428b5ae546
PSP: Reorder extra imports
2022-10-18 10:34:51 +02:00
Pierre Wendling
392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6
N3DS: Prefix timer sources with `N3DS_`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Aaron Barany
6ffc45b0ed
Removed "undefined" argument for Apple platforms.
...
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Anonymous Maarten
37beabd11c
SDL_mslib.c: clang-cl does not support `/GL-`
2022-10-08 23:41:07 +02:00
Anonymous Maarten
07225d2e26
cmake: fix check for -marm
...
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999
cmake: don't error on apple when using deprecated declarations
2022-10-08 23:41:07 +02:00
Anonymous Maarten
77822ed166
cmake: add SDL_WERROR to conditionally enable/disable -Werror
2022-10-08 23:41:07 +02:00
Anonymous Maarten
1064fdee8c
cmake: append to COMPILE_FLAGS property
2022-10-08 23:41:07 +02:00
Ozkan Sezer
fa7ffa4e88
change the iconv configuration option names to be more verbose.
2022-10-06 03:37:50 +03:00
Ozkan Sezer
294ccba0a2
better wording for --enable-iconv description
2022-10-05 23:56:56 +03:00
Anonymous Maarten
c9f60cce40
cmake+autotools: add option to enable/disable iconv
2022-10-05 10:00:28 -07:00
Anonymous Maarten
d0657fde30
cmake: Use DWARF 4 debug information when building using mingw
...
See f18fae4c68
2022-10-04 18:03:57 -07:00
Anonymous Maarten
70214ed3ed
cmake: append to CMAKE_MODULE_PATH instead of overwriting
2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81
cmake: add -Wno-declaration-after-statement to cpu-features.c alone
2022-09-27 13:13:52 -07:00
Anonymous Maarten
2f9c9b5f80
cmake: make sure check_* uses 2 different variables for clock_gettime
2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159
cmake: use check_symbol_exists to check dlopen + need for dl library
2022-09-27 03:47:20 +03:00
Ozkan Sezer
f6c9b06562
cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
...
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :
$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib
Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Anonymous Maarten
3b20e0ecef
cmake: only add -Wl,--undefined=WinMain when building an executable
2022-09-19 05:00:24 +03:00
Ivan Epifanov
202dfea502
Vita: drop memory defines
2022-09-17 10:12:46 -07:00
Ivan Epifanov
7115ceb775
Vita: restore sceClibMemcmp
2022-09-17 10:12:46 -07:00
quyykk
37effc7700
Build the offscreen video driver by default.
2022-09-15 10:59:37 -07:00
Rinnegatamante
eb0bf2c29d
vita: Drop memcmp redirect to sceClibMemcmp.
2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02
apply commit d0a3570300
to cmake side too.
2022-09-12 20:28:00 +03:00
Sam Lantinga
181265ba71
Removed unused variable
2022-09-05 11:36:20 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
...
@smcv
2022-09-05 11:21:13 -07:00
Cameron Cawley
fd93f817ba
Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184
Only use CETCOMPAT on x86/x64 platforms
...
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
...
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Gleb Mazovetskiy
803924b223
CMake: Make SDL_SHARED/STATIC/TEST options
...
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077 )
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html ).
2022-08-29 17:47:32 -07:00
Ludovico de Nittis
e8cb4da71f
Add utility function to detect if SDL is inside a sandbox
...
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Anonymous Maarten
32c4996c04
cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h
2022-08-25 18:12:16 -07:00
Anonymous Maarten
c8b56ee5e6
cmake: add SDL_DBUS option to enable/disable DBUS
2022-08-25 18:12:16 -07:00
Anonymous Maarten
032ff64041
cmake: OpenIndiana announces SunOS, which is the former name of Solaris
2022-08-25 18:12:16 -07:00
Anonymous Maarten
711846c1f4
cmake: fix build with SDL_WAYLAND_SHARED=OFF
2022-08-25 17:15:54 -07:00
Cameron Gutman
2ceea46061
cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+
2022-08-24 11:29:36 -07:00
Sam Lantinga
6e9c14e550
Updated to version 2.25.0 for development
2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87
Updated to version Updated to version 2.24.0 for release
2022-08-19 08:44:09 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
Aaron Barany
3f19e36d12
Disable declaration-after-statement warning on Android
...
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.
Fixes #6019
2022-08-08 08:31:40 -07:00
Anonymous Maarten
17b329d199
cmake: enable disabing hidapi
2022-08-05 13:06:51 -07:00
Anonymous Maarten
a4e6f3ca9d
cmake: when there are alternatives, don't use libusb by default
2022-08-05 13:06:51 -07:00
Francisco Javier Trujillo Mata
4564e89825
put files at the same line
2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976
Finish dummy driver
2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c
Add dummy driver
2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298
Add prim video support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f
Create dummy PS2 Video driver
2022-08-02 11:40:31 -07:00
Sam Lantinga
954bbdf3ae
Allow emscripten platform to build without threads
2022-08-01 09:51:21 -07:00
Sam Lantinga
e4cc076a79
Threads are used by many SDL subsystems and may not be disabled.
...
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Anonymous Maarten
83f5bbdf25
cmake: define SDL_STATIC_LIB for static SDL2 library
2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7
cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static
2022-07-29 15:05:19 +02:00
Anonymous Maarten
02c8747176
math.h does not always provide M_PI
...
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9
stdlib: move all mslibc functions to SDL_mslibc.c
...
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Anonymous Maarten
5c70e45c53
cmake: don't use result of 'find_library' for Android libraries
2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c
cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS
2022-07-26 14:24:36 -07:00
Anonymous Maarten
fc2497b109
Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
...
This reverts commit d211aaddc1
.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
d211aaddc1
cmake: don't add -mwindows to link flags in sdl2.pc
2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01
cmake: by default, disable install target when building SDL as a subproject
2022-07-23 15:29:13 +02:00
Ivan Epifanov
0a1641635d
VIta: enable arm neon/simd optimisations
2022-07-21 10:45:45 -07:00
Anonymous Maarten
8f33de8462
cmake: set CMP0054 policy to NEW
2022-07-21 14:08:23 +02:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
...
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314
cmake: check and use clock_gettime by default on android
2022-06-24 19:12:15 +02:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR ( #5834 )
...
* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
78a3751659
cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273
cmake: do list(APPEND SDLMAIN_SOURCES)
2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0
cmake: install Android.mk files for ndk-build
...
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module
An install tree looks like:
```
`-- share
|-- aclocal
| `-- sdl2.m4
|-- licenses
| `-- SDL2
| `-- LICENSE.txt
`-- ndk-modules
|-- SDL2
| `-- Android.mk
|-- SDL2-static
| `-- Android.mk
|-- SDL2main
| `-- Android.mk
`-- SDL2test
`-- Android.mk
```
The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db
cmake: set HAVE_STATIC_PIC for correct summary
2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81
cmake: remove spurious UNIX_SYS in dep_option
2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c
cmake: disable UNIX_SYS by default for Android
...
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Anonymous Maarten
5f4e9fb9b3
cmake: use add_custom_command to copy include files
...
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0
cmake: copy all headers to the build directory and exclusively use that
2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a
cmake: also add the recently-added include folder to the public interface
2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7
cmake: install generated SDL_config.h
...
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Anonymous Maarten
d460000b45
cmake: use add_definitions for compatibility with cmake 3.0
2022-06-20 19:29:13 +02:00
Ozkan Sezer
bdcdbfc757
Enable D3D12 detection when using mingw-w64 with cmake too
...
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Anonymous Maarten
b19099d557
cmake: use find_package(SampleRate) to find samplerate + allow targets
2022-06-16 16:47:19 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39
Fix Compilation CI
2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8
Initial CMake configuration
2022-06-15 15:15:26 -07:00
Alex Richardson
cd8f57ee4e
cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
...
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
...
This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Anonymous Maarten
18206446bf
cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS
2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef
Remove redundant sizeof "size_t" check
...
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Anonymous Maarten
6d1dfc8322
cmake: make sure SDL2::SDL2 is always available
2022-06-14 20:15:34 -07:00
Anonymous Maarten
8a2c6b604c
cmake: don't link to libibus (not needed, I think)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0
cmake: don't link to libdbus (see note in SDL_dbus.c)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5
cmake: install LICENSE.txt
2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff
cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g'
2022-06-15 05:33:40 +03:00
Anonymous Maarten
6606ab8b56
Introduce EXTRA_TEST_LIBS variable for test-only libraries
2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40
Don't add extra build linker flags to SDL2_static
...
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Cameron Cawley
25367efcba
Add missing library needed for locale functions on PS Vita
2022-06-09 11:07:06 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0
cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
...
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690
Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
2022-06-07 18:44:47 -07:00
chalonverse
7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917
Allow empty default values to the dep_option macro
2022-06-07 09:17:44 -07:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
...
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Anonymous Maarten
fd3f381021
Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE
2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f
build: Compile with large inode number support where possible
...
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().
This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
Anonymous Maarten
799d39a302
Make the sdl2-config script relocatable
2022-06-03 16:27:13 -07:00
Anonymous Maarten
5ec2d46f47
cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake
2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e
cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness
2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Tim Schumacher
12cc636c8f
Make sdl2-config prefixes configurable again
...
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19
.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2
Make sure Objective C files are built with the same flags as C files.
...
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Cameron Cawley
e0f3da497f
Remove unused SDL_ASSEMBLY_ROUTINES define
2022-05-12 14:37:00 +03:00
Alex Szpakowski
ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
...
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Cameron Cawley
9ef6885743
Fix MSVC ARM32 builds
2022-05-08 18:21:02 +03:00
Sam Lantinga
0c19602118
Applied 0004-Define-crt-macros.patch.txt from vcpkg ports
2022-05-06 07:59:36 -07:00
Simon McVittie
38ef678990
test: Add a `make install` target for the tests
...
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b
test: Run selected noninteractive tests at build-time
...
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
...
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767
Add static assertions that the version number is consistent
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
2021a10927
cmake: Defer test subproject until after defining install/uninstall
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It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.
Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Ryan C. Gordon
634b9edc7f
cmake: Fixed indenting and some oldschool `endif(TEXT)` things.
2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c
Added CMake option to disable the installer
2022-04-15 20:48:40 -04:00
Ivan Epifanov
b75996138a
Vita: fix VIDEO_VITA_PVR flag
2022-04-11 17:16:22 -04:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
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update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
Ivan Epifanov
cbdb67b4f6
Vita: add SDL_GetPreferredLocales support
2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615
Vita: add audio capture support
2022-03-29 14:12:37 -07:00
Sam Lantinga
d3cc5764c0
Modern CMake doesn't need "LANGUAGE C" for Objective-C
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CMake 3.19 fails to compile Objective-C with that property set
Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
pionere
85dff3e453
emscripten: obey enable-misc/SDL_MISC settings
2022-03-16 14:55:28 +03:00
Ozkan Sezer
61a93d3c46
minor whitespace cleanup.
2022-03-15 23:10:02 +03:00